-
Posts
9 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Spartankiller 73
-
crash on load in, need help please
Spartankiller 73 replied to Spartankiller 73's topic in Using Mods Troubleshooting
ok iv been trying some things but loading in repair mode doesn't cause a crash, so i used console commands to overwrite the problem. hopefully this doesn't happen again. -
prior to the first crash i was casting ingots when, for some reason i "placed" the crucible on top of the moulds, now when its in view i crash, can my world be saved or is it F***ed. *forgot to mention the crucible is floating above the moulds now. Running on 64 bit Windows 10.0.26100.0 with 32637 MB RAM Game Version: v1.21.6 (Stable) 18/01/2026 9:38:28 PM: Critical error occurred Loaded Mods: walkingstick@1.0.14, ancientarmory@1.2.3, smolbeehivedarkbrownpatch@1.0.0, bellcollar@1.0.0, bettercrates@1.9.0, betterforest@0.1.1, BetterGrass@0.0.3, woodlogstack64@1.2.0, bookends@0.1.2, bushmeatrecipe@2.0.0, buzzybees@1.1.7, canoemode@1.0.4, catchlivestock@0.2.2, catchledge@0.7.0, chargedjump@1.2.2, chickenfeed@1.1.10, chiseltools@1.16.1, clayfromdirt@1.0.8, claymortar@1.0.1, coldstorage@2.0.0, craftablecompanion@1.4.1, crawlanddive@0.2.3, cutthefat@1.0.3, dodgemaster@1.2.3, moonshinejug@1.0.2, easiersodroofing@0.0.1, effortlessstructures@0.1.1, elstoneforge@1.0.1, eltrench@1.0.0, explosive@0.1.2, firelogs@1.0.1, firestarters@1.4.5, floralzonescosmopolitanregion@1.0.11, footsteps@1.0.2, fadynasties@1.2.5, fagothic@1.3.1, fagreenwich@1.4.2, fahussar@1.1.3, falandsknecht@1.2.2, fatemplar@1.4.3, faviking@1.1.1, freelook@1.0.4, fuelbriquettes@1.0.0, geoaddons@1.4.6, goatfeed@1.0.0, grasstoropes@1.2.1, hangingoillamps@1.0.5, hotspringheal@1.0.3, immersivelanterns@0.3.2, immersivemining@0.2.18, immersiveorecrush@2.2.4, indappledgroves@2.2.1-rc.1, justlongswords@1.1.0, koboldcomforts@1.2.2, logicalclothingwarmth@1.3.0, longtermfood@0.5.5, manualdishes@0.1.1, manualdough@1.1.7, manualquenching@1.0.10, manualscraping@1.3.0, manualtoolcrafting@2.0.0, millwright@1.3.1, molds@0.2.7, moreundergarmentsupdated@0.0.10, moretorchholders@1.0.1, morefuel@1.1.0, mycodiversity@1.0.5, nudemod@1.0.5, overhaullib@1.19.6, packyourshovel@1.0.8, pigfeed@1.0.9, playermodellib@1.9.5, plumpkins@1.1.3, primitivesurvival@4.0.3, radialcrafting@0.2.6, scrollrackable@1.4.0, shelfobsessed@1.9.5, slings@0.0.3, slowwalkmod@1.2.5, snowcaps@0.0.0, soaplyeandbloom@1.3.6, specialexpandedbags@1.1.13, spyglass@0.6.0, stoneharvesting@1.2.1, tailsmod@2.0.2, tankardsandgoblets@1.3.4, temporalsymphony@2.2.2, thatchexpanded@1.2.1, thatchplusgrass128@1.0.0, toolbelt@0.3.3, valkyrjahair@2.3.0, game@1.21.6, vsimgui@1.1.16, waypoint@0.2.0, wilderlandscavessystem@2.0.0, wildfarmingrevival@1.4.2, zoombuttonreborn@2.0.1, abcsredux@2.0.5, abyssaldepths@1.0.11, accessorize@1.0.0, aculinaryartillery@2.0.0-dev.11, alchemy@1.8.2, ancienttools@1.6.0, animalcages@4.0.2, apelanterns@1.3.5, apewindows@1.4.0, vintagearachnoid@4.1.1, attributerenderinglibrary@2.4.2, egocaribautomapmarkers@4.0.3, awearablelight@1.1.4, backpackpackplusexpanded@1.2.5, bedspawnv2@1.6.4, bettererprospecting@3.1.3, betterfpcamera@1.4.0, betterruins@0.5.6, bloodtrail@1.1.8, bushfat@1.0.1, butchering@1.10.17, buzzwords@1.8.1, carryon@1.12.1, cartwrightscaravan@1.8.0, caveinfix@0.8.0, cheaperterrapreta@1.0.0, climbmountain@0.2.2, combatoverhaul@0.14.1, commonlib@2.8.0, composter@1.2.2, configlib@1.10.13, corduroyroads@1.0.3, craftablewattleanddaub@1.1.21, crystalgrowth@1.0.4, dressedtokillredux@1.0.0, electricalprogressivecore@2.6.4, entitynametag@1.4.0, extrainfo@1.11.0, fatcandles@1.0.1, fseraph@0.4.6, feverstonewilds@2.0.0-rc.15, firepitsshowfuel@1.2.1, fluffydreg@0.6.3, foodshelves@2.3.3, foxxoplymdl@1.0.7, fromgoldencombs@1.9.4, handydaub@1.0.2, hudclockpatch@1.1.2, humanskintones@0.0.4, immersiverope@1.0.7, infinitumpickupmod@1.2.6, interestingoregen@2.2.3, jaunt@2.2.0-rc.2, knapster@3.0.2, koboldrdx@1.3.6, krpgenchantment@1.2.23, lathemod@1.0.3, maltiezbows@1.1.0, maltiezcrossbows@1.7.0, maltiezfirearms@1.6.2, maltiezswords@1.1.0, mannequinstand@1.0.7, mngeology@1.0.5, materialneeds@1.1.13, mechanica@1.0.4, medievalexpansionpatch@1.3.4, metalpots@1.6.3, meteoricsteel@1.0.7, mobsradar@2.1.12, moldsplus@1.0.4, morefluxes@0.4.0, morepiles@2.2.0, ndlwoodentorchholder@2.1.2, nemi@1.1.0, spearexpantion@0.3.8, petai@4.0.3, placeonslabs@1.0.2, postsandbeams@1.5.0, claywheel@1.1.7, primitivebackpacks@1.1.0, purposefulstorage@1.5.1, racialequality@0.1.26, radialmenu@1.0.3, recipeselectorfork@2.0.0, recyclingtools@1.4.4, regalia@1.2.0, repairmepatch@1.1.1, rivers@4.7.5, scaffolding@1.2.5, seraphsstonepickaxes@1.2.0, sluice@2.3.2, smithingplus@1.8.3, spinningwheel@1.1.4, statushudcont@4.1.1, stepfixelk@0.0.3, stepupadvanced@1.2.4, stirlingmotor@2.0.0, stonebakeoven@1.2.0, tasshroombodyfat@0.0.16, temporalprospector@1.0.2, terraprety@7.9.0, theartofpie@2.0.0, thecritterpack@1.3.4, toolsanimations@1.3.0, translocatorrelocator@1.0.3, trashmod@1.0.8, vanity@2.4.6, vanityslots@0.0.7, vintagebirbs@0.3.3, creative@1.21.6, vsquest@3.0.0, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, zinkmodautoclay@1.0.3, armory@1.9.2, autoconfiglib@2.0.9, bbb@1.0.1, bettersmelting@0.2.1, cats@4.0.1, draconis@1.2.0-rc.3, electricalprogressivebasics@2.6.4, expandedfoods@2.0.0-dev.7, em@3.4.1, mannyextrafirearms@0.7.5, foxtaming@1.7.3, fruitintroughs@1.0.2, fueledwearablelights@1.1.4, glassmaking@1.5.2, glockmaker@1.1.0, heraldry@1.0.1, mnflowers@0.0.0, mechanicalwoodsplitter@1.1.2, meteoricsteelcompat@1.2.1, meteoricsteeltexswap@1.0.0, playercorpse@1.12.0, quiversandsheaths@0.6.14, reforgedtools@1.2.51, revolverarquebus@0.1.1, seraphleveling@1.0.8, shearlib@1.2.0, splittablestonepaths@1.0.1, stonequarry@3.5.1, terrainslabs@1.0.9, valkyrjapatchesfseraph@1.0.1, vanillavariantsridingequipment@2.2.0, wolftaming@4.1.4, xinvtweaks@1.8.1, zombpspatch@1.6.1, bricklayers@3.1.5, butcheringseraphlevelingcompatibility@1.0.2, electricalprogressiveqol@2.6.6, heraldrybanners@1.0.0, capes@1.0.0, tailorsdelight@2.1.2, wool@1.8.2, dressmakers@1.7.5, electricalprogressiveequipment@2.5.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockSmeltedContainer.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single dropQuantityMultiplier) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 382 at Vintagestory.GameContent.BlockSmeltedContainer.OnPickBlock(IWorldAccessor world, BlockPos pos) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 365 at Vintagestory.API.Common.Block.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 2199 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 191 at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 157 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
-
not only do i think that worked. it saved one of the saves i thought i had to abandon. thank you Migo, ill actually be able to sleep tonight
-
unfortunately that's an old log iv not gotten any crash logs since. i deleted kemono awhile back bty, hopefully the mod updater saves the day
-
I knew Id jinx it i present the latest logs Logs.zip
-
i don't know what changed but i'm currently playing without a crash. will post again if I was just momentarily lucky i did turn config back on but technically its back at the point of posting
-
tried to play again without imGUI and crashed again. latest logs btw Logs.zip
-
kemono? i thought I deleted that. alright turning off imgui
-
I've been trying to play modded VS for a few days but lately I've experienced a bit of a problem, after some time somthing causes me to crash without a report, and im to stupid to understand what the logs are telling me, so I turn to you, the community for help Logs.zip