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Posts posted by Jefferzoonn
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Thanks
1 minute ago, Thorfinn said: -
I would like to know if there is a way to have several different versions of Vintage Story installed? If possible, I think someone with that knowledge should make a guide.
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It's incredible, I need to try this version
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8 minutes ago, Frepo said:
I made it do the opposite (increase fall damage). It's basically a custom made behavior for the player, that extends EntityBehavior and overrides the OnFallToGround method in there. But I'm not quite sure it completely replaces the fall damage mechanic (actually I think my method adds on top of the vanilla method), I wrote that a looong time ago with little experience. But it increased the damage for sure, so I was content and never looked back at it again. Maybe you can find something useful here.
Patch jsonMy custom behavior class
namespace fregtech { internal class BehaviorFTHealth : EntityBehavior { public BehaviorFTHealth(Entity entity) : base(entity) { } public override void Initialize(EntityProperties properties, JsonObject typeAttributes) { base.Initialize(properties, typeAttributes); } // FALL DAMAGE OVERHAUL public override void OnFallToGround(Vec3d positionBeforeFalling, double withYMotion) { float fallDmgMod = 1.8f; IInventory inv; if (!this.entity.Properties.FallDamage) { return; } double yDistance = Math.Abs(positionBeforeFalling.Y - this.entity.Pos.Y); if (yDistance < 3.5) { return; } if (withYMotion > -0.19) { return; } // reduce from gear if(this.entity is EntityPlayer) // this.entity.Api.Side == EnumAppSide.Server { EntityPlayer plr = this.entity as EntityPlayer; // GearInventory = characterInventory: // 0 = head (clothes), 1 = cape (clothes), 2 = over shirt (clothes), 3 = pants (clothes), 4 = boots (clothes), 5 = gloves (misc) // 6 = necklace (misc), 7 = brooch (misc), 8 = mask (misc), 9 = belt (misc), 10 = bracelet (misc), 11 = under shirt (clothes) // 12 = helmet (armor), 13 = body (armor), 14 = legs (armor) inv = plr.GearInventory; if(inv != null) { // each piece of clothing reduces fall damage by 5% if (!inv[0].Empty) {fallDmgMod -= 0.05f;} if (!inv[1].Empty) { fallDmgMod -= 0.05f; } if (!inv[2].Empty) { fallDmgMod -= 0.05f; } if (!inv[3].Empty) { fallDmgMod -= 0.05f; } if (!inv[4].Empty) { // boots if (inv[4].Itemstack.GetName() == "Catfeet boots") { fallDmgMod -= 0.25f; } else { fallDmgMod -= 0.05f; } } if (!inv[11].Empty) { fallDmgMod -= 0.05f; } // legs armor if (!inv[14].Empty) { } } } if (fallDmgMod <= 0.0) { return; }
Tal vez puedas escribir algo como esto.
Pero nuevamente, no estoy muy seguro de que este método reemplace completamente la mecánica básica.
Thank you very much for your contribution, as soon as I have some free time I will try it.
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Good morning everyone, today I come with a suggestion that may seem somewhat absurd but in my opinion they are details that give pleasure to the user, let me explain:
On the new world creation screen, when writing the name you want to give it, you cannot select all the text and delete it, but rather you have to delete it letter by letter (I am attaching a reference image of the new world creation screen, although it is in Spanish, sorry).SpoilerWell, my suggestion would be that you can select everything with the mouse, either by selecting and moving the mouse from front to back and vice versa or by double clicking on the word you want to select.
Basically that would be my suggestion, I know it is an unimportant detail and that it practically does not contribute anything, but it is a detail that I wanted to suggest, thanks for your time and best regards
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I've been trying the guides on the wiki to create mods like the trampoline for example, but when jumping on top it applies falling damage and I would like to know if there is any way to cancel the falling damage
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Me parece increíble lo hermoso que se ve
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El 4/21/2023 a las 3:03 PM, DxBll dijo:
esta casa se quemó...
F
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Wow! It's impressive, how long did it take you to do it?
