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svendepen

Vintarian
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  1. Ah realistic in that sense! Yeah that's true, the size would be very limiting. Maybe on a small scale you could get away with it, but otherwise it becomes a hassle that sky farming would totally solve.
  2. I believe the concept would actually be realistic, especially compared to building a farmland way up in the sky. In real life, similar concepts are applied. Not exactly a cellar maybe, but methods that share similarities. They're technically greenhouses as well, just exploiting different properties that decrease temperature rather than increase it. It's also sort of underground, but far from as deep as below sea level (where the underground farming rule would kick in). So, greenhouse mechanics that lower temperatures instead of increasing them? That would make more sense than calling it a "low-scoring" cellar, while keeping things realistic.
  3. The wiki does mention temperatures in cellars. The temperature in a cellar is calculated using the formula `temp = 5 + ((x - 5) * (1 - y))`, where `temp` is the cellar's temperature, `x` is the outside temperature, and `y` the cellar's score. The spoilage rate is calculated based on that temperature. I tested it out, and I couldn't get my turnips to survive even in a proper cellar, they still died to heat damage. So I suppose the cellar temperature is superficial, only used to calculate spoilage rates. Unfortunate, because it seemed like a useful concept to me. But other methods suffice just as well.
  4. That would also work, yeah. I was just curious if cellars specifically would work, as I hadn't seen it before.
  5. Hi! I was wondering if cellars could be used for farming in hot climates? I'm not sure if that has been considered before, I wasn't able to find any existing topics on the forum. By intentionally making a cellar with a low cooling score, temperatures in a cellar can be kept far above 10°C so they won't suffer growth speed penalties. A score of 0.375 would be perfect for the max temperature of 40°C, making the cellar's max temperature just below 27°C, perfect for all crops. As long as the outside temperature doesn't reach below 13°C, the cellar won't go below 10°C. I'm not sure how possible it is to intentionally build a cellar with that low of a score, but it doesn't have to be that low for this to work. A score of 0.6 would still work if temperatures don't go below 17°C, for example. Artificial light is valid for crop growth without affecting cellar scores, so light levels wouldn't be an issue either. Apologies if this is already a known method or if I looked straight past topics/wiki pages mentioning this already. Or if this would be considered "exploiting a cellar's properties". Or am I missing something here that would invalidate this concept entirely? I haven't actually tested it myself.
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