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A_Guy_in_Orange

Vintarian
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Wolf Bait

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  1. I mean I have plenty of experience in that other game that it seems we dont name here(?) and punishing mob spawns for having the audacity of happening around you is far from hard, Im sure once I get to that point I'll make a farm to juice it to its fullest but thats neither here nor there. Having stuff spawn directly ontop of you does sound like some BS, but I've dealt with Lycanites I'm sure its manageable, especially since by now im sure an experienced player would have more gear and more of a base than my current dirt box so by the time they get bad I doubt there will be much excuse for being unprepared but like the revolutionary new glass coffins it remains to be seen
  2. I got the game this week, 15 hours in just got Chests so might just be inexperience talking but in the one temporal storm thats come. . . I just made arrow heads and didn't open the door? I'm sure there's stuff to be gained from going out when the world is melting and 46 of those New Yorkers who never drop anything when I harvest them are knocking on the door but it wasn't hard to just wait it out for a single night and asking the devs to rework an entire mechanic like that seems counter productive. Food spoilage, finding 40 freaking nuggets of surface copper before I could actually mine for ores, and dont get me started on the fact that after I finally took down a bear I cant even use its meat for stews so the rewards were essentially worthless to me; IMO all far more annoying/unintuitive than "the sky is mad at you, hide" - IDK just seems like this is the least concern as far as limiting choice (what if I only wanted to hunt predators for food, what if I wanted to play a character that spends most of their time underground, neither of these are viable as far as I can tell but thats not a reason to change the entire game) especially when you can just turn them off (if you wanna play on a server with certain settings be the change you wanna be in the world and host one with it turned off?) Sidenote ignoring all that the biggest hurdle to growth is being self sold and not on like GOG or Steam no singular game mechanic is holding back some tidal wave of players, but AFAICT that aint changing either
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