I get that people aren't fond of magic, especially in a game that is kind of realistic and slow and doesn't wanna overpower the player. That's why I think something like Totems and Talismans and maybe like Powders (e.g. Smoke "Bombs", "Spark") you can use "as Spells" would be more suited for this kind of game. Also, I think somehow magic does fit into this game, because especially in the early stages of human development people believed in magic, because they couldn't explain everything and I think it would fit in a tribal, (pre)historic setting like this one. I admit that stuff like the runes and spell scrolls are more "out there", but I think some "low key" stuff could work really well with the setting ^^
I agree with what you say. Magic I feel would fit into this game pretty nicely. But I feel it should be largely ritualistic and lean heavily into Alchemy and cimbalisam. Talismens would be a great addition I feel and they could pull some inspiration from existing neo-pagan beliefs.
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Magic
in Suggestions
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I agree with what you say. Magic I feel would fit into this game pretty nicely. But I feel it should be largely ritualistic and lean heavily into Alchemy and cimbalisam. Talismens would be a great addition I feel and they could pull some inspiration from existing neo-pagan beliefs.