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EtherealVan

Vintarian
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Everything posted by EtherealVan

  1. Yeah I sent a ticket. Was just curious if anyone had ideas on this.
  2. Weeeeeelp. I'm using Gportal and I am not able to transfer the Lib directory to save my life. It keeps failing. Any thoughts?
  3. Is there a way to set up a 1.22 pre version server?
  4. Can we add the Xskills at anytime? Those sound good! I'll look into them. Thanks again!
  5. Ah we have the bed spawn (we are super newbs haha)...welp that's why it feels too easy in that aspect. Hmm, so if we turned that off we would just be spawning at world spawn over and over? That would be quite concerning. I'll have to convince him to have that turned off. Thanks for the info!!
  6. Yeah, that soft lock is present for sure. Mostly my current issue is I'm in winter and there is low food, because we were not good at getting prepared, but me and my buddy just don't eat and can just die and respawn in base. Seems too easy to get through winter that way with really no harsh punishment. I'm trying to think of a more meaningful punishment that doesn't ruin the fun especially for winter time, but that difficult without rewriting some systems to allow for more meaningful de-buffs. Any ideas would be great! Also, thank you for the response.
  7. Below is my attempt to make death meaningful and punishing without introducing too many exploits. I'd love to hear alterations/improvements. Player Death - Place Grave/Corpse with items to gather. Player's max health is lowered on respawn until sleeps or fully healed. Death Reason to Penalty - Starvation (Player can't have been in combat within a certain amount of time while starving) - Causes player damage in combat and tool effectiveness to be lowered until a full meal is eaten. (For both of the following the effects can be lessened with higher tier armor/gear) Death by Combat - Healing is slowed down until fully healed or sleep. Death by falling damage - Movement speed is slowed until certain time passes or sleep. A potentially new splint item (made with 2 ropes and 2 sticks) can alleviate this issue until effect wears off (using splint will consume it) Death by extreme temps - Hypothermia - Lowered tool and weapon effectiveness until player eats a warm meal and/or near a fire for a few in-game minutes. (Simulate weakness in hands) Hyperthermia - Slower movement until player takes a dip into water for a few in-game minutes. (Simulate cooling down the character) Player grave/corpse additional idea: Perhaps if player doesn't retrieve corpse in a certain amount of time OR if there is a Temporal Storm when a grave/corpse is created and some time passes, the corpse is reanimated into a permanent enemy with all items. The player would have to fight that enemy to get the items back. However, that enemy will be using the best weapon that was left on the corpse. I'm thinking that it would maybe stay permanently until it's killed so the player can always get items back OR super punishing is that once the storm is over the enemy vanishes and the items are lost to force player to decide on whether they want to go through the trouble or not.
  8. Now I don't know if my world is bugged or not. But the ground snow seems to just appear without any snowfall. Would be nice if they were tied. That's all I got.
  9. I think strong winds should cause damage to weak structures that aren't blocked but environment or stronger structures like blowing thatched roofs off, but still able to be picked back up. Rain weakening packed dirt over time would be a nice addition. Just some ideas.
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