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Mowdan

Vintarian
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Everything posted by Mowdan

  1. Yeah like the other person said gearing works for sure, one full sail on max wind can do single high, but to get good speeds you need a lot of power. I got the quern to go very fast in my test world with a double high gear. The fast cheap one is for sure a smallest sail big gear on top of a quern. the low gear lets it turn with low power but it works well enough. Remember if you are in high gear or direct it can be much slower if you do not have enough power or even stop and stall.
  2. I've played the game a decent amount now but I always just hole up somewhere and look at the map or the guide.... I mean I like the raid in minecraft because you get totems I think the monster payout is just too low.It is simple logic, you fight things only if the thing you are fighting gives you something you want and doesn't set you back.The weak monster don't drop much so why would I fight the stronger ones during a storm? IDK maybe there is a reason...I haven't really gone into a deep cave either, the game just seems like it hasn't pushed me to do that. Seems like I can get steel just by looking around on the surface. There may be more to come underground though.Of all the monster I have ever killed I have only gotten 1 temporal gear, The yield is just too low.
  3. I guess I just like to be traveling around a lot. Also as noted I should of been trading with the traders more during the winter. I guess my overall planing just wasn't that good.To be fair I did craft a lot of iron and bronze tools during the winter, but it felt like that was all I was doing, mining and making metal tools.I guess the locked feeling was more of not using the traders.Seems like I am an odd one out when it comes to not liking winter that much. It was my first winter my world kind of had lots of berries which couldn't be stockpiled very well because I didn't have a press. Part of it is the way I like to play, and the other part was lack of planning or really just not knowing everything since it was my first winter. TLDR sounds like I just need to mix up what I do during the winter.
  4. My first winter is nearing the end, the winter just felt like it went on forever. The problem with winter is it locks you out of a lot of things. I have all these hides, metal, basic stone and wood. I need cloth which I can't grow, leather which I need to go far out to find lime or borax.With not much wild food and limited bag space, the cold, the snow that slows you down. It is a list of things that make you not go far outside. It really felt like it made the game a whole lot more boring. But idk people find different stuff in different worlds, they play differently so that is the question here. Do you enjoy winter? Or are you like me and find them more of a drag and not as fun? The best part of winter is when it is not winter but you are preparing for winter... I don't know what do you guys think? I do feel like as I progress further the winter won't be as much of a big deal...
  5. Huh? I just go into my base or a outpost when a storm hits.My main base is now large enough that things do sometimes spawn inside but during the storm I just wall it off and nothing gets to me... Then when I come out there might be a few guys stuck in some places but they can't move real well. Maybe I am more protected because I live in a hobbit hole style base.(It's a style of base where you dig inside a side of a hill or mountain. you have a door frame wall then the base is underground). Even doing something like smithing can be hard with the graphics all weird...
  6. The reason why bears are strong is because they don't take much or any knock back. When you hit the bear with the spear you don't get a distance advantage and they trade with you. When they sneak up on you just try to run. Don't climb things because they can climb really well, what they can't do very well is swim. They will even start taking damage after awhile if in deep water even when swimming on the surface. They will try to dive down and get you so watch out. You can also just get good armor and trade with them but getting a early bear means you get the bear armor.I noticed while fighting one inside a shallow cave that if they are above you they make act strange and do weird things. Pretty sure they are two blocks wide.
  7. I think those wolves and bears catch me in the winter more because I am wearing the bear armor that slightly slows me down, plus with the snow slowing me down and having to stop to warm up, everything seems so far away in the winter. And is it just me or does the game make the days shorter too? All of this adds up a lot to make winter travel hard. This is the main reason I don't have lime, I can't go far to find it. Not only that but I can't really get bags either, no lime is no leather and no crop growing means no linen bag. I got lots of metal though and winter is about to end for me.
  8. I have bear armor that has 0/200 but says it is still good? Huh? Maybe it has like .2 or something but I have been hit a few times so I would think it would have broke. I wear the clothes at 0 too but the difference is it says 0% condition terrible.I wonder if it really is adding anything anymore.
  9. I need a source of lime too but it is winter and I don't want to go too far out. Not sure how I even look for it, is it just on the surface or do you need to did past some rock? Does opening more mine shafts give you a chance to find? Or do you just travel out to see it on the surface?
