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skoove

Vintarian
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Wolf Bait

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  1. as it currently is, long chat messages can be *really* hard to read, especially when there are several walls of text from different people in a row, i see a few options 1. Colour the messages differently 2. Add a small gap between speakers 3. add a line between speakers 4. alternating opacity background for each speaker (not each message)
  2. Hi! I think that this game is absolutely amazing on 512ish render distance, but I cannot run that, which is fine, but I wish I could Of course, I have older hardware so cannot expect to, but I am frustratingly close, and have noticed one (hopefully) simple addition for the existing level of detail system, when having waving foliage on on 256 render distance, there is very little impact for turning it off and on, but on high render distance the impact is quite large, especially when facing a lot of leaf blocks, maybe having far away foliage not wave would help a lot, considering most foliage is not close enough to see waving
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  3. Did similar on nixos, nix config for those also using it, I use home manager but it should mostly carry over xdg.desktopEntries.vintagestorymodinstall = { name = "Vintage Story Mod Install"; exec = "vintagestory -i %u"; type = "Application"; noDisplay = true; mimeType = [ "x-scheme-handler/vintagestorymodinstall" ]; };
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