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Cartel Monkey

Vintarian
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Posts posted by Cartel Monkey

  1. 15 minutes ago, Derek Shunia said:

    Temp absolutely matters for spoilage rates. Colder temps = less spoilage.

    The only thing a cellar does is make the maximum temp 5C with regard to food spoilage, so if it's close to 5C outside, you won't see much benefit. And if it's even colder outside, there will be no benefit at all, though I don't believe it'll be worse either.

    That makes sense, but it was 15C outside I believe, so I thought there would be a bigger difference.

     

    Seems I SHOULD have a cellar by all indications, just maybe thought I should see a bigger difference in spoilage by placing a vessel inside.

     

    Would be cool to have some kind of confirmation....like damp "leaky" noises, or a text prompt that says "it's cold in this cellar" or something like that...idk...Then again I seem to be the one having the most difficulty with it so maybe its just me lol

  2. 1 hour ago, Brotherlui said:

    In my cellar the stored food perish speeds are:

    - Vegetable: 0.19x
    - Grain: 0.13x
    - Other: 0.26x

    So if the value of 0.26 you are mentioning is for Other than your cellar is working fine.

    Yes the 0.26 is for other...however it was pretty much the same outside of the cellar?  Also is the temperature inside the cellar supposed to be lower than the outdoor temp?

  3. 14 hours ago, Maelstrom said:

    you have to craft packed dirt (see handbook for recipe) from soil you dig up.  

    I'm questioning myself a bit on the spoilage.  Your cellar might not be recognized as a cellar.  First - make sure the internal dimensions (air space as previously mentioned) is no more than 7x7x7.  If that is true, then where do you see the spoilage rate?

    So here's how mine is set up..

    Floor and ceiling are both 6 blocks in length (3 rows of 2)

    2 side walls are also 6 blocks in length (3 rows of 2, so height is 2 blocks)

    Back and front walls are 4 blocks (2 rows of 2)

    All surfaces are conglomerate rock, with the exception of one of the 4 block walls which is packed dirt...I sealed the entrance with packed dirt so there is no hallway or door.  The stats on the vessel are still the same...

  4. 31 minutes ago, Maelstrom said:

    Yes you have a cellar.  The spoilage rate is what indicates the cellar is recognized.

    Cellars do not need to be 7 blocks underground.  They just need to be no more than 7 blocks (cubic) internal space built out of dirt or rock material - packed dirt, cobble, etc.  Wood does not a cellar make.  Increased benefit if you do dig it out of the rocky ground though.

    Thank you (and everyone else)

     

    is packed dirt the normal ground dirt you dig into, or do you need to do something special to make it?

     

    also, the spoilage in my vessel was 0.27 prior to going into my cellar and now is 0.26 which doesn’t seem like a huge benefit…it’s why I thought something was wrong.

     

    Appreciate all the help, I know this is for suggestions so I apologize for the questions.

  5. Hey all,

    Forgive me if this has been posted before...I bought the game a few days ago and searched but didn't find (or failed to see) a topic specifically for this.

     

    First off...amazing job VS team.  In my 30+ years of gaming this has to be one of if not the top survival games I've ever had to pleasure of playing.  Building pit kilns, charcoal pits, storage areas etc... just hits such a good stride for me and I'm enjoying every minute of it.

     

    One suggestion...I'm trying to prepare for winter and finally have a pickaxe.  I wanted to move my storage down to a cellar, which from research needs to be about 7 blocks down?  Is there already, or can there be an indicator that says "cellar" under your character screen to let you know you actually have it done correctly?  I've dug down pretty deep, sealed off any sunlight, yet the temp remains the same as outside and the spoilage goes from 0.27 to 0.26...I'm not sure if I actually have a cellar :)

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