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Tyron last won the day on August 16
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Brayden Hill started following Tyron
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It's not our goal to silence people, we're desperately trying to moderate a massive flood of angry content. There is also plenty of discussion on reddit and discord that is public. The forum threads are public again now.
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Dear Extraordinary Survivalists v1.22.7, a stable release, can now be downloaded through the account manager. This update contains a few important bugfixes as well as an auction house upgrade. Screenshot by Max, shared on discord #screenshots Screenshots Added Auction house search feature Game updates Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20 Tweak: Number input fields now also supports Up/Down arrow keys to change the value Tweak: Auctions that are sold will count towards the buyers limit Fixed: In the auction house you could place an auction extending the default max duration of 25 weeks Fixed: In the auction house you could buy expired auctions with a modified client Fixed: Auction house info text when joining the server: The purchased auctions en-route were reported wrongly Fixed: Update nanosvg lib to prevent a stack corruption / ACE vector in the svg decoder Fixed: Crash when interacting with Erel spawned in creative mode Fixed: Worldgen sometimes did not properly finish some structures when the server was paused, which happens in SP when you press ESC Fixed: Antler mounts, bookshelfs, scroll racks, cabinets and mannequins would not rotate properly as part of schematics and worldgen and worldedit Fixed: Waterwheel in some configurations did not always consume rapid flowing water Fixed: Potential to split rapid-flowing water into two streams Fixed: Might avoid players getting ban by the anti-abuse monitor due to slow autosaves Fixed: Getting out of the bed did not check all possible spots which could lead to getting stuck inside blocks Fixed: Only allow entity debug mode in creative game mode Fixed: Shift-click on slots will stop moving itemstacks if source slot changes Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed Tweak: GuiElementNumberInput in IntMode = true does now increment by 100 while pressing LeftSHIFT and by 100 while pressing LeftCTRL while scrolling. Tweak: GuiElementNumberInput now increments by 10 while pressing RightSHIFT and by 100 while pressing RightCTRL while scrolling. API Tweak: Moved GuiDialogHandbook.RegexFromSearchText() and GuiDialogHandbook.CountMatches() to GuiDialog View full record
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Dear Extraordinary Survivalists v1.22.7, a stable release, can now be downloaded through the account manager. This update contains a few important bugfixes as well as an auction house upgrade. Screenshot by Max, shared on discord #screenshots Screenshots Added Auction house search feature Game updates Tweak: Added searching to the auction house, the search controls will only be visible if 75 or more items are in the list. You can change the threshold using the command .cf auctionSearchbarThreshold 20 Tweak: Number input fields now also supports Up/Down arrow keys to change the value Tweak: Auctions that are sold will count towards the buyers limit Fixed: In the auction house you could place an auction extending the default max duration of 25 weeks Fixed: In the auction house you could buy expired auctions with a modified client Fixed: Auction house info text when joining the server: The purchased auctions en-route were reported wrongly Fixed: Update nanosvg lib to prevent a stack corruption / ACE vector in the svg decoder Fixed: Crash when interacting with Erel spawned in creative mode Fixed: Worldgen sometimes did not properly finish some structures when the server was paused, which happens in SP when you press ESC Fixed: Antler mounts, bookshelfs, scroll racks, cabinets and mannequins would not rotate properly as part of schematics and worldgen and worldedit Fixed: Waterwheel in some configurations did not always consume rapid flowing water Fixed: Potential to split rapid-flowing water into two streams Fixed: Might avoid players getting ban by the anti-abuse monitor due to slow autosaves Fixed: Getting out of the bed did not check all possible spots which could lead to getting stuck inside blocks Fixed: Only allow entity debug mode in creative game mode Fixed: Shift-click on slots will stop moving itemstacks if source slot changes Fixed: Shift-click in crafting grid could craft many items even if one ingredient fully consumed Tweak: GuiElementNumberInput in IntMode = true does now increment by 100 while pressing LeftSHIFT and by 100 while pressing LeftCTRL while scrolling. Tweak: GuiElementNumberInput now increments by 10 while pressing RightSHIFT and by 100 while pressing RightCTRL while scrolling. API Tweak: Moved GuiDialogHandbook.RegexFromSearchText() and GuiDialogHandbook.CountMatches() to GuiDialog
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how were you able to sleep on a traders bed?
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thanks, we'll take a look
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Dear Extraordinary Survivalists v1.22.6, a stable release, can now be downloaded through the account manager. This update addresses a few more in-game exploits that we recommend server owners to install to prevent griefing. Plus a regression fix that was caused by 1.22.5 change related to the devastation area. Screenshot by Moose, shared in #screenshots on discord Game updates Feature: Added Autobanning on block break burst abuse, only active when server antiabuse mode is not off. (Thresholds are adjustable via serverconfigs BufferSize, TriggerOnBlockBreakCount, TriggerOnDurationMs and BlockBurstAbuseBanDays) Tweak: Added the ability to restore blocks from the server-build.log file that where deleted by list of specific players (via commandline arg restoreLogsFolder) Tweak: Update community translations. Added bulgarian, fixed lithuanian not working Tweak: Since the 30 auction limit is now enforced, increased the limit to 100 and added worldconfig "maxAuctionsPerPlayer" to change it. Fixed: 2 more griefing/dupe fixes Fixed: Auction house per player cap of 30 100 not working properly. After 30 100 auction you wont be able to make new ones Fixed: Spawner accepting data change from players not in creative mode. Fixed: Network packet exploit allowing players to place any block Fixed: Suboptimal claims checking on placed beams and other minor issues Fixed: Players not being able to interact with things in the devastation past dimension View full record
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Dear