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Miloski1

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Posts posted by Miloski1

  1. On 6/11/2022 at 9:47 AM, Stroam said:

    *Better Mob ai with the ability to threaten players hiding in their homes, in water, or on hills.
    No one seems to realizes how difficult AI is and how expensive an AI developer is. 😔


    *More difficult progression with more crafting/building/labor minigames.
    In due time

    *Skill locks on crafting recipes.
    I enjoy this type of gameplay but it'd have to be a mod as I don't think it'll fit into the base game.

    *Heavily region locked goods, Forcing trade between player factions.
    This has been considered. Many complaints were raised.

    *Realistic tree felling, watch out for where that tree falls.
    While cool, very little gain for a massive effort.

    *Harsher natural storms with tornadoes, flooding, wind damage.
    A polarizing idea that is difficult to add.

    *Fire. Is. Scary. Make wild fires a genuine concern.
    Fire was more scary but was scaled back after many complaints of accidentally/malicious burning of structures

    *Character Progression through earnable, and lose-able attributes and skills. (Skill/attribute rusting)
    This might be a thing in the far future but currently isn't even a consideration.

    *Realistic ecology, overhunting could cause a collapse of the food chain.
    Look up ultima online. They did this. It did not go over well. Not saying VS would have the same problems, but it is very high effort for low player reward.

    *Dynamic ecology, plants grow and die on their own, are eaten or trampled by animals/players. introduction of foreign and aggressive species of plants/animals causing changes in the balance of the local ecosystem.
    High effort for low player reward.

    *More animal variety.
    Eventually and slowly over time.

    *More Drifter variety.
    Same as previous answer

    *Extremely rare plants/materials for late game players to contest over, perhaps a good way to induce civil wars/wars between player factions.
    You'll find there is a niche of VS players interested in pvp but it isn't a VS focus.

    *A better combat system with directional attacks/blocking, feints, shield/hilt/head bashing, kicks, quick sidesteps/back-steps, lunges, and rolling.
    Same as previous answer

    *A detailed injury/ailment system with in depth healing system. Bleeding, poisoning, venom, disease, fungal/bacterial/viral infections, fractures, broken bones, lacerations, burns. No instant treatments, injuries must be tended then must heal.
    Similar to previous answer

    *Water physics.
    There are entire teams dedicated to things like this in other games. You won't find VS having that sort of resources.

    *Thirst.
    How to make this a fun mechanic and not just a shallow copy of hunger has long plagued this suggestion

    *Layered clothing/armor.
    Not sure how to answer this one

    *Mounts, Wheelbarrows, Carts, Wagons, Boats, Ships, Hot air Balloons.
    Some might eventually get added.

    *Steam power. More mechanical tools, printing presses, auto-looms. 
    Not the focus of VS

    That's all I care to comment

    not the focus of VS? 

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