  10. Not really my point more as in the time scale is very different. A Human here is meant to represent an average gamer....I didn't say it was impossible I said or meant it was a unrealistic expectation. The point is that a human is able to find their way around familiar places with ease through time and repetition. You could say the game with no map isn't realistic. No man made markers? That is kind of my point that is a game thing. Just by walking you leave footprints, each tree or grass you cut would leave very obvious marks that would take days or weeks to grow back. Then there is time scale, like if you cut that tree down you would be there for awhile and remember more details.Where as in this game it takes a few seconds and nothing other than a missing tree is different. The short time scale is what I am talking about. In the wild every rock is different in this game they all look the same with a few different types. The whole world is made of uniform cubes.Point being a normal human isn't built for a uniform cube world where your traces quickly vanish and are less obvious. I am up for the challenge but as stated I would require at least a basic compass. However I don't think most would be.I don't think it is interesting to most people.
  11. It's less weird than every minecraft player opening a debug menu like it is a normal part of the game...The reason why full map and the JEI like interface (or whatever they call it these days) is used is because every mod pack had something like this and everyone likes it for the most part. Sure there are some people like me who sometimes play minecraft without f3 or modded map, but that is a rarity. Like games just have maps...For me the lowest I could go is no map, compass, compass marker that always points to 0,0 or to the center of where I last spawned. What is unrealistic is thinking a human can find their way back home when the game just spawned them into a new world and you have lived their for 10 minutes and will find your way home....It varies a lot too, sometimes you are next to a huge landmark and other times you are in some dense forest you can't see but 10 blocks in front of you. Also torches burn out, blocks to mark with are much harder to get and overall how far you can see is much less due to the landscape. It would be a interesting way to play with no auto map but even for me it would be pushing it and for others it would be unplayable. If I ever play wilderness survival I will need at leas a compass right from the start.Like one that is part of the ui.
  12. Going back to the op topic. The problem with making it too rough in terms of food is you have what I call the upkeep problem. Upkeep is any task you do just to stay at your current state of progression at a given time. When you are paying upkeep you are not doing the other things in the game. Maintain current gear level and location. That mean when you die the upkeep goes up because to stay equal you must either return to where you died or reacquire everything you loss. There is also progression time, how long does it take you to gain or progress a certain amount. So you are trying to move forward and upkeep slows it down. That is the key it just slows you down, Oh you made it through winter? Uh yeah on standard you can just stand still and just repsawn over and over until winter comes and then ends...See the goal isn't to just get through winter, it is to progress through winter. Sounds like some players payed their winter upkeep upfront by stashing and gathering food making huge farms. That is sort of what I did to some extent, In fall I was slowing down because I was stashing food, Hopefully it doesn't just rot or maybe I don't have enough? There are all sorts of things that can slow you down so I think it is fine.Only way to make it truly harsh is harsher deaths. So while you are building your farm the local bear comes by to stock up for the winter too and is here to inspect your armor. This would be a bigger time loss depending on the settings..For me making a farm was just a slow down so I made it quite small.So I may have to struggle along more now. The problem with very high upkeep is the game becomes more of a grind and it doesn't really stop your progress unless you are on hardcore. It just slows it down and makes the game boring for a lot of people. The game become less free and controls what you can and can't do. The game options and setting are more than enough for me. TLDR winter is just additional upkeep not a roadblock.Food is just upkeep and not a roadblock.For a roadblock play with harsher death.
  13. The tool tip changed for the density search marker is what I meant.Idk maybe I just misread it the first time or it was a bug. It seemed weird to me that is why I asked about it. I don't have any mods.
  14. Okay weird question but nodes can change? The reading for a node seemed to changed quite a bit... so reading can change without getting samples again? That seems very weird, then again so are temporal storms so idk maybe it fits. This is just a very surprising thing but I am quite sure it changed.
  15. Wow you gave me some very key info that made me understand everything way better.The major key point I was missing was the method of just drilling down a ladder hole.The testing I did before in my test world just felt like it wasn't fining much unless I dug a ton.with not very many good local pings. The testing I did with this was fast and seemed to hit a lot. It had me try out the ladders. I thought they would be a pain but the rope ladder is reusable, only small issue is to place the ladder you must move up a bit because it makes you go down to extend the ladder. I feel like there might be a way to place the rope ladder without going down though.and I noticed gap ladders work not very useful for the rope ladder though. There seems to be a lot of fine details to each ore but this key mining difference from minecraft is really what was throwing me off.I'll slowly learn the fine details but this will help out a lot.Time to go back to my survival world and mine for real.
