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Tyron

VS Team (Lead)
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Tyron last won the day on August 9

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About Tyron

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  1. That is good to hear that you can still open the app, one less quirk to worry about
  2. Dear Apple Users, with a heavy heart but also some level of relief I have to announce to you that I will no longer consider Vintage Story officially supporting MacOS. As much as I would like to continue supporting this platform, the lack of stable libraries and frameworks as well as Apples general developer hostile approach makes this goal untenable for me. It has already been a herculean task to get the game working on MacOS and Apple is not making it any easier going forward, particularly in light of recent events. Can you elaborate some more? - The rendering back-end, OpenGL, is officially considered deprecated by Apple, to be replaced by their own proprietary rendering API that only runs on their systems. If OpenGL is officially removed, it would mean I would need to program a completely new rendering back-end just for Mac OS. Not to speak that the OpenGL driver on mac os has a lot of strange quirks one has to take into account during development. - Apple has announced that starting from Mac OS Catalina it wants to quite literally forbid you from launching apps outside the App Store unless the developer goes through some very complicated and non-free certification processes. - It also seems that Mac OS Catalina completely broke the mouse movement API within OpenTK, a library that Vintage Story relies on. - In the near future Apple wants to switch their hardware from Intel to ARM processors, which would mean more drastic changes on how software has to be written for their platforms. In short, Apple is hostile to open, cross-platform software development. What about the future? Can I still play on Mac? I will continue shipping new versions with a Mac OS build for at least 6 months for those players that still run the game on Mac. It is also still possible that official support will come back some day, but for the near term I will de-prioritize Mac OS support. I got the game, what are my options? 1. You are free to request a refund if you got the game and do not wish to await an uncertain future. 2. If you can still run the game on Mac OS and want to continue doing so, I recommend you do not update to Mac OS Catalina. 3. Alternatively, most modern 400 dollar laptops can quite decently run Vintage Story on low settings, in some cases even better than old Macbook pros. Intel. Be sure to look up its graphics card, and that it has at least 1000 benchmark points on videocardbenchmark.net (2000 recommended) Thank you for your understanding, Tyron View full record
  3. Dear Apple Users, with a heavy heart but also some level of relief I have to announce to you that I will no longer consider Vintage Story officially supporting MacOS. As much as I would like to continue supporting this platform, the lack of stable libraries and frameworks as well as Apples general developer hostile approach makes this goal untenable for me. It has already been a herculean task to get the game working on MacOS and Apple is not making it any easier going forward, particularly in light of recent events. Can you elaborate some more? - The rendering back-end, OpenGL, is officially considered deprecated by Apple, to be replaced by their own proprietary rendering API that only runs on their systems. If OpenGL is officially removed, it would mean I would need to program a completely new rendering back-end just for Mac OS. Not to speak that the OpenGL driver on mac os has a lot of strange quirks one has to take into account during development. - Apple has announced that starting from Mac OS Catalina it wants to quite literally forbid you from launching apps outside the App Store unless the developer goes through some very complicated and non-free certification processes. - It also seems that Mac OS Catalina completely broke the mouse movement API within OpenTK, a library that Vintage Story relies on. - In the near future Apple wants to switch their hardware from Intel to ARM processors, which would mean more drastic changes on how software has to be written for their platforms. In short, Apple is hostile to open, cross-platform software development. What about the future? Can I still play on Mac? I will continue shipping new versions with a Mac OS build for at least 6 months for those players that still run the game on Mac. It is also still possible that official support will come back some day, but for the near term I will de-prioritize Mac OS support. I got the game, what are my options? 1. You are free to request a refund if you got the game and do not wish to await an uncertain future. 2. If you can still run the game on Mac OS and want to continue doing so, I recommend you do not update to Mac OS Catalina. 3. Alternatively, most modern 400 dollar laptops can quite decently run Vintage Story on low settings, in some cases even better than old Macbook pros. Intel. Be sure to look up its graphics card, and that it has at least 1000 benchmark points on videocardbenchmark.net (2000 recommended) Thank you for your understanding, Tyron
