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  • Roadmap

    One of the more fascinating aspects of the sandbox game genre is that there seem to be near endless potential for improving the gaming experience in a way that feels integral to and consistent with the experience as whole.

    There are hundreds, if not thousands of little avenues and branching paths of game experiences that we would love to explore. Some of them planned since the beginning of the project, others thought just up minutes ago.

    Our roadmap is a living, ever changing document, always tuned to the limits and possibilities of the present. Here are some of the mechanics that have stuck around long enough in our minds that we will very likely explore some of them at a future point. This is a non-exhaustive list with no promises, and roughly half our time goes into polishing existing features or adding unlisted mechanics as we discover them.
     

    New crafting mechanics

    • Quenching, Tempering, Annealing
    • Woodworking
    • Gemcutting
    • Herbalism / Brewing system
    • Fishing
    • Mushroom farming
    • Cloth weaving
    • More ways of food preparation
    • Find alternatives to the 3x3 grid crafting system

    More interactivity with animals

    • More refined animal domestication system
    • More complex animal behaviors
    • Greater range of productive livestock, adapted to specific climatic areas
    • Birds and schools of fish
    • More Insects and Critters
    • More challenging wildlife
    • Pets

    Improved world generation

    • Very large scale patterns that alter the current world generation
    • Regions of distinct flora and fauna
    • Richer caves
    • Experiment with river generation
    • Rich ocean life
    • Procedural dungeons

    Advance the story

    • More story rich game content
    • Roughly 8 story chapters
    • More complex Player<->NPC interaction

    Improved gameplay

    • Comprehensive Status Effects System
    • Polishing and Reworking of existing assets and mechanics
    • Improved trading system
    • More ways to mechanize task with mechanical power
    • Water wheels
    • Powered Minecarts and Railtracks
    • Early Steam power technology

    Improved game engine and tooling

    • Full rewrite of the VS Model Creator
    • Modpack support
    • For our Mod Database: More social features, better bug reporting, inbuilt translation tools
    • High capacity game servers (200+ players)
    • Improved graphics (reflections, refractions, water caustics, depth of field, nicer clouds)
    • Improved performance, greater viewing distance



     

    Mechanics that were on this Roadmap and have been implemented

    Mechanical Power that allow various forms of automation
    Leather working
    Fruit trees
    Seasons and Seasonal Farming
    Alcohol Preparation in Barrels
    Customizable Play styles for extra hardcore or more easy going survival game play
    Complex localized Weather patterns, various forms of rainfall/snowfall
    World Generation Customization Screen
    Large variety of dress pieces the player can wear, some craftable, some only rarely found, player emotes. Armor system.
    Official mod hub that integrates into the game
    Public server listing
    Easy mod installation
    Auto updater
    Animal riding
    Insects and Critters
    Boats

     

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