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TheRedCreeper29

Vintarian
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  1. I think adding airships would be sick for vs, especially because of the steampunky vibe from the gears and Jonas parts. It could be fueled with coal/charcoal or temporal gears, and could be acquired at the same time with elks, as they are slower and are more expensive than elks, but can hold storage and transfer practically a small house around. It could even be dynamic like the valkyrien skies (a minecraft mod) where you can place blocks while flying and interact with chests and the sorts.
  2. I would agree with this, even though I have fertilizer, I dont use it. Maybe there should be some like universal fertilizer, where you combine all three (potash and saltpeter could be interchangeable), and when crafted with a soil, makes it a better tier. For example, low fert dirt + uni fertilizer = med fert dirt. You could scale this up by making the amount of the uni fertilizer in the recipe to the tier it would be. So like barren dirt + 3 uni fertilizer = rich dirt. With Terra Preta, the recipes could stay the same with the difference that the uni fertilizer would replace the bonemeal and compost. (Also, obv the uni fertilizer could fertilize dirt with all three types of nutrients)
  3. I like the idea, but I think that goes a bit too far and will be somewhat of a worthless feature because finding and getting high fert soil is way easier (imo). It could be where breaking farmland should drop something like dirt bricks (similar to peat bricks), the amount dropped is depending on the lowest percentage of nutrient. These dirt bricks then can be reconstructed into a dirt block.
  4. I have noticed that when you break farmland, you get nothing. Even if it has the base stats of the dirt (like mid fert dirt starting with a base of 50%). I have also seen grass grow from the farmland. So what I was thinking is that when the farmland is at its base stats, grass can grow on top of it, and, after some time, the farmland gets reverted back to dirt. This allows any farmland to go back to how it was naturally and allows for random patches of farmland to be reverted. You should also be able to stop this by having a block in between the farmland and grass, allowing people to control this feature.
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