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Uriel Cain

Vintarian
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  1. Nevermind, I figured it out. I had an erroneous character in my texture keys. The above code was fine. >.>
  2. I'm trying to figure out how to apply selected textures to a mesh for rendering. The textures are selected from other objects, so not known in advance, but they are game assets, not custom (yet). I have no problem grabbing the texture IDs and can get the asset locations, too. My entity renders without issue as well. I'm just unable to figure out how to create or modify the ITexPositionSource object being fed into TesselateShape(). I've tried using Tesselator.GetTextureSource(sourceBlock) and new ShapeTextureSource(capi, shape, "shape") where shape is the shape I'm tessellating and I've modified the Textures attribute with the desired AssetLocations. Is there a different, better way to do this? Do I need to perform some additional operation, like perhaps call a method on the texture source object to load or parse the textures? EDIT: I also wanted to ask if maybe I'm using the wrong method for tessellating? It seems odd that the texture information is in the shape object, yet TesselateShape() wants a separate texture source object in addition to the shape object itself. Oh, and here's basically what I have: modTexSource = new ShapeTextureSource(capi, modShape, "ModTexSource"); capi.Tesselator.TesselateShape("modEntity", modShape, out modMesh, modTexSource); modMeshRef = capi.Render.UploadMesh(modMesh); capi.Render.RenderMesh(modMeshRef);
  3. Omg, thank you! I don't know why I couldn't find that.
  4. Simple question, is there no way to directly store an int[] in a TreeAttribute programmatically? I know there are workarounds, but if I can just directly store them as such, it'd be preferred. I know the game itself does it, but I can't find any functionality in the API that would let me do it.
  5. My issue was just that I was having trouble finding a peridotite area; all I could find was down by mantle. I searched far to the north, the northeast and the southwest with no luck. I finally found it far to the southeast. For anyone else looking for help finding it, the solution was to just keep traveling and you eventually get to a peridotite area. My recommendation would be to not go looking for it, because there's no good way to search for it, similar to bauxite. Just generally explore and you'll come across it eventually.
  6. I only last night finally found olivine. It was on the other side of a translocator. I dug up, as I do when I travel through a new translocator, and dug straight through olivine. ><
  7. The thing about caves is I have a lot more control. I can see the routes and I can use walls to create barriers and lanterns to create safe areas. Every creature I might encounter down there has a tell: Drifters moan and even if they manage to throw a rock, which they will always start with when they get in range, it'll barely hurt and give them away. Bowtorn always screech as they wind up a shot, so I can quickly duck behind cover or raise my shield. Shivers make distinctive and loud slurping noises if they're anywhere in the vicinity. Those are the only ones I've actually fought. I have heard bells, but never seen one. The first time I heard it, it was pretty obvious it was something bad, so I immediately ran away. The only reason I even know it's a bell is due to posts I've read when looking up other things, didn't mean to spoil it. And locusts, they glow. I saw a light deep in a tunnel (near my house, btw, which I still haven't gotten around to clearing out because I feel I'm not yet prepared for it) and approached it cautiously, knowing it wasn't something I put down there. Saw a bunch of insects crawling around and a rusty structure just ahead of me with the tooltip "locust nest". Bears, I'm lucky if I hear a growl or grunt before they jump out of the grass. I don't even have to be anywhere near a forest. There's a route near my home that I travel all the time. One day, I turn the corner directly into a brown fuzzy maw. I also saw one traveling the sandstone hills just a little farther west of there. I never go into forest anymore and still see them everywhere. I've made it a habit to try clearing away all the birch leaves and tall grass, because they hide in that, too. It takes a long time to clear, so I'm going into my third winter without having gone too far across the surface, but I've travelled thousands of blocks via TLs. Luckily one of them landed me near Iron because I had no luck finding that anywhere near my house. I should say, I'm still in Improvised armor. I don't much care for hunting. What leather I have is from wolves and bears that come too close and I've used that to make the jerkin and leggings for my eventual chain armor, as well as backpacks. I'm still very low on cloth, though I've grown a lot. It all went into sails for windmills, candles for lanterns, and patches for my winter clothing. So, I can only take a single hit from a bear, if that.
  8. Okay, thanks. Bleh. I guess I'm fine with T1 refractory bricks for the foreseeable future. I'm leery of exploring on the surface too much due to the constant presence of bears, lol. I keep killing them, but they keep coming back. I feel safer going into caves and just jumping around via translocator. Maybe I'll eventually find one that drops me into such an area. ^.^
  9. So, if I understand correctly, I shouldn't just dig through deep Peridotite? I should instead be looking for Peridotite "areas"? It should be closer to the surface? All the Peridotite I've found so far is in the lowest few layers, just above mantle.
  10. Uriel Cain

    Olivine?

    I can't seem to find much on olivine and how to find it. All I get from the handbook is that it's only found in Peridotite. Google searches corroborate that, but that's about it, other than to say that it can only be found with the propick in node search and not density search. That implies that the only way to find it is by mining a tunnel through Peridotite and using the propick every several blocks until you find it? I've been doing this with no luck so far and it makes me feel I must be going about it wrong...
  11. Nevermind. I left the game and when I came back they were suddenly exactly where they'd disappeared. All three of them. *shrug*
  12. This was all entirely outside, open to the sky. The cliff does cast a shadow, though. They were only at my base for in-game minutes, 20-30 seconds real time at most. So, if that's what it was, maybe that's why I'm seeing very few animals, because I imagine just walking into the trees would cause them to despawn, too. I definitely never see animals in the forests other than bears.
  13. I'm in my second in-game year (first world, first time playing) and finally have some stables and such built for animals, so I'm trying to track some down. I've tried laying out reed traps for chickens and such, but I haven't seen any small animals other than raccoons and foxes in a long time. The traps never catch anything. After about a week in-game, I finally found a small pack of three goats. I spent an entire in-game day herding them back to the pen I'd made for them. I got the first one there, just outside the pen, but the second ran off in another direction, so I ran back to get it. I lost the third one somewhere along the way. As I chased the second one back, I couldn't see the first, so I assumed it went into the pen where I'd set up a trough of food. The second one ran up against the fence, but wouldn't go in through the gate, so I backed off to let it relax and looked around a bit for the third. At that point I realized that all three were just gone. I spent the rest of the day looking around the area but couldn't find them anywhere. My base is set up against a large cliff and the only entrance is the way I'd brought them in, so they couldn't have run off in another direction. They were just gone... What did I do wrong. Did them getting split up cause it? Could certain structures or trees cause it? Will they despawn if chased a certain distance from where they started? I really don't want to go through the effort again if they're going to just despawn again. Especially with how rare animals seem to be in my world.
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