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Shrimp85

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Shrimp85

    Pittraps

    The Mod primitive survival has them. I used the first pittrap with them, but they dont break when a animal crash in. would be to expansive anyway in this case. so i tryed the scond one without spikes....more than good enough.
  2. Shrimp85

    Pittraps

    I don’t think full physics simulation is needed. If the target (players only) is 1–2 meters away, the wolf should have a 95% chance to fall into the pit (3+ blocks deep). At 3–4 meters, the chance to fall in drops to 50%. If it doesn’t fall, it should slow down at the edge for 1–3 seconds. At 5–7 meters, the chance drops to 10%. If it doesn’t fall, it should slow down at the edge for about 1 second. For everything else near 0%. But I really have no idea what kind of CPU strain this would add and how to implement.
  3. Shrimp85

    Pittraps

    So far in the early game, my go-to strategy is to dig a 7x3 pit, about 3 or 4 blocks deep, near a forest and lure bears and wolves into it. It’s saved my ass more than once! I start hunting them with nothing but flint spears that I craft and place next to the pit trap. This works too well. My suggestion would be to give animals a small chance not to fall into a 3-block-deep pit when they’re chasing a player. However, if they’re right behind me (1–2 blocks), the chance that they don’t fall in should be higher. If they’re further away (6–10 blocks), the chance should be much lower that they avoid the pit. Sorry for my English — hope it’s clear what I mean. If this has already been suggested, please close this post.
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