I love all the chapters we have seen so far, they look great and the story is awesome and I'm looking forward to all the future chapters.
However. While the story and the different puzzles may be immersive the first time, I find myself struggling to engage with them on future playthroughs. Since there's no variation at all, and the structures don't integrate well at all with the rest of the game (The exclusive rewards aren't very good, and any real loot aside from cosmetics is easier obtained on normal gameplay instead of traveling 2.5 hours on an elk. Not to mention you lose the game's core mechanics in these structures, no block interactions make them only have one specific solution, and there's no decorations or resources to harvest).
Seeing the mention of procedural dungeons on the last devlog. Made me think of how cool it would be if the current story locations would benefit from a little rework.
I imagine this request is difficult (Specially since we haven't seen the future chapters and they may be very incompatible with these ideas).
Essentially, these versions wouldn't feature the puzzles or block protection of the original, and would have a similar structure to the original locations, with some new, randomized sets of rooms/structures. They would also no longer be a singular location, and instead be new structure types spread around the world.
Here's some examples of how it could work with the main structures of the 2 current chapters:
(Contains spoilers for the different chapters)
Chapter 1:
Chapter 2:
I think such a system would be a lot more fun, offer a lot more replayability and integrate a lot better with the game's survival mechanics.
It could perhaps also be an option on the world settings, if such changes were to conflict too much with the lore.
And if there's any mod that does something similar to this. Let me know!