  4. Dear Seasonal Community v1.13-rc.1 can now be downloaded through the account manager Sooooo, looks like we managed to pull of some pretty decent seasons system for the game! \o/ This version is a "release candidate", which means it is feature complete and should be free from most game breaking bugs. We're releasing it into the larger community to find any last remaining major (and minor) issues before going full stable release. Julius van Vern made us a great trailer for this update, have a look: Game updates since v1.12 New in rc.1 Tweak: Worldmap waypoint GUI: Flipped the color and name field positions Tweak: Improved torch ignite fp animation Tweak: Locust nests spawn rate now increased, and also randomized per block (for nests in new chunks only) Tweak: Corrupt locust damage increased from 3.5 to 4 Tweak: Increased ruin generation by 15% Fixed: Wind waving motion affected by the players position. Made some fine tuning to the motion as well. Fixed: Low weight animal meat debuff not properly applied Fixed: Armor breaking did not play a breaking sound Fixed: A crash related to the character dialog Fixed: Water streams less awkward looking due to odd transparency Fixed: Mushrooms not shown in cooked meals All the changes in pre.1 All the changes from pre.2 to pre.16 Feature: New flower: Lily of the valley Feature: Can now climb out of 2 blocks deep water Feature: New model for the chisel, upgraded toolhead models Feature: Can now plant barrel cacti in flowerpots and planters. New model for the bamboo sapling Feature: The new chute variants, the clutch, large gear and archimedes screw are now survival craftable Feature: Can now create multimaterial chiseled blocks. Combined chiseled blocks in the crafting grid to add materials. Use chisel tool mode to select material. Capped to 4 materials per block. Feature: Improved support for attaching blocks to chiseled blocks. Blocks with a small attachment area can now also attach to small areas of a chiseled block. Feature: Can now apply gold or silver plates to placed lanterns that have no lining to add lining. Feature: Added world config option "days per month" to set the year length Feature: Snow layer block upgrades Added 2 and 3 layer snowed tallgrass Snow covered topsoil now gets a snowed overlay Players and creatures now sink deeper into the snow Reduced movement speed when in deep snow Now spawn a few snow particles when walking in snow Feature: The farmland moisture level is now shown in the block info hud. High moisture now gives a small growth speed bonus. Fixed various issues related to farmland moisture. Feature: Frost overlay system. Foliage, grass and other plants now will have a frost overlay if the temperature goes below freezing point Feature: Performance improvemens: Improved debug screen performance no longer causes lag spikes on its own. Might break things O_O. (Technical info: Update libcairo to allow multithreaded text rendering, thanks Fulgen!) Improved creature spawn performance another source of lag spikes. (Technical info: Shape tesselation now happens in a seperate thread) Switched to a more efficient noise generator in the shaders, should hopefully give a 1-2 millisecond frame time boost, maybe even more on low end cards (Technical info: Perlin Noise -> Value Noise) Improve world map close and reopen performance (Experimental, technical info: no longer instantly discards chunk images, instead, only discards them 15 seconds of not being used) Should fix lag spikes caused by the cellar system Block place/break delay should now be much reduced around chiseled blocks, but still not instant in some areas Should improve particle performance Slightly improved client side world loading time Tweak: Arrow heads can now be placed in the display case Tweak: Removed all tool heads from the "Tools" creative tab Tweak: Butterflies no longer spawn during low temperatures Tweak: Added hacky multi monitor feature: The ability for dialogs to show up in the center screen by setting a left and right margin for dialogs to appear. e.g. on a 3 HD monitor setup, type this: .clientconfig leftDialogMargin 1920 .clientconfig rightDialogMargin 1920 Tweak: Walking in snow now spawns some snow particles and walking in deep snow will slow you down Tweak: Golden poppies now also rarely spawn in the world Tweak: Deleting a savegame on MS Windows will now move it into the recycle bin instead of permanently deleting it Tweak: Breaking voxels during chiseling now spawns some particles. Slightly more intelligent method of building the selection boxes Tweak: Low to Medium chance of fixing a) Leaving a server sometimes left the player online which then slowly died b) Attempting to connect to a whitelisted or password protected server kicked the client before the reason of the kick arrived Tweak: Green bamboo now drop green bamboo saplings and brown bamboo drops brown bamboo saplings Tweak: Reduced default client connection timeout from 600 seconds to 120. Might slightly mitigate issues where players stay logged in after disconnecting Tweak: Added ability for grid recipes to have variable tool