franzanth
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Everything posted by franzanth
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ooh thank you! my Nadiya has broken chunks and missing NPCs right now. was gonna wait for an official patch but now I'm tempted to do the regen fix
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Awesome, thanks! That really helped a lot. Two minor corrections to your post: \Vintage_Story\Vintage_Story\assets\survival\config\tradelists\ is the file path for the actual trades. I tried opening the entities\humanoid\ ones and they don't have the trades. Line 955: "code": "storagevessel-chthonic", Line 1115: "code": "storagevessel-loam" These two are also in the "buying" category, not "selling". seems like chthonic and loam are exploration-exclusives at this point. That being said, here's the full list: Artisan trader sells flowerpot amber, boneash, celadon, copper, earthern, moss, ochre, rutile, seasalt, tenmoku planter amber, ashforest, copper, earthern, ochre, rime, seasalt, tenmoku, undergrowth storage vessel copper, earthen, ashforest, rain, rime, undergrowth, oxblood, cowrie, seasalt, honeydew, beehive, harvest, springflowers, volcanic, rutile, cloissone, cornflower, talik NOT available from artisan traders flowerpot none planter cthonic, loam storage vessel chthonic, loam, caveaurora, collonade, rattlesnake, waves, wintersea It's worth noting that I've found the ruin containing Mr Curvy Bone Joe's coffin 4 times and they all always have the rain storage vessel, so the variants encountered in ruins might be pre-determined after all.
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So I know the wiki has a list of which variants are available from the artisan trader, but I'm not sure how up to date that page is. Is there a more reliable way, like checking the json, to see which variants are ruin exclusive? If yes, which file do I check?
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it's just a rare collectible (but I like the plants in this game). and based on discord comments, it's used as a crafting material in a mod. and apparently it's Tyron's homeland's national flower so he intentionally made it rare.
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Sorry for the necro but I struggled for 3 days trying to find edelweiss and all the info I got whether from reddit or discord were incomplete/too vague. Most people didn't even get their questions answered. Since this seems to be THE "where's edelweiss" thread in the forum, I'd like to document how I found mine. TL;DR Find a latitude (Z coordinate) that's warm enough to have redwood/bald cypress, then travel west/east until you find Y=200 mountaintops with maple/oak/pine and hope for the best. Their spawn range is very narrow and you need a lot of luck for the elevation and temperature to align. So, the info weirdness: The wiki states that edelweiss spawns at elevation 0.65-1x world height (83.2-128 at normal world height 256) with a sliding scale between 0-2, but this is just weird. The sea level is at 110, not exactly halfway at 128. If we interpret this as Y=83-128, they'd be close to sea level, not in the mountains. If we interpret this as Y=110+83, that’d be Y=194 If we interpret this as Y=128+83, that'd be Y=211 Another possible interpretation of this is using “/wgen pos climate” and looking for "Sealevel dist: 65%" or above. Which in a 256 height world, should be Y=168 or above. I found mine at Y=204. Temperature Edelweiss spawns between -1°C and 12C. People keep saying “go somewhere cold” but this is incomplete info. The easiest way to check this from a distance, without actually climbing the mountain, is by looking at the surrounding trees. Some of the relevant trees are listed below: Too cold Larch -17°C to -4C Within range Maple 0°C to 23C Oak 2°C to 22C Pine -18°C to 12C Too warm Redwood 14°C to 18°C Bald Cypress 15°C to 24°C Basically, if the mountain top has larch (and most visibly from the map, snow/ice), it’s too cold for edelweiss. If it has bald cypress or redwood, it’s too warm. You need to find tall mountains with maple/oak/pine. People on reddit and discord keep saying "I looked at snowy mountains and found none" - this is why. Latitude People keep saying “go north” and again, this is incomplete info. I know temperature has patches and isn’t consistent from west to east, but this is more structured than traveling randomly hoping for the right mountain. If most plants around sea level are maple/oak/pine in that latitude, the mountain tops are most likely larch/snow. What you want is find a latitude that’s warm enough to have redwood/bald cypress at "normal" elevations, then travel west/east and hope for a mountain with maple/oak/pine. My world gen has halved polar-equator distance and so my redwood/bald cypress band is narrow, which is why I struggled so much. I haven’t tried for Rafflesia but judging from the temperatures it should be in very dense forests in the acacia/bamboo/ebony/kapok/purpleheart temperature range, especially bamboo.
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came here to confirm I'm also having this same issue, with 2 more brown chunks than OP. and the story villager is nowhere to be found. seems like based on the github conversation, the problem has been acknowledged as pretty common, though?