  16. So I got my first pick and have been mining all the the surface nodes you know the ones found right under the loose ore on the surface. I found.a ton of copper and had enough tin to go straight to bronze anvil however I have not made any "normal" mines.They have all been just holes 1-3 block deep into the rock to fine the surface ore. I understand prospecting but do have a few questions about that too, But mainly I wonder about the mine. So lets say I do prospecting and decide to open a mine in that location.First off is first level depth, I think I figured this one out should be a little more than 6 blocks deep so the node ping doesn't go up into air...then you just dig a long hall and ping with no search a bit more than every 12 blocks.. the ping is a cube? Pings out up to 6 blocks diagonal? There are already some things that might not be right. The depth could be okay but do ores have a rule like in minecraft? Min depth or something? Does it vary from ore to ore? Where do you find this info? Also if you go deep the gear seems to drain.It seems like you are going to be in this mine for a long time, probably need a outpost...but that is another thing, when do you "close" the mine? I guess when it spreads out of the general scans? Oh yeah another things is lighting. Does it matter if I just dig in the dark? Or should I hold a torch? Feels like torching on the wall would be really bad. Okay now the prospecting part I understand it well enough but just to be sure, if you have a reading it says X rare ore 1% very high, and common ore Y 3% very low you are still going to find more of y than x and 3 times more common? So if you don't really care what you get you might just open a mine that has a high % when you add them all together? Early mining I feel like you just want to avoid getting nothing. So until I have lots of basic metals and have stocked up on bronze tools, I shouldn't really go for a iron only mine unless it has a really high reading. Then maybe. The summary is the mine will be a major location for a long time.The hallways will be much more spread out compared to minecraft due to the ping. Depth and lightning I don't have a clue. And I guess it will be a long time before you close a mine.First mine should probably just be a high reading on copper, or one that has pretty good copper and 3-4 other random things in it. Well I will ping around some more, probably don't want to go for that "decent" iron only reading at 2% until I can afford to burn picks on it. And I don't care are being super optimal either. I just want to figure it out mostly on my own but need to know how certain things work.
  17. It was a offhand bug. There was another post about it. All I had to do was equip and unequip a offhand to fix it.But I was a very new player and wasn't using any offhand. My first post was a reply to that thread if you want the details. No testing has been done but it is thought I died with a torch in offhand and it didn't reset to 100%. I think dying does have some bugs because another time I appeared to punch a bear while dead..I had already dropped my items due to dying but somehow punched the bear that killed me.For now I will keep enjoying the game as a noob but later I might try to recreate both of those bug/glitches.
  18. Hunger did see really bad early game but I had a 120% hunger bug so I think that made it worse... Also my spawn area seems to have lower food yield the most areas around it. The only other thing is that backwards entrance to copper age.Copper pick alone yields zero copper. Like come on when you mine it should give at least a very small amount of copper you can use without the need for a hammer.Even if it is just small like 0.3 You could do something similar with the drifters too.Have them always drop a fragment so the player knows they should kill them. The player would no longer be at the mercy of luck either, I got one so early I didn't even realize it was rare at all it might of even been the first one I killed.The stronger ones could just have a better chance to drop more than one fragment. I am not too far into the game just about to get the copper hammer...Overall the game has been fun. There are just certain things it does differently than minecraft that really raise the sense of adventure.I think the best is yet to come, The prospecting will add another layer of location value. I could go on but I'll save that for another time and another thread.
  19. That is kind of a weird take.It's true there are some really cool mods and modpacks out there. But that is the whole reason why they exist in the first place, because the game is finite. People have to make new ways to play minecraft because finite minecraft gets boring.You play minecraft, get iron, get diamond go to the nether then you are like okay now what? Then the mod person is like "You get this mod and go the the aether" The problem with this is it only applies to super popular games.The other reason mods exist is to transform a game you don't like as much into one you like more.Too easy? get this modpack! The minecraft paradox, you can walk 20mil blocks in any direction have all these mods servers and can build whatever you want: EVERYONE: "WE NEED TO ADD MORE." Point being every game is finite and/or has patterns and most people will find a end.Or it has so much stuff you can't find what you want because it is buried under so much other stuff that is more popular.
  20. It took me awhile to find it but once I did find i, I would find it from time to time.It certainly was not easy to find. Sometimes your spawn is just weird. My spawn had like no vegetables or grain. Then I moved to an outpost not only was there grain and tons of berries and clay. The key to this game is looking around real good and not missing anything. I mark everything so the amount of icons on the map tell me how much I've searched the area or it is a bit barren. It's real easy to find the clay on my map not because changed the colors but because I placed a clay colored rock pin that says clay on the map...jokes aside, don't care how others play, We all play different for different reasons. I like to mark every little thing on the map. It does sometimes come with risk a animal may sneak up on you when you are pinning something.Just do what feels like the most fun.
  21. I am a noob with no mods and I had the glitch too. a simple equip with the torch on offhand did make it go back down. No wonder the game seemed so hard...I was really confused thought it was some system I didn't know about and it was to some extent as I did not know off hands did that. Well at least it is gone now but we know it can happen with no mods.The only offhand thing I ever used was a torch also the only thing I really do is die... so yeah maybe when you die and have offhand? I'll test it next time I am about to starve.
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