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NoxxyGizmo

Vintarian
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Everything posted by NoxxyGizmo

  1. When I open storage in my cellar, the windows don’t reopen where I left them, even though they’re set to Movable. They mostly stay in the same shape as a group, but the whole group slides around the screen depending on what order I open containers in. I have 4 storage vessels and 2 cooking pots close together. What’s weird is my other storage containers elsewhere don’t seem to do this. It mostly seems to happen in my cellar setup. Sometimes the windows shift so far that one or more ends up hanging off the side of the screen. Immersive mouse mode is off. Is this normal? Any way to make them reopen in the exact same spots every time? This is how I manually set it: This is some examples of how it slides around depending on what order I open them in: PS: I noticed this time all the storage vessels are sliding up, but sometimes they slide down instead and end up hanging off the bottom of the screen. I can still grab them, but it's annoying.
  2. I love the immersive first person mode, but I am also struggling with motion sickness due to bobbing.
  3. Thank you both! Mystery solved! Also thank you for the advice, I removed the logs from my previous message
  4. New Game, created 11/24 12:00pm Singleplayer Only Freedom Units I'm not sure which log file I should be looking at but I scanned through and didn't see anything that looks like that. I zipped the log folder and attached it. I remember it happened twice right before I made my initial post which would make it 11/25 ~1:00pm (logs are now removed under advisement) Windows 1.21.5 (stable) No message that I noticed I haven't noticed a difference Thank you for helping troubleshoot
  5. I will block the door to my cellar with cob (early game). I've noticed that when I break the two blocks, sometimes I only get one back. I tried to do some testing with cob specifically and it was a little hard to reproduce on purpose. I think it has something to do with if you pick up an item at the same time you break a block, then you get the block you picked up, but the block you broke doesn't drop. I'm not sure if this issue is spread to other types of blocks as well, but I've caught it happening multiple times on accident with cob specifically and was able to manually induce it once. It seems like a bug, but I could also see it being a "drops aren't guaranteed 100%" type of thing. If it's the latter, though, I feel like there should be some mention of it in the handbook.
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