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Monty B

Vintarian
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Posts posted by Monty B

  1. On 10/18/2025 at 10:04 AM, LadyWYT said:

    What are you lighting your base up with? Lanterns or chandeliers are the best sources of light, and should stop monster spawns indoors(outside of temporal storms). Torches are decent for early game, but they don't offer nearly as much as lanterns or chandeliers, so you will need more of them to stop spawns. Oil lamps provide enough light to see, but not enough to stop spawns; I use oil lamps to light up my cellars so it's not pitch dark, and it's not uncommon to have a monster or two spawn in my cellar as a result.

    In any case, the lighting is what I would check. As for a mod that stops them from spawning indoors entirely...I'm not sure that one exists. You might try a mod like this one, that stops surface spawns entirely outside of temporal storms: https://mods.vintagestory.at/nosurfacemonsters

    Yeah I finally had to /gamemode 2 and just spawn myself lanterns. There is no effective way in the early game to stop this, and its becoming increasingly more annoying the longer I play. Tonight I decided to start farming and setting that up. Just being outside, I am constantly dealing with drifters spawning inside the house and running outside to throw sh!t at me during the day. 

    On 10/18/2025 at 7:34 AM, Echo Weaver said:

    Huh. I'd consider that a significant issue, especially since I leave the door to my base open because I've been known to come tearing in with a bear or some other beastie on my tail and my hit points almost gone.

    I've never had this happen, and I wouldn't expect it to happen so often -- at the very least, not on low and calm rift activity. Your base is lit up? Just how deep is it? If you dug into the side of cliff, then you wouldn't be deep either. 

    As mentioned before, little lighting, just oil lamps, because nothing else is available at the start besides torches, but they have to be constantly refreshed. It's one floor deep, so, 4 or 5 blocks. Also, the house isn't on any corrupted land, the gear doesn't move.

  2. 1 hour ago, Echo Weaver said:

    I agree -- I don't think I've seen a mod to do this. The team does seem to tweak monster spawn criteria every release to try to get enough monsters to spawn outside bases while not spawning inside them.

    I'm curious what problems you're experiencing that lead you to request this.

    I'd say 75% or more of the times I exit my "base", upon return there's something running around inside. It could be something as simple as running outside to cut grass or set up a charcoal burn, even if I've departed for a few minutes, upon return it's more likely than not that I'll have to fight something off, and half my base being underground with several rooms... I have to run through and check everything before I sort and put away my loot. No walls or floors of my base are natural. Everything has been mined/dug out and replaced. I would be more forgiving about this, had I mined into the side of a cliff and not replaced the floors or walls with new blocks.

    It's not a significant issue, but it ruins immersion and it doesn't feel right overall, that I have to clear my entire base upon return, even if its been a short period of time. 

  3. Id really, super appreciate, some logic in the game that stops things from spawning inside a player built structure without having to make the floor into slabs. Yes, I get the lighting thing, even if the players house is dark, I think it should still prevent monster spawns. 

    I don't know how you have the logic written, but I hope what I'm asking isn't a PITA to do. Im a newer player, this is actually my first post.

    How I would write this, if I were on the dev team, would be to stop spawns on player placed blocks, period, so long as the blocks are within a certain radius of a bed that's been used within the last x amount of days.

     

    Is there, by chance, a mod that does what I'm asking?

    Ive tried searching, and a lot of mods are out dated, and I can't seem to find one that toggles the topic of my post. 

     

    Thank you for your time,

    Monty

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