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Mowdan's Achievements
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Yeah like the other person said gearing works for sure, one full sail on max wind can do single high, but to get good speeds you need a lot of power. I got the quern to go very fast in my test world with a double high gear. The fast cheap one is for sure a smallest sail big gear on top of a quern. the low gear lets it turn with low power but it works well enough. Remember if you are in high gear or direct it can be much slower if you do not have enough power or even stop and stall.
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I've played the game a decent amount now but I always just hole up somewhere and look at the map or the guide.... I mean I like the raid in minecraft because you get totems I think the monster payout is just too low.It is simple logic, you fight things only if the thing you are fighting gives you something you want and doesn't set you back.The weak monster don't drop much so why would I fight the stronger ones during a storm? IDK maybe there is a reason...I haven't really gone into a deep cave either, the game just seems like it hasn't pushed me to do that. Seems like I can get steel just by looking around on the surface. There may be more to come underground though.Of all the monster I have ever killed I have only gotten 1 temporal gear, The yield is just too low.
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I guess I just like to be traveling around a lot. Also as noted I should of been trading with the traders more during the winter. I guess my overall planing just wasn't that good.To be fair I did craft a lot of iron and bronze tools during the winter, but it felt like that was all I was doing, mining and making metal tools.I guess the locked feeling was more of not using the traders.Seems like I am an odd one out when it comes to not liking winter that much. It was my first winter my world kind of had lots of berries which couldn't be stockpiled very well because I didn't have a press. Part of it is the way I like to play, and the other part was lack of planning or really just not knowing everything since it was my first winter. TLDR sounds like I just need to mix up what I do during the winter.
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My first winter is nearing the end, the winter just felt like it went on forever. The problem with winter is it locks you out of a lot of things. I have all these hides, metal, basic stone and wood. I need cloth which I can't grow, leather which I need to go far out to find lime or borax.With not much wild food and limited bag space, the cold, the snow that slows you down. It is a list of things that make you not go far outside. It really felt like it made the game a whole lot more boring. But idk people find different stuff in different worlds, they play differently so that is the question here. Do you enjoy winter? Or are you like me and find them more of a drag and not as fun? The best part of winter is when it is not winter but you are preparing for winter... I don't know what do you guys think? I do feel like as I progress further the winter won't be as much of a big deal...
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I Need More Data On Temporal Storm Spawns
Mowdan replied to Discipline Before Dishonor's topic in Discussion
Huh? I just go into my base or a outpost when a storm hits.My main base is now large enough that things do sometimes spawn inside but during the storm I just wall it off and nothing gets to me... Then when I come out there might be a few guys stuck in some places but they can't move real well. Maybe I am more protected because I live in a hobbit hole style base.(It's a style of base where you dig inside a side of a hill or mountain. you have a door frame wall then the base is underground). Even doing something like smithing can be hard with the graphics all weird... -
The reason why bears are strong is because they don't take much or any knock back. When you hit the bear with the spear you don't get a distance advantage and they trade with you. When they sneak up on you just try to run. Don't climb things because they can climb really well, what they can't do very well is swim. They will even start taking damage after awhile if in deep water even when swimming on the surface. They will try to dive down and get you so watch out. You can also just get good armor and trade with them but getting a early bear means you get the bear armor.I noticed while fighting one inside a shallow cave that if they are above you they make act strange and do weird things. Pretty sure they are two blocks wide.
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I think those wolves and bears catch me in the winter more because I am wearing the bear armor that slightly slows me down, plus with the snow slowing me down and having to stop to warm up, everything seems so far away in the winter. And is it just me or does the game make the days shorter too? All of this adds up a lot to make winter travel hard. This is the main reason I don't have lime, I can't go far to find it. Not only that but I can't really get bags either, no lime is no leather and no crop growing means no linen bag. I got lots of metal though and winter is about to end for me.
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I have bear armor that has 0/200 but says it is still good? Huh? Maybe it has like .2 or something but I have been hit a few times so I would think it would have broke. I wear the clothes at 0 too but the difference is it says 0% condition terrible.I wonder if it really is adding anything anymore.
