Hi, OP here.
I read many of the responses and would like to make a collective reply here without quoting.
I spent my evenings the last week getting to know the game. I changed the settings to have an easier time, more grace with monsters and no item drop on death; colored map and a tagging strategy (color/symbol code,) universal block gravity (makes it more fun for me personally,) and no random rifts. Almost forgot, reduced the vertical block distance to 10K to make biomes accessible. That's about it for difficulty.
After investing significantly more time in the game the soundtrack has really grown on me, though I wish there was an iPod track control function.
I paced myself and read through the recipes available to me through materials and went from there. Getting to know some of the hotkeys helped, as well as remapping the map key to 'z.' After settling on my preferred brand of packed dirt I started building.
Last night I finally panned enough copper to smelt a pickaxe and a hammer, but when it came time to pour I had forgotten to fire my molds and was panicking thinking the ore would solidify to the crucible and become unsalvageable.
Tonight I crafted my first copper tools and built a vertical mineshaft to a copper ore vein only 5 tiles down. With 400 nuggets I am excited to get crafting.
Now, I also have some observations and comments to both reply and piggyback some of the comments:
Not having experienced smithing yet, I already appreciate the depth of crafting. The game loop elements all remind me of the best parts of Minecraft, Don't Starve, Stardew Valley, and Terraria. All games that I adore.
I spent some time working as a structural soil and concrete inspector professionally, and I certainly appreciate the scale of geologic complexity here. Although, I wish soil of any kind, not gravel or sand, on a level grade would stay in place with gravity enabled/ As an expert, mother nature is the best compaction possible and level grade soil with no organic material (peat, topsoil,) +4 sieve size aggregate stones, moisture, or fat clay should stay put when adjacent soil is removed. I realize this is an autistic level of detail and do not expect this to be in the game.
I will revisit this thread soon and reply to those that asked me things directly.
For those that are interested, I am committed to a playthrough on a seed I found perfect: 1675214073
You spawn where a forest, mountain, and prairie fields meet. Medium fertility soil is just south with bountiful crops, and rich with red clay and peat AND copper veins. Gravel fields to the east. Plentiful ruins further south. Near where starter farm fields are most convenient there is a structural ruin that is a great frame for a starter base.
I hope everyone that has contributed to the thread and visits here finds my reply thoughtful and proactive.