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joe saw

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  1. Thanks so much @300506-the-insanity-god, this was a huge help for understanding how these work.
  2. Version: v1.21.6 (Stable) Summary: While Extending the basic survival mod's Axle Block Entity Behavior class, the hard coded references to "block/wood/mechanics/axle-stand-*" search for the source files in myfirstmod:block/wood/mechanics/ instead of game:block/wood/mechanics Is there a way to fix this without duplicating the underlying code with a new string "game:block/wood/mechanics/axle-stand-*" ? Detailed Description: I am attempting to extend the Axle Class in the same way as the "Brake" mechanical block in the survival mod. When I override the Initialise function and call `base.Initialize(api, properties);` , the game then tries to find the resources at myfirstmod:block/wood/mechanics/ instead of game:block/wood/mechanics The Code tutorials are fairly light on details and I couldn't find any guides on how to do this, or if its possible at all. Is there a way to reuse the base.Initialise without copying the code or the resources into my own mod? MyFirstMod.zip
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