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Not sure if this has been posted but some of my trees replaced the blocks they're planted on. This isn't consistent but I think this happens more often on a ledge with 2 different blocks (sand & soil, muddy gravel & soil, etc). 1st-3rd screenshot: a row of acacias planted on sand replacing the sand 4th screenshot: a row of acacias on water's edge. the first 2 trees on the left didn't replace the soil, but the 3rd to 6th trees did.
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Oops I only managed to have a look at this today, thanks for the replies everyone! You helped me figure this out. I tried the following and it seems to work, here's a step by step for future reference! 1. Optional: Select a bounding box with the "Select tool" 2. Choose the "Paintbrush tool". In the "Mode" drop down option, choose "Replace Selected Block" 3. Close WorldEdit menu, right click the target block you want replaced. The active block in your hand will now replace the target block. 4. Related to step 1: The drop down menu "Constrain" can be toggled on/off. If OFF, it will affect ALL the blocks similar to your click target, that are within your brush sphere. If ON, it will only affect all the blocks similar to your click target WITHIN your bounding box. P.S. I wrote this super late lol if you think my wording could be clearer, do let me know!
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Is there a comprehensive guide on how to use WorldEdit? I know how most of it works but I can't wrap my head around some of its quirks, i.e.: 1. replace-material/repmat says that the block to search should be in slot 0, while the block to replace should be active. I tried everything, even replacing basic things like soil/cobble, and couldn't make it work. it always says 0 blocks replaced. 2. when mirroring a build that's intended to have an odd block width, I can't figure out how to mirror using that central block as a "mirror axis" - I always end up getting that block duplicated, meaning I then have to select then nudge the new mirrored half to remove the extra I'll probably have more detailed questions later when I know better where to direct these questions to. I'm on 1.21.1 stable Thanks!
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Sweet, thanks for the explanation!
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I did a quick flying around in creative to test temps. So my copy world is set to winter only, 4am, and the temp at my base is -21C. My nearest redwood is -1.5C. I don't know whether a winter-only world gives us the absolute minimum temperature or not, but would this area be good for a winter greenhouse? For reference I flew 25k south and the temp was 24C (my polar-equator is 50k) I did a test, seems like it's -25C, compared to -15C in my actual basement cellar. Does temperature also fluctuate vertically or is it linear?
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Intriguing, will give that a try when I'm back in game. Anyway, what are the downsides of living near the equator, in terms of tree production? I've seen that the crops have their temperature tolerance listed in game and that turnip etc won't grow in the tropics. But I have seen none about trees, whether in game or in the wiki. Considering the pine and birch native to my area don't grow in winter, does the tropical heat also stop tree growth in summer? Will colder trees i.e. larch even grow at all there?
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So I took this screenshot inside my 4 block underground cellar, at Y 109, with normal height generation. Loaded 1536 blocks to show the extent of the snow lol. On the top left edge of my loaded snow here you can see a patch of prospect points + a trader caravan, the area just south of that caravan is a yearlong snowy mountain, with larch nearby. I guess I just happened to get a colder spawn (my polar-tropic distance is 50k, not 100k). I'm technically already southwest of spawn (0,0 is red star on the top right just before sand area). Lovely area overall, though. The only thing I have to travel for, so far, is lime (3k west or 10k south). I also can't find chalk/marble, but whatever.
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I've seen them during my previous trip south, so that's good to know, thank you! I wonder if it's typical for "temperate" starter areas to get -20C winters like mine, or did I happen to start further north? When I first settled there and read about the greenhouse stuff I was expecting to still be able to grow stuff for longer. Also this makes me wonder how punishing winter is in the true polar regions...
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Hi all! New player here. I settled in a place I really like that turned out to be very cold during the winter. I'm bad at keeping track of the 4AM temps, but I've seen -20C at least once in December, and I already get sub zero temps starting in September. I've been doing fine on the survival front - lots of food stored etc, but the constant -10C or lower outside kinda prevents me from making long resource gathering trips, even with fur clothing set. My plants and bees are also dormant even in the greenhouse. I haven't harvested a single crop between Sept-Dec, so I can't get more flax to progress on windmill stuff. My trees also stopped growing, so I can't make wood for decoration. My winter activities are somewhat limited to near-base caving and a mix of indoor activities. Now that I'm still in December, I wonder which month is typically the coldest? Is there a way to predict the minimum winter temperature based on Spring/Summer temps? I installed the mod that lets me move my translocator, so I'm thinking of setting up a winter base somewhere warmer where my plants could grow. However, my path south is blocked by thousands of blocks of mountainous terrain so making a trip south now (in December) to check 4AM temps is a hassle. I'm thinking of doing my scouting when it gets warm enough for me to parkour through the 1000+ blocks of mountains without constantly shivering. Help a brother out in scouting his winter vacation house? Thanks