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Ket

Vintarian
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Posts posted by Ket

  1. I have no idea what the limitations are for skyboxes, so if it's a ridiculous request to implement feel free to ignore. This also might not be possible because of the way the game handles poles, IDK. 

    The axis that the stars rotate on should align with the north/south poles like on a typical planet with seasons. Right now they rotate on a flat plane around the player, and it does point north/south, but if it could tilt up as you approach the poles that would be more accurate and realistic. This could make for fun map-free navigation (you can use it to calculate latitude without using the command/coordinate HUD) and more accurate player-made sundials. 

    A wiki article on celestial poles for a better (visual) explanation and usage: https://en.wikipedia.org/wiki/Celestial_pole 

     

    Opposing argument: 'It's not a round planet, it doesn't need this.'

                     Ok but the sun and seasons already behave as if it is a round planet; including long nights and days at the poles, equinoxes and solstices, and there is even a shifting solar equator. May as well finish out the set. 

     

  2. That makes sense to me, so I went back and did a bunch of additional testing. Long story short I think something about the configuration of the server I was playing on carried over to my creative testing world and caused the recipe to work partially.  A clean setup (rebooted client, new testing world, only EF mod installed) has both mixing bowls not working with the cold pasta recipe. 

  3. I really like the embellishments on the mini cauldrons. I don't think any of them look too detailed, but the saucepan always looks like its squishing the fire. I don't know if that's anything to fix though, maybe just some feet or something like the cauldrons?

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