Angry parZival
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unfortunately i know a bit too much about pottery to let this slide first off you are not simply putting a raw clay anything into the kiln before firing typically you wait a week or so before lighting the kiln so the pottery has time to dry and get rid of the moisture so it doesn't explode in spectacular fashion and destroy everything around it once it gets to temp and while yes pottery is prone to deformation if you have tiered shelves made of most any type of ceramic spaced with either more ceramic or something that will not burn (almost any metal) it will be mostly fine
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we may have a small performance problem
Angry parZival replied to Angry parZival's topic in Discussion
idk how to use the mem leak inspector i am on singleplayer also i might have found a part of the issue when blitzing through any part of the world things start being really laggy so chunkloading might be an issue -
we may have a small performance problem
Angry parZival replied to Angry parZival's topic in Discussion
here is the modlist and my pc is pretty beefy overall so it shouldnt have many issues (it runs minecraft at 1080 60 stable with ~80 mods) -
we may have a small performance problem
Angry parZival replied to Angry parZival's topic in Discussion
about 30 yes i am on the linux version and the gamer lags on startup for about 3 minutes too -
the game becomes a laggy mess after about 5+ hours of uptime
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look up forced rhubarb it may give you some idea of what plants can and will do for even the slightest bit of light and with even the smallest amount of nutrients while yes there is an issue with the cellars being hampered if a mechanic that allows ice blocks in a cellar to cool it down(like what was done in the colonial era) is implemented this becomes a non issue (we are talking about a cubic meter of ice here) the freezing thing would be rather interesting but irl freezing food of most kinds does not affect its nutritional value (especially once it has been cooked) the main thing affected by that i would think be fresh (non root) veggies (squashes, tomatoes(yes i know they are technically a fruit) etc) and even then they maintain most of the attributes they had (even taste for the most part) irl hypothermia can set in at any temp below ~4c (i am not a doctor this is just guesswork actual values might be higher or lower. probably not the latter and i cant be arsed to be flashbanged by wikipedia rn) but these values i have proposed are simply a suggestion they do not have to be final and as long as something to this degree gets implemented i will be happy
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yes but also they typically dont get cooler than the above ground temps in winter the thing with this is it makes the temps underground stable for crops and instead of having them be insulated from the surface the closest my ag room got to the surface was ~16 meters it still got overheated AND chilled to sub zero temps
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geothermal was outdated a while back and isnt even available for download on the mod db anymore the game already gives you an option for that (allow underground farming) although it only lets you use light below sea level currently and there is no "easy out" because you need copper tools at the least to get to a suitable depth ~4blocks underground with no soil directly above