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ftsm

Vintarian
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Everything posted by ftsm

  1. ftsm

    Grinding

    It works with all processes even with breaking a block or chopping the tree. I am gladly abusing it as well
  2. I know it's stable mechanic that we are used to play with since century start. But isn't it weird? You are to run to your body (to the place you was slain in your best equipment) naked in a naive hope to snatch your belongings back and run away. Also you are on a item despawn timer. Also you can't leave the game, bcs all your dropped items will be despawned (yeah, keep that in mind if you didn't know this. Never ragequit VS, boys) Do you have any ideas of alternative way to punish a player for their death that aren't so annoying, hasteful and.. chaotic? Maybe Anego will pick someone's cool idea from the discussion
  3. No no. "Bang-bang" is not the sound I meant. The most close case is faint steps behind the door (like a fox running near it. actual fox is not required tho). They shouldn't be unrealistic, jumpscaring or too repetative. E.G. foxes can make a sound of crying woman, some owls can make "mumbling" sound. Imagine hearing it at a midnight in a deep marsh. Forest is quiet just until it get used to you. You've got my idea tho I don't want to criticize the game but drifters.. meh they are out of place IMO. At least surface ones. It's kinda weird to have a world of temporal instability and mini skyrim snow trolls I will search it. I hope it supports latest VS version
  4. Have you ever been in a forest during deep night time? It has a lot of strange and creepy sounds. Some of them are kinda unexplainable. It would be cool for game atmosphere to add some random sounds at deep night time. Not annoying, not repetative, but rare and creepy. E.g. imagine you dig your yard at night and hear scream of deer being killed by wolf. Or falling tree creak. Or sounds of boar, crunching with tree roots.
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