durability costs (modders, use new property: "toolDurabilityCost") Tweak: Added recipe to saw apart plank slabs and plank stairs Tweak/fixed: can now place ingot piles, plate piles, peat piles and firewood piles on chiseled blocks if their upside is fully solid Tweak/Fixed: Snow and ice that is not exposed to the sky never melted. It will do so now Tweak: New texture for the edelweiss flower Tweak: Hail has a wider spawn range, making it look less cut off in the distance, changed hail particle color a bit to look more hail like Tweak: Enabling gl debug mode on an unsupported card should throw a more infromative exception now Tweak: Mining bags now accept saltpeter Tweak: Attacked animals should react a bit faster now Tweak: Animals in low light levels now display that they will despawn in their block info Tweak: Change hail particle color a bit Tweak: Improved client side GetBlock(code) performance Tweak: During winter wolves will seek other creature at increase range (15 -> 25) and become hungry faster (20 min -> 10 min) Tweak: All animals during winter will loose weight and thus yield less meat. Can compensate with trough feeding Tweak: During low temperatures the players hunger rate will increase by up to 50%. Can compensate by going into caves or staying in an enclosed room, the increase is only by 16% then Tweak: Animal reproduction debuff Now also requires males to eat food Pregnant animals now require twice as long to bear young Tweak: Crop debuff when exposed to -4°C or lower temperatures (seed drop rate stays the same) Growing Crops will become growth stunted and yield 50% less produce Ripe crops will become spoiled and yield 75% less produce Tweak: Flowering or ripe berry bushed exposed to -4°C or lower will revert back to empty berry bushes Tweak: The "Winter" music track should now play during winter Tweak: Planks debuff. Logs now yield 12 instead of 16 planks Tweak: Bighorn sheep and Boars will no longer spawn during the months december, january and february Tweak: Sleeping now drains 3 time as much satiety Tweak: Damage inflicted at a higher tier than the armor tier now removes 3 times as much durability from the armor piece Tweak: Added "Harsh Winter" world config which is enabled by default. When disabled it will deactive the following newly added changes: Crop damage from low temperature, Reduced meat from animal harvest during winter and disabled sheep and boar spawning during winter. Fixed: Setting Creative mode in worldconfig was not applied Fixed: Medium carpets could be placed on top of eachother Fixed: Quern progress bar derpiness Fixed: More nugget smelting unit rounding issues Fixed: Farmland not getting moist by nearby water Fixed: Switching to backback slots showed the item info for the off-hand Fixed: Server exception and broken blocks when using the creative mode paint brush with chiseled blocks Fixed: Chiseled blocks not resistant against block mapping changes Fixed: Opening 2 knapping recipe selectors made the other go black Fixed: Able to place rails on top of each other Fixed: Jitter on the water surface effects when flying towards or away from it Fixed: When hovering over an inventory item and then closing the dialog, then doing a left click will no longer take the item out of the inventory Fixed: The server and client tick profiler no longer prints a first wrong result Fixed: Stone bricks no longer survival craftable Fixed: Slab placement mode no longer changeable Fixed: Recipe selector crashing in some instances (when clayforming or smithing) Fixed: Potentially fixed a rare race condition that corrupts the game state, causing players logging off from a server not seen as fully logged off Fixed: Right click with an empty crock on an empty bowl crashing the game Fixed: Game crashing when smithing voxels close to the block edge Fixed: High FoV caused block clipping Fixed: Shift+Left click on a crucible or cooking pot did not prefer the firepit input slot Fixed: .reload textures did not properly reload some textures, amongst others the season and climate color maps. It also leaked memory each reload. Fixed: Mitigate windwave/waterwave jitter, instead of happening every 10 minutes it now happens only every 100 minutes Fixed: Should fix some rare issue where changing the time makes the seraph not sleepy forever Fixed: Game crashing when breaking a scrap pile with the propick Fixed: Some meal ingredients not showing up in cooked meals Fixed: When a trader refreshed its inventory, it did not refresh the prices Fixed: Game crashing with an unclear message when the installed .net framework is below version 4.5.1. It should now crash with a message to update .net Fixed: Potential race condition issue causing all kinds of oddities on the server Fixed: Entities falling below the world never despawned Fixed: Work item rotation oddities on the anvil (now resets the rotation whenever the work item is removed) Fixed: Weird artifacts on snow in the distance (reduced max mipmap level from 4 to 3) Fixed: All json models (e.g. chiseled blocks) were tesselated twice and rendered twice. Zomg. Should improve performance and notably reduce block placing lag Fixed: All creatures becoming invisible if their y-position is below 0 Fixed: /list