I got the game this week, 15 hours in just got Chests so might just be inexperience talking but in the one temporal storm thats come. . . I just made arrow heads and didn't open the door? I'm sure there's stuff to be gained from going out when the world is melting and 46 of those New Yorkers who never drop anything when I harvest them are knocking on the door but it wasn't hard to just wait it out for a single night and asking the devs to rework an entire mechanic like that seems counter productive. Food spoilage, finding 40 freaking nuggets of surface copper before I could actually mine for ores, and dont get me started on the fact that after I finally took down a bear I cant even use its meat for stews so the rewards were essentially worthless to me; IMO all far more annoying/unintuitive than "the sky is mad at you, hide" - IDK just seems like this is the least concern as far as limiting choice (what if I only wanted to hunt predators for food, what if I wanted to play a character that spends most of their time underground, neither of these are viable as far as I can tell but thats not a reason to change the entire game) especially when you can just turn them off (if you wanna play on a server with certain settings be the change you wanna be in the world and host one with it turned off?)
Sidenote ignoring all that the biggest hurdle to growth is being self sold and not on like GOG or Steam no singular game mechanic is holding back some tidal wave of players, but AFAICT that aint changing either