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Wexton

Very supportive Vintarian
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  1. Yeah I wasn't blunt enough about it on the original post. Lore-wise there being multiple structures wouldn't make sense. I specified at the end of the post that it could be a setting, changing the story location to fit the sandbox, survival gameplay a little more once you have already experienced the story properly on your first playthrough. Procedural dungeons were mentioned as a possibility for next update however (which is why In probably better off hoping for a mod to add this kind of thing once we hopefully get some tools for making such structures). Not saying remaking the locations for such a system wouldn't mean a massive amount of work tho. Hopefully those structures will fill in the survival dungeons I'm hoping for. Since while I really love the story... The gameplay tied to these locations currently leaves a bit to be desired. While dialogue change from NPCs for different classes sounds nice... That only affects the locations with NPCs (which right now are the shortest locations), so I can't imagine myself replaying the story more than once. Another possible solution would be a simple toggle to allow building in these locations so at least being able to get the different blocks could be an incentive on future playthroughs. But I'm aware of how much that would currently break in the current implementation.
  2. I love all the chapters we have seen so far, they look great and the story is awesome and I'm looking forward to all the future chapters. However. While the story and the different puzzles may be immersive the first time, I find myself struggling to engage with them on future playthroughs. Since there's no variation at all, and the structures don't integrate well at all with the rest of the game (The exclusive rewards aren't very good, and any real loot aside from cosmetics is easier obtained on normal gameplay instead of traveling 2.5 hours on an elk. Not to mention you lose the game's core mechanics in these structures, no block interactions make them only have one specific solution, and there's no decorations or resources to harvest). Seeing the mention of procedural dungeons on the last devlog. Made me think of how cool it would be if the current story locations would benefit from a little rework. I imagine this request is difficult (Specially since we haven't seen the future chapters and they may be very incompatible with these ideas). Essentially, these versions wouldn't feature the puzzles or block protection of the original, and would have a similar structure to the original locations, with some new, randomized sets of rooms/structures. They would also no longer be a singular location, and instead be new structure types spread around the world. Here's some examples of how it could work with the main structures of the 2 current chapters: (Contains spoilers for the different chapters) Chapter 1: Chapter 2: I think such a system would be a lot more fun, offer a lot more replayability and integrate a lot better with the game's survival mechanics. It could perhaps also be an option on the world settings, if such changes were to conflict too much with the lore. And if there's any mod that does something similar to this. Let me know!
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