Hi, I wanted to share my ideas for additions and improvements that I think are missing from the game. There are probably people who have already suggested what I'm about to write, but we can't know everything, I also apologize if some of my ideas seem crazy.
Construction of cart or large ships
Being able to build carts that can be pulled by animals such as wapiti or horses (if they add them). There could be several variations of carts that can be created, for example a stagecoach-style passenger transport variant or a cart for transporting goods (with the ability to put chests or containers inside). We would have to craft the wheels, suspension, and seats to control the carts. It would be the same for ships. Far from what is already offered in the game not being enough, I would find it truly incredible if we could create a ship from A to Z in a shipyard where we have to assemble the different parts. We would start by establishing a shipyard upstream of sufficiently large body of water with everything we need, such as a ramp to launch the ship later, and then assemble the parts one by one. We could build several types of ships, from small sailboats to steamboats, brigantines, and galleons.
move chests or storage containers with pulley
It would be nice to be able to move small or normal-sized jars and chests by hand. I'm not talking about having them in your inventory, but physically in your hands. For example, you could pick up a chest and move it somewhere else with all its contents still inside. It would also be great to be able to move large crates, but with the help of a pulley, and to be able to use the pulley to load them onto boats or carts, as mentioned above.The pulley would be great for moving chests, but I admit that I'm having trouble finding another use for it. Still, I think it's cool.
Vitrification
I would love to see real gameplay involving glass vitrification and glassworking. So far, making glass isn't very complicated, but I would like to see real gameplay where, if you want to make glass blocks, you have to melt the raw materials. It would also be nice to be able to create glass objects such as plates, glasses, decorations, or jewelry. You could work with glass like a real glassmaker would. You would then have to let the glass cool in a glass furnace where it could cool properly, otherwise the glass would break.
Alchemy and diseases
A system where there are diseases that can be caught depending on where you are, with a percentage chance of catching one if you are not properly covered (in winter, if you are not dressed warmly, you are more likely to catch a cold). If you fall ill, you initially suffer a slight penalty, but if the illness is not treated, it can worsen and lead to your death, accompanied by some pretty terrible status effects. To cure yourself, you could make decoctions or potions using an alchemy system with beakers and other chemistry tools, manipulating substances that may or may not be dangerous. This allows us to create remedies or even potions that allow us to see in the dark or take more damage. Of course, it would have to be well balanced, with potions being accessible later on, but remedies being available a little earlier. The disease system should also not be a hindrance to the player and should not prevent them from playing. It should be rare to contract a disease, but not impossible.
Ideas for future updates with steam engines
According to the roadmap, we know that they plan to add steam engines. I have a few ideas that would be nice.
Being able to create a cooling system to either improve the cellar or literally create a cold room to store food.
Being able to create a two-stroke engine to power certain machines and being able to create an industry
They talked about adding minecarts, but if the minecarts are the same size as in Minecraft, that might not be a good thing. It would be nice to be able to create locomotives or larger railroads.
Create a drill to mine faster
Making the world more alive
Without giving too much of the plot away, we know that this world is like a huge archaeological site where we are constantly searching for traces of its past, wandering through places that are sometimes empty, sometimes filled with monsters, wildlife, or even merchants we encounter along the way. But I find it too empty. We do have proof that we are not alone; there are cities and merchants, but everything seems very empty. It would be nice to have, for example, bandit camps or bandits on patrol, savage natives in certain regions, adventurers or explorers discovering the world, or even small villages or towns.
Creation of patterns for cutting
Cutting stone or other materials is something I find addictive. However, when I started building my huge Lord castle, I ran into a huge amount of repetition. I would love there to be a way to save a pattern so that it can be repeated later. For example, I carve a stone in a certain way, and it would be great to be able to save the pattern or copy it so that when I carve another stone, it automatically breaks in exactly the same way.
Weapons
I would like to be able to create and forge different weapons such as short swords, long swords, halberds, spears (not Robinson Crusoe-style spears, mind you), battle axes, daggers, and others.
It would be nice to be able to create firearms as well, say later on in the game, because we already have saltpeter and other ingredients.
More Wildlife
In some biomes, the wildlife is not bad, but I find that it is lacking in certain places. For example, there is a lack of horses, which could be found in plains, and camels in desert areas. Or different creatures such as beavers with their dams, cows, pigs (whose meat is more abundant than wild boar), birds, or even turkeys for a change from chicken. To be considered for others as well.
small minor improvements that would be nice
I find the music volume too high
be able to stack dry grass on the ground
Revision of the glossary. It's not bad, but sometimes lacks clarity on certain points, such as crafting, which leads to sub-crafting.
That's all I can think of for now, so to let me know what you think.