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I love that now you can place the ink and quill on the floor
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3 hours ago, AdrianNumbers said:
demasiado desorden, imagina una situación 2 o 3 o más chicos tienen la misma idea para una sugestión, pero cada uno tiene un idioma principal diferente, por lo que todos buscan en el foro usando dicho lenguaje para ver si alguien ya publicó algo similar y como no lo encuentran, hacen una nueva publicación, así que ahora tenemos un montón de sugestiones casi idénticas solo en diferentes idiomas, Te aseguro que incluso Tyron (genial como es) dejaría de mirar este foro si Hed tuviera que leer constantemente la misma cosa y posiblemente traducirla por sí mismo cada vez. Es la misma idea de estandarización que los humanos intentan implementar en todas partes, es mucho más fácil organizar todo si es consistente, solo dos sistemas diferentes producen muchos errores, por ejemplo: sistema métrico vs sistema imperial y aquellos que murieron en accidentes aéreos debido a esto. Sé que es un ejemplo extremo XD
I also thought of something similar and I think you're absolutely right, most likely it would end up being all chaos but the idea of adding a small button that is integrated into the forum and translates it into your preferred language is not such an idea. bad, I think it would greatly speed up the navigation through the forum
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I have found in the guide an object called "Terminus teleporter" and I don't know how it works, does anyone know how it works or what is its function?
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That would simply be my suggestion, create categories within the forum so that each one can publish in the language that is used the most, or if not, it would also be nice if they integrate an option to translate each message and publication to the preferred language of each one and yes. Let each one publish in their language.
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I'm trying to create a mod that simply consists of having a block that if you jump on top of it throws you up with great force, but I can't understand the api documentation, I don't even know what methods to look for, for example To cancel the fall damage, does anyone know of an api guide or if someone would be so kind as to make one, it would be great, at least with the basics to know how to use it.
Excuse my English, I have used the google translator -
Amazing
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On 16/11/2022 at 1:36, dakko said:
Con esa información, busqué en el foro de noticias para obtener más información.
Hubo 2 adiciones recientes que se prepararon para implementar cuerdas y botes:
No pude encontrar la información wiki sobre estos, pero tal vez la simulación de la cuerda no funcionó y se eliminó en 1.16.5. No sé. Esta es la primera vez que lo escucho.
Thank you very much, now I have everything clearer
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Hello, I have seen that there are different translations for the mod, and I would like to collaborate by translating it into Spanish
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9 hours ago, l33tmaan said:
ROPES WHEN
4 hours ago, dakko said:Boats and ropes for animals have not been added to Vintage Story yet. I believe they are planned for the future.
If you've already seen them in the game, then it must have been a mod.
I could swear I read on the wiki that they were removed in version 1.16.5 or maybe it was a translation error, if so, please forgive me for the inconvenience caused by my question
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First of all I want to apologize if there is anything nonsense in my text since I am using the google translate
And now I ask my question that they are really two in one
Why did they eliminate the straps and why are there no boats?
Thanks for your attention
[ESP/LATAM] El Nuevo Mundo
in Multiplayer
Posted
Buenas me presento, soy JefferZ y hoy vengo aquí para compartir un servidor que he creado abierto para todo el publico, por el momento es vanilla pero se irán añadiendo mods, aunque todos los mods serán testeados y traducidos antes de ser añadidos.
EL NUEVO MUNDO
Para entrar puedes buscarlo desde el "Explorador de servidores públicos"
Búscalo como "el nuevo mundo"
AJUSTES DEL MUNDO
Modo: Survival
Clima: Realista
Estabilidad Temporal: Activada
Tormentas Temporales: Raras
Cincelado: Todos los bloques
Distancia a los polos: 200.000 bloques
Capacidad Pulmonar: 1 minuto
Inviernos verdaderos: Activados
Días por mes: 9
Radio de Nodos: 8
Agricultura subterránea: Activada
Usos de respawn engrane temporal: Infinitos
Estaciones: Activadas
Gravedad de bloques: Arena y Grava
Resistencia corporal temperatura: -5 cº
Puntos de salud del jugador: 20
Tasa hambre: Ligeramente lento (75%)
Velocidad al caminar: Ligeramente Rápido
Generación depósitos globales: 120%
Tamaño del mundo: 1024000
Borde del mundo: Traspasable
Temperatura Global: Templado
Precipitación Global: Normal
Forestación y Arbustos: Algo mas de bosque (+25%)
Frecuencia cobre superficie: Común
Frecuencia estaño superficie: Raro
Permitir reclamar áreas: Activado
Recetas exclusivas: Activadas
Subastas: Activas
ES MUY RECOMENDABLE UNIRSE AL DISCORD!
https://discord.gg/pHqgTtdrjV