Yes, thank you for the reply. I’ve tried clearing and optimizing everything, but for some reason the issue still persists. It really feels like this is not a performance problem. Instead, it feels more like a ping-related issue, even though it’s a singleplayer world.
I’m experiencing the same behavior when hosting this exact world on a server as well. It feels as if there is some kind of latency or delay: movement feels off, interactions are delayed, and everything behaves as if there is ping — even in singleplayer.