Dear Extraordinary Survivalists
v1.22.0-rc.3, a unstable release, can now be downloaded through the account manager.
Game updates
- Tweak: Added checkbox to turn off auto suggestion of saved waypoint names
- Tweak: Fruit show which fruit tree they are harvested from in handbook
- Tweak: Chain, scale, lamellae, ingots, rods, and bosses are now stackable in cabinets
- Tweak: When riding elk at the slowest speed with a snaffle bit, tapping S while still holding W will stop you briefly
- Tweak: Grass-covered blocks also spawn some dirt particles depending on grass coverage level
- Fixed: Grass covered soil blocks sometimes creating half-transparent particles
- Fixed: ModDB Error: Bad Request when connecting to a server with multiple missing mods.
- Fixed: Treasure hunters no longer selling treasure maps in old chunks (1.20 and before)
- Fixed: Chiseled glass not playing rain ambient sound
- Fixed: Mechanical part piles took almost no time to break
- Fixed: Able to use up a temporal gear to set a spawn even when temporal gear spawns are set to 0
- Fixed: Properly reset spawn if RemainingUses is 0 when set
- API Fixed: JSON patches that target a property with an integer as part of the path would fail. Github #4932
- API Fixed: Allow inFirepitProps to be explicitly set to null in JSON
- API Fixed: When calculating mounted rider render position, also take player scale into account
-
1.22 related changes
- Tweak: Cabinet doors can now be removed with a wrench + Ctrl key + right click
- Tweak: Berry bush now tells when the next cutting can be taken
- Tweak: Berry bush traits are now colored (red=bad, green=good).
- Tweak: No longer downgrade soil when berry bush cuttings grow
- Tweak: Fur-lined vest moved from upperbody slot (shirts) to upperbodyover slot (coats).
-
Tweak: Fishing rebalancing
- Reduced max fish per location from 15 to 12
- Increased minimum "general fish frequency" from 0% to 20%.
- Can now exchange bait on the fishing pole. In the next update some fish will only bite with certain bait
- Fixed current bait not shown in the fishing pole item info while fishing
-
Fixed: Several issues with grid-crafting in 1.22.0-rc.1 and -rc.2:
- Fixed grid recipe outputs sometimes invisible (especially when dragging a stack)
- Fixed several oddities and wrong quantities when grid crafting shapeless recipes such as Trunk or opened Crate
- Fixed multiple recipe tags not properly matching in some cases
- Fixed: Crash when placing Helve hammer head on the ground
- Fixed: Cabinet shelf model volumes adjusted to more closely match the actual model
- Fixed: Cabinet shelf volumes were not all the way at the back, and their names all gave the height as 5, despite that many in fact had space for 6 high
- Fixed: Upgrading very old worlds (1.18 / 1.19) could lead to spawning of rivulets, hot springs and some other worldgen features too close to the Resonance Archives
- Fixed: Dungeons would not regenerate using /wgen regen
- Fixed: Entities like armor stands would not be placed properly in dungeons
- Fixed: Other players would sometimes not properly update on map until you got close to them
- Fixed: Player markers would not disappear from the map when players logged out of the game
- Fixed: Player would sometimes not appear on the map even for themselves
- Fixed: Shad and chub fish were not quad-placeable for filleting
- Fixed: Ceramic tiles, cooking pot, and oil lamp textures were swapped, and so not matching their sets well
- Fixed: Ripe berry bushes would not drop the berries if broken rather than harvested
- Fixed: Berry bushes show what kind of fruit they drop when harvested in handbook again
- Fixed: Crash in berry bush code with certain wild berry bushes
- Fixed: New berry bush breaking texture did not work, which caused client side log spam
- API Fixed: On mounts with more than two forward gaits, you could not slow down without completely stopping (bug introduced in 1.22)
-
41
-
3
-
11
-
1
-
3