banned crashing the game Fixed: Crash related to the world map Fixed: Lantern glass not rendered when in off-hand Fixed: Singleplayer world list loading all files instead of only .vcdbs ones Fixed: Moon always fully visible despite fog and clouds Fixed: Falling snow deleted water blocks Fixed: Animals could not pathfind through snow Fixed: "x days until first temporal storm" message was shown in newly created worlds with temporal storms disabled Fixed: Command "/ban player message" only allowed a single word as message Fixed: Wolves falling asleep mid-chase API Feature: The transform editor (.tfedit) now also supports tool rack and display case/shelf transforms (remove and place back block/item again to see updated transforms) API Tweak: Added a patched version of cairo graphics that fixes a bug in multithreaded font rendering API Tweak: Removed Enet library API Tweak: New Property ICoreAPI.Logger API Tweak: world.Blocks and world.Items are now of type IList<T> instead of List<T> API Tweak: world.Blocks now will never return null and never return a Block instance whose id is 0. Non existant blocks will have their Code set to null however (not sure if will keep this behavior) API Tweak: Upon asset loading the game will now reload its shaders so that patched vanilla shaders are loaded API Refactor: Moved sapi.WorldManager.GetBlockAccessor to api.World.GetBlockAccessor. Old methods still there but marked obsolete API Fixed: /wgen regen or by that extend api.WorldManager.BroadcastChunk did not send map chunks causing weird behaviors API Fixed: A Blocks InteractStep methods were only called after the player stopped or canceled the interaction API Refactor: Block.CanAttachBlockAt now has a new optional arg Cuboidi attachmentArea
  5. Dear Seasonal Community v1.13-rc.1 can now be downloaded through the account manager Sooooo, looks like we managed to pull of some pretty decent seasons system for the game! \o/ This version is a "release candidate", which means it is feature complete and should be free from most game breaking bugs. We're releasing it into the larger community to find any last remaining major (and minor) issues before going full stable release. Julius van Vern made us a great trailer for this update, have a look: Game updates since v1.12 New in rc.1 Tweak: Worldmap waypoint GUI: Flipped the color and name field positions Tweak: Improved torch ignite fp animation Tweak: Locust nests spawn rate now increased, and also randomized per block (for nests in new chunks only) Tweak: Corrupt locust damage increased from 3.5 to 4 Tweak: Increased ruin generation by 15% Fixed: Wind waving motion affected by the players position. Made some fine tuning to the motion as well. Fixed: Low weight animal meat debuff not properly applied Fixed: Armor breaking did not play a breaking sound Fixed: A crash related to the character dialog Fixed: Water streams less awkward looking due to odd transparency Fixed: Mushrooms not shown in cooked meals All the changes in pre.1 All the changes from pre.2 to pre.16 Feature: New flower: Lily of the valley Feature: Can now climb out of 2 blocks deep water Feature: New model for the chisel, upgraded toolhead models Feature: Can now plant barrel cacti in flowerpots and planters. New model for the bamboo sapling Feature: The new chute variants, the clutch, large gear and archimedes screw are now survival craftable Feature: Can now create multimaterial chiseled blocks. Combined chiseled blocks in the crafting grid to add materials. Use chisel tool mode to select material. Capped to 4 materials per block. Feature: Improved support for attaching blocks to chiseled blocks. Blocks with a small attachment area can now also attach to small areas of a chiseled block. Feature: Can now apply gold or silver plates to placed lanterns that have no lining to add lining. Feature: Added world config option "days per month" to set the year length Feature: Snow layer block upgrades Added 2 and 3 layer snowed tallgrass Snow covered topsoil now gets a snowed overlay Players and creatures now sink deeper into the snow Reduced movement speed when in deep snow Now spawn a few snow particles when walking in snow Feature: The farmland moisture level is now shown in the block info hud. High moisture now gives a small growth speed bonus. Fixed various issues related to farmland moisture. Feature: Frost overlay system. Foliage, grass and other plants now will have a frost overlay if the temperature goes below freezing point Feature: Performance improvemens: Improved debug screen performance no longer causes lag spikes on its own. Might break things O_O. (Technical info: Update libcairo to allow multithreaded text rendering, thanks Fulgen!) Improved creature spawn performance another source of lag spikes. (Technical info: Shape tesselation now happens in a seperate thread) Switched to a more efficient noise generator in the shaders, should hopefully give a 1-2 millisecond frame time boost, maybe even more on low end cards (Technical info: Perlin Noise -> Value Noise) Improve world map close and reopen performance (Experimental, technical info: no longer instantly discards chunk images, instead, only discards them 15 seconds of not being used) Should fix