This forum topic would hopefully serve well as a place for me to post more in-depth info about my mod as well as general musings.
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This mod adds lots of various craftable resource items to the game and integrates them into existing production chains, drawing strong inspiration from real life recipes.
Short list of new resources:
Wood and kelp ashes
Starch
Soda ash
New glue types
Oils and rendered fats
Soaps
Grease
Glass batches
Metal wire
...and more!
In-depth list of new resources and recipes:
Tree bark:
New fibers:
Starch
Starch made by sealing starch-rich dough (or rice mash) and water in a barrel. Can be used as an additive in papermaking or to make starch glue.
Ashes and lyes:
Oils and fats:
Soap:
Grease:
Grease is made by boiling soap and oil in a cooking pot. It is now used as a lubricant in machinery recipes instead of simple fat.
Additionally, you can make simple grease by boiling together some lime and any kind of oil.
Glue:
A new glass production pipeline:
Oiled paper pane:
A new non-translucent type of window pane, oiled paper pane, can be created using boards, parchment and oil.
Metal wire:
Books:
A small change, books now require binding to craft, which can be either a flax twine or any kind of glue.
This mod started with me just wanting to add new glue types but then snowballed into a whole new interconnected production net, mostly based on wood and kelp ash and their derivatives. Honestly, prior to making this mod I had no idea host how many uses these had.