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Posts posted by scary.
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On 2/29/2020 at 9:29 PM, redram said:
First you want to make sure you're getting your file from the 'shapes' directory. There's generally 3 files of a given name - one item/block/etctype, one shape file, and a texture or two. It has to be under shapes.
The seraph shape file will be under the 'assets/game/shapes/entity/humanoid' directory (not assets/creative or assets/survival). It will NOT be with the various animals and such, which are under survival.
Now, when making armor, you don't want to build it on the actual seraph model. You want the armor to have it's own file, and you will set the seraph model as your 'backdrop' (under the 'project' menu), which puts a sort of ghosted version in the file. You can then make actual shapes, and 'stepparent' them to a shape from the seraph file. This probably is not a great explanation, but I don't have time to go more in-depth right now.
Thank you for this info and the quick response!
Edit: Is there a way to set a backdrop texture? just needed to edit in a quick question. -
Is there a seraph.json file I can use to create armors? I cant seem to open Json files from the games asset files in the VS model creator.
test mod help
in Mods & Mod Development
Posted
Hey, I'm trying my hand at modding with my friend for this game, we're both 3d artists and just intend to add creatures and armor to the game so far, are we required to get our hands in some C#?
My second question is currently im just trying to implement a simple mask into the game do I need to make a content pack or a code pack? and how would I go about creating this test mod in the first place? As you can tell im extremely new to this game and to modding it however im struggling with the information provided in the current modding tutorials for they are too vague for me. Thanks in advance.