lag spikes caused by the cellar system Block place/break delay should now be much reduced around chiseled blocks, but still not instant in some areas Should improve particle performance Slightly improved client side world loading time Tweak: Arrow heads can now be placed in the display case Tweak: Removed all tool heads from the "Tools" creative tab Tweak: Butterflies no longer spawn during low temperatures Tweak: Added hacky multi monitor feature: The ability for dialogs to show up in the center screen by setting a left and right margin for dialogs to appear. e.g. on a 3 HD monitor setup, type this: .clientconfig leftDialogMargin 1920 .clientconfig rightDialogMargin 1920 Tweak: Walking in snow now spawns some snow particles and walking in deep snow will slow you down Tweak: Golden poppies now also rarely spawn in the world Tweak: Deleting a savegame on MS Windows will now move it into the recycle bin instead of permanently deleting it Tweak: Breaking voxels during chiseling now spawns some particles. Slightly more intelligent method of building the selection boxes Tweak: Low to Medium chance of fixing a) Leaving a server sometimes left the player online which then slowly died b) Attempting to connect to a whitelisted or password protected server kicked the client before the reason of the kick arrived Tweak: Green bamboo now drop green bamboo saplings and brown bamboo drops brown bamboo saplings Tweak: Reduced default client connection timeout from 600 seconds to 120. Might slightly mitigate issues where players stay logged in after disconnecting Tweak: Added ability for grid recipes to have variable tool durability costs (modders, use new property: "toolDurabilityCost") Tweak: Added recipe to saw apart plank slabs and plank stairs Tweak/fixed: can now place ingot piles, plate piles, peat piles and firewood piles on chiseled blocks if their upside is fully solid Tweak/Fixed: Snow and ice that is not exposed to the sky never melted. It will do so now Tweak: New texture for the edelweiss flower Tweak: Hail has a wider spawn range, making it look less cut off in the distance, changed hail particle color a bit to look more hail like Tweak: Enabling gl debug mode on an unsupported card should throw a more infromative exception now Tweak: Mining bags now accept saltpeter Tweak: Attacked animals should react a bit faster now Tweak: Animals in low light levels now display that they will despawn in their block info Tweak: Change hail particle color a bit Tweak: Improved client side GetBlock(code) performance Tweak: During winter wolves will seek other creature at increase range (15 -> 25) and become hungry faster (20 min -> 10 min) Tweak: All animals during winter will loose weight and thus yield less meat. Can compensate with trough feeding Tweak: During low temperatures the players hunger rate will increase by up to 50%. Can compensate by going into caves or staying in an enclosed room, the increase is only by 16% then Tweak: Animal reproduction debuff Now also requires males to eat food Pregnant animals now require twice as long to bear young Tweak: Crop debuff when exposed to -4°C or lower temperatures (seed drop rate stays the same) Growing Crops will become growth stunted and yield 50% less produce Ripe crops will become spoiled and yield 75% less produce Tweak: Flowering or ripe berry bushed exposed to -4°C or lower will revert back to empty berry bushes Tweak: The "Winter" music track should now play during winter Tweak: Planks debuff. Logs now yield 12 instead of 16 planks Tweak: Bighorn sheep and Boars will no longer spawn during the months december, january and february Tweak: Sleeping now drains 3 time as much satiety Tweak: Damage inflicted at a higher tier than the armor tier now removes 3 times as much durability from the armor piece Tweak: Added "Harsh Winter" world config which is enabled by default. When disabled it will deactive the following newly added changes: Crop damage from low temperature, Reduced meat from animal harvest during winter and disabled sheep and boar spawning during winter. Fixed: Setting Creative mode in worldconfig was not applied Fixed: Medium carpets could be placed on top of eachother Fixed: Quern progress bar derpiness Fixed: More nugget smelting unit rounding issues Fixed: Farmland not getting moist by nearby water Fixed: Switching to backback slots showed the item info for the off-hand Fixed: Server exception and broken blocks when using the creative mode paint brush with chiseled blocks Fixed: Chiseled blocks not resistant against block mapping changes Fixed: Opening 2 knapping recipe selectors made the other go black Fixed: Able to place rails on top of each other Fixed: Jitter on the water surface effects when flying towards or away from it Fixed: When hovering over an inventory item and then closing the dialog, then doing a left click will no longer take the item out of the inventory Fixed: The server and client tick profiler no longer prints a first wrong result Fixed: Stone bricks no longer survival craftable Fixed: Slab placement mode no longer changeable Fixed: Recipe selector crashing in some instances (when clayforming or smithing) Fixed: Potentially fixed a rare race condition that corrupts the game