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Spartankiller 73

Very supportive Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. ok iv been trying some things but loading in repair mode doesn't cause a crash, so i used console commands to overwrite the problem. hopefully this doesn't happen again.
  2. prior to the first crash i was casting ingots when, for some reason i "placed" the crucible on top of the moulds, now when its in view i crash, can my world be saved or is it F***ed. *forgot to mention the crucible is floating above the moulds now. Running on 64 bit Windows 10.0.26100.0 with 32637 MB RAM Game Version: v1.21.6 (Stable) 18/01/2026 9:38:28 PM: Critical error occurred Loaded Mods: walkingstick@1.0.14, ancientarmory@1.2.3, smolbeehivedarkbrownpatch@1.0.0, bellcollar@1.0.0, bettercrates@1.9.0, betterforest@0.1.1, BetterGrass@0.0.3, woodlogstack64@1.2.0, bookends@0.1.2, bushmeatrecipe@2.0.0, buzzybees@1.1.7, canoemode@1.0.4, catchlivestock@0.2.2, catchledge@0.7.0, chargedjump@1.2.2, chickenfeed@1.1.10, chiseltools@1.16.1, clayfromdirt@1.0.8, claymortar@1.0.1, coldstorage@2.0.0, craftablecompanion@1.4.1, crawlanddive@0.2.3, cutthefat@1.0.3, dodgemaster@1.2.3, moonshinejug@1.0.2, easiersodroofing@0.0.1, effortlessstructures@0.1.1, elstoneforge@1.0.1, eltrench@1.0.0, explosive@0.1.2, firelogs@1.0.1, firestarters@1.4.5, floralzonescosmopolitanregion@1.0.11, footsteps@1.0.2, fadynasties@1.2.5, fagothic@1.3.1, fagreenwich@1.4.2, fahussar@1.1.3, falandsknecht@1.2.2, fatemplar@1.4.3, faviking@1.1.1, freelook@1.0.4, fuelbriquettes@1.0.0, geoaddons@1.4.6, goatfeed@1.0.0, grasstoropes@1.2.1, hangingoillamps@1.0.5, hotspringheal@1.0.3, immersivelanterns@0.3.2, immersivemining@0.2.18, immersiveorecrush@2.2.4, indappledgroves@2.2.1-rc.1, justlongswords@1.1.0, koboldcomforts@1.2.2, logicalclothingwarmth@1.3.0, longtermfood@0.5.5, manualdishes@0.1.1, manualdough@1.1.7, manualquenching@1.0.10, manualscraping@1.3.0, manualtoolcrafting@2.0.0, millwright@1.3.1, molds@0.2.7, moreundergarmentsupdated@0.0.10, moretorchholders@1.0.1, morefuel@1.1.0, mycodiversity@1.0.5, nudemod@1.0.5, overhaullib@1.19.6, packyourshovel@1.0.8, pigfeed@1.0.9, playermodellib@1.9.5, plumpkins@1.1.3, primitivesurvival@4.0.3, radialcrafting@0.2.6, scrollrackable@1.4.0, shelfobsessed@1.9.5, slings@0.0.3, slowwalkmod@1.2.5, snowcaps@0.0.0, soaplyeandbloom@1.3.6, specialexpandedbags@1.1.13, spyglass@0.6.0, stoneharvesting@1.2.1, tailsmod@2.0.2, tankardsandgoblets@1.3.4, temporalsymphony@2.2.2, thatchexpanded@1.2.1, thatchplusgrass128@1.0.0, toolbelt@0.3.3, valkyrjahair@2.3.0, game@1.21.6, vsimgui@1.1.16, waypoint@0.2.0, wilderlandscavessystem@2.0.0, wildfarmingrevival@1.4.2, zoombuttonreborn@2.0.1, abcsredux@2.0.5, abyssaldepths@1.0.11, accessorize@1.0.0, aculinaryartillery@2.0.0-dev.11, alchemy@1.8.2, ancienttools@1.6.0, animalcages@4.0.2, apelanterns@1.3.5, apewindows@1.4.0, vintagearachnoid@4.1.1, attributerenderinglibrary@2.4.2, egocaribautomapmarkers@4.0.3, awearablelight@1.1.4, backpackpackplusexpanded@1.2.5, bedspawnv2@1.6.4, bettererprospecting@3.1.3, betterfpcamera@1.4.0, betterruins@0.5.6, bloodtrail@1.1.8, bushfat@1.0.1, butchering@1.10.17, buzzwords@1.8.1, carryon@1.12.1, cartwrightscaravan@1.8.0, caveinfix@0.8.0, cheaperterrapreta@1.0.0, climbmountain@0.2.2, combatoverhaul@0.14.1, commonlib@2.8.0, composter@1.2.2, configlib@1.10.13, corduroyroads@1.0.3, craftablewattleanddaub@1.1.21, crystalgrowth@1.0.4, dressedtokillredux@1.0.0, electricalprogressivecore@2.6.4, entitynametag@1.4.0, extrainfo@1.11.0, fatcandles@1.0.1, fseraph@0.4.6, feverstonewilds@2.0.0-rc.15, firepitsshowfuel@1.2.1, fluffydreg@0.6.3, foodshelves@2.3.3, foxxoplymdl@1.0.7, fromgoldencombs@1.9.4, handydaub@1.0.2, hudclockpatch@1.1.2, humanskintones@0.0.4, immersiverope@1.0.7, infinitumpickupmod@1.2.6, interestingoregen@2.2.3, jaunt@2.2.0-rc.2, knapster@3.0.2, koboldrdx@1.3.6, krpgenchantment@1.2.23, lathemod@1.0.3, maltiezbows@1.1.0, maltiezcrossbows@1.7.0, maltiezfirearms@1.6.2, maltiezswords@1.1.0, mannequinstand@1.0.7, mngeology@1.0.5, materialneeds@1.1.13, mechanica@1.0.4, medievalexpansionpatch@1.3.4, metalpots@1.6.3, meteoricsteel@1.0.7, mobsradar@2.1.12, moldsplus@1.0.4, morefluxes@0.4.0, morepiles@2.2.0, ndlwoodentorchholder@2.1.2, nemi@1.1.0, spearexpantion@0.3.8, petai@4.0.3, placeonslabs@1.0.2, postsandbeams@1.5.0, claywheel@1.1.7, primitivebackpacks@1.1.0, purposefulstorage@1.5.1, racialequality@0.1.26, radialmenu@1.0.3, recipeselectorfork@2.0.0, recyclingtools@1.4.4, regalia@1.2.0, repairmepatch@1.1.1, rivers@4.7.5, scaffolding@1.2.5, seraphsstonepickaxes@1.2.0, sluice@2.3.2, smithingplus@1.8.3, spinningwheel@1.1.4, statushudcont@4.1.1, stepfixelk@0.0.3, stepupadvanced@1.2.4, stirlingmotor@2.0.0, stonebakeoven@1.2.0, tasshroombodyfat@0.0.16, temporalprospector@1.0.2, terraprety@7.9.0, theartofpie@2.0.0, thecritterpack@1.3.4, toolsanimations@1.3.0, translocatorrelocator@1.0.3, trashmod@1.0.8, vanity@2.4.6, vanityslots@0.0.7, vintagebirbs@0.3.3, creative@1.21.6, vsquest@3.0.0, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, zinkmodautoclay@1.0.3, armory@1.9.2, autoconfiglib@2.0.9, bbb@1.0.1, bettersmelting@0.2.1, cats@4.0.1, draconis@1.2.0-rc.3, electricalprogressivebasics@2.6.4, expandedfoods@2.0.0-dev.7, em@3.4.1, mannyextrafirearms@0.7.5, foxtaming@1.7.3, fruitintroughs@1.0.2, fueledwearablelights@1.1.4, glassmaking@1.5.2, glockmaker@1.1.0, heraldry@1.0.1, mnflowers@0.0.0, mechanicalwoodsplitter@1.1.2, meteoricsteelcompat@1.2.1, meteoricsteeltexswap@1.0.0, playercorpse@1.12.0, quiversandsheaths@0.6.14, reforgedtools@1.2.51, revolverarquebus@0.1.1, seraphleveling@1.0.8, shearlib@1.2.0, splittablestonepaths@1.0.1, stonequarry@3.5.1, terrainslabs@1.0.9, valkyrjapatchesfseraph@1.0.1, vanillavariantsridingequipment@2.2.0, wolftaming@4.1.4, xinvtweaks@1.8.1, zombpspatch@1.6.1, bricklayers@3.1.5, butcheringseraphlevelingcompatibility@1.0.2, electricalprogressiveqol@2.6.6, heraldrybanners@1.0.0, capes@1.0.0, tailorsdelight@2.1.2, wool@1.8.2, dressmakers@1.7.5, electricalprogressiveequipment@2.5.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockSmeltedContainer.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 382 at Vintagestory.GameContent.BlockSmeltedContainer.OnPickBlock(IWorldAccessor world, BlockPos pos) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 365 at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2199 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 191 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 157 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
  3. not only do i think that worked. it saved one of the saves i thought i had to abandon. thank you Migo, ill actually be able to sleep tonight
  4. unfortunately that's an old log iv not gotten any crash logs since. i deleted kemono awhile back bty, hopefully the mod updater saves the day
  5. I knew Id jinx it i present the latest logs Logs.zip
  6. i don't know what changed but i'm currently playing without a crash. will post again if I was just momentarily lucky i did turn config back on but technically its back at the point of posting
  7. tried to play again without imGUI and crashed again. latest logs btw Logs.zip
  8. kemono? i thought I deleted that. alright turning off imgui
  9. I've been trying to play modded VS for a few days but lately I've experienced a bit of a problem, after some time somthing causes me to crash without a report, and im to stupid to understand what the logs are telling me, so I turn to you, the community for help Logs.zip
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