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Not really my point more as in the time scale is very different. A Human here is meant to represent an average gamer....I didn't say it was impossible I said or meant it was a unrealistic expectation. The point is that a human is able to find their way around familiar places with ease through time and repetition. You could say the game with no map isn't realistic. No man made markers? That is kind of my point that is a game thing. Just by walking you leave footprints, each tree or grass you cut would leave very obvious marks that would take days or weeks to grow back. Then there is time scale, like if you cut that tree down you would be there for awhile and remember more details.Where as in this game it takes a few seconds and nothing other than a missing tree is different. The short time scale is what I am talking about. In the wild every rock is different in this game they all look the same with a few different types. The whole world is made of uniform cubes.Point being a normal human isn't built for a uniform cube world where your traces quickly vanish and are less obvious. I am up for the challenge but as stated I would require at least a basic compass. However I don't think most would be.I don't think it is interesting to most people.
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It's less weird than every minecraft player opening a debug menu like it is a normal part of the game...The reason why full map and the JEI like interface (or whatever they call it these days) is used is because every mod pack had something like this and everyone likes it for the most part. Sure there are some people like me who sometimes play minecraft without f3 or modded map, but that is a rarity. Like games just have maps...For me the lowest I could go is no map, compass, compass marker that always points to 0,0 or to the center of where I last spawned. What is unrealistic is thinking a human can find their way back home when the game just spawned them into a new world and you have lived their for 10 minutes and will find your way home....It varies a lot too, sometimes you are next to a huge landmark and other times you are in some dense forest you can't see but 10 blocks in front of you. Also torches burn out, blocks to mark with are much harder to get and overall how far you can see is much less due to the landscape. It would be a interesting way to play with no auto map but even for me it would be pushing it and for others it would be unplayable. If I ever play wilderness survival I will need at leas a compass right from the start.Like one that is part of the ui.
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Game didn't quite live up to "Uncompromising Wilderness Survival"
Mowdan replied to jerjerje's topic in Discussion
Going back to the op topic. The problem with making it too rough in terms of food is you have what I call the upkeep problem. Upkeep is any task you do just to stay at your current state of progression at a given time. When you are paying upkeep you are not doing the other things in the game. Maintain current gear level and location. That mean when you die the upkeep goes up because to stay equal you must either return to where you died or reacquire everything you loss. There is also progression time, how long does it take you to gain or progress a certain amount. So you are trying to move forward and upkeep slows it down. That is the key it just slows you down, Oh you made it through winter? Uh yeah on standard you can just stand still and just repsawn over and over until winter comes and then ends...See the goal isn't to just get through winter, it is to progress through winter. Sounds like some players payed their winter upkeep upfront by stashing and gathering food making huge farms. That is sort of what I did to some extent, In fall I was slowing down because I was stashing food, Hopefully it doesn't just rot or maybe I don't have enough? There are all sorts of things that can slow you down so I think it is fine.Only way to make it truly harsh is harsher deaths. So while you are building your farm the local bear comes by to stock up for the winter too and is here to inspect your armor. This would be a bigger time loss depending on the settings..For me making a farm was just a slow down so I made it quite small.So I may have to struggle along more now. The problem with very high upkeep is the game becomes more of a grind and it doesn't really stop your progress unless you are on hardcore. It just slows it down and makes the game boring for a lot of people. The game become less free and controls what you can and can't do. The game options and setting are more than enough for me. TLDR winter is just additional upkeep not a roadblock.Food is just upkeep and not a roadblock.For a roadblock play with harsher death. -
The tool tip changed for the density search marker is what I meant.Idk maybe I just misread it the first time or it was a bug. It seemed weird to me that is why I asked about it. I don't have any mods.
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Okay weird question but nodes can change? The reading for a node seemed to changed quite a bit... so reading can change without getting samples again? That seems very weird, then again so are temporal storms so idk maybe it fits. This is just a very surprising thing but I am quite sure it changed.
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Wow you gave me some very key info that made me understand everything way better.The major key point I was missing was the method of just drilling down a ladder hole.The testing I did before in my test world just felt like it wasn't fining much unless I dug a ton.with not very many good local pings. The testing I did with this was fast and seemed to hit a lot. It had me try out the ladders. I thought they would be a pain but the rope ladder is reusable, only small issue is to place the ladder you must move up a bit because it makes you go down to extend the ladder. I feel like there might be a way to place the rope ladder without going down though.and I noticed gap ladders work not very useful for the rope ladder though. There seems to be a lot of fine details to each ore but this key mining difference from minecraft is really what was throwing me off.I'll slowly learn the fine details but this will help out a lot.Time to go back to my survival world and mine for real.