state, causing players logging off from a server not seen as fully logged off Fixed: Right click with an empty crock on an empty bowl crashing the game Fixed: Game crashing when smithing voxels close to the block edge Fixed: High FoV caused block clipping Fixed: Shift+Left click on a crucible or cooking pot did not prefer the firepit input slot Fixed: .reload textures did not properly reload some textures, amongst others the season and climate color maps. It also leaked memory each reload. Fixed: Mitigate windwave/waterwave jitter, instead of happening every 10 minutes it now happens only every 100 minutes Fixed: Should fix some rare issue where changing the time makes the seraph not sleepy forever Fixed: Game crashing when breaking a scrap pile with the propick Fixed: Some meal ingredients not showing up in cooked meals Fixed: When a trader refreshed its inventory, it did not refresh the prices Fixed: Game crashing with an unclear message when the installed .net framework is below version 4.5.1. It should now crash with a message to update .net Fixed: Potential race condition issue causing all kinds of oddities on the server Fixed: Entities falling below the world never despawned Fixed: Work item rotation oddities on the anvil (now resets the rotation whenever the work item is removed) Fixed: Weird artifacts on snow in the distance (reduced max mipmap level from 4 to 3) Fixed: All json models (e.g. chiseled blocks) were tesselated twice and rendered twice. Zomg. Should improve performance and notably reduce block placing lag Fixed: All creatures becoming invisible if their y-position is below 0 Fixed: /list banned crashing the game Fixed: Crash related to the world map Fixed: Lantern glass not rendered when in off-hand Fixed: Singleplayer world list loading all files instead of only .vcdbs ones Fixed: Moon always fully visible despite fog and clouds Fixed: Falling snow deleted water blocks Fixed: Animals could not pathfind through snow Fixed: "x days until first temporal storm" message was shown in newly created worlds with temporal storms disabled Fixed: Command "/ban player message" only allowed a single word as message Fixed: Wolves falling asleep mid-chase API Feature: The transform editor (.tfedit) now also supports tool rack and display case/shelf transforms (remove and place back block/item again to see updated transforms) API Tweak: Added a patched version of cairo graphics that fixes a bug in multithreaded font rendering API Tweak: Removed Enet library API Tweak: New Property ICoreAPI.Logger API Tweak: world.Blocks and world.Items are now of type IList<T> instead of List<T> API Tweak: world.Blocks now will never return null and never return a Block instance whose id is 0. Non existant blocks will have their Code set to null however (not sure if will keep this behavior) API Tweak: Upon asset loading the game will now reload its shaders so that patched vanilla shaders are loaded API Refactor: Moved sapi.WorldManager.GetBlockAccessor to api.World.GetBlockAccessor. Old methods still there but marked obsolete API Fixed: /wgen regen or by that extend api.WorldManager.BroadcastChunk did not send map chunks causing weird behaviors API Fixed: A Blocks InteractStep methods were only called after the player stopped or canceled the interaction API Refactor: Block.CanAttachBlockAt now has a new optional arg Cuboidi attachmentArea View full record
  6. @Paradigmshift2020 thanks for the effort, but as redram mentioned, we are aware that putting it on Steam would likely result in more revenue, but that is not our only driver. @Corax The game does not periodically check if you are online, it verifies your game session only on startup. After the initial log in you can also block the auth server url and the game should still run indefinitely in offline mode.
  7. Download a newer version of the .net framework to fix this, e.g. https://dotnet.microsoft.com/download/dotnet-framework/net472
  8. Please do let us know if the bug appears again
  9. Hm strange. I do can tell that your graphics hadrware seem below the minimum requirements (Intel HD 4000), but judging by those logs it should still work. The log you pasted there, is that the contents of the entire client-main.txt? If not, please upload that file if you can
  10. Tyron

    No World loading at all

    Hi, sorry for the late reply, I was busy with v1.13 and other tasks. It seems like for both of you, the game fails to read files in the folder %appdata%/VintageStory/assets/survival/worldproperties, which makes it impossible to properly start up the game. I have no idea why in your particular case this would fail, to be frank. Is there any chance you manually added or modified a file in there? If not, can you please zip up that folder and send it to me? You could also try to uninstall the game, delete the folder %appdata%/VintageStory, then reinstall. Keep the VintageStoryData folder however.
  11. Thanks, this will be fixed starting from 1.13-pre.9
  12. The most likely cause is that the server crashed. Please send me the server-main.txt and server-crash.txt from the log files
  13. Thanks for the report, this should be fixed starting from v1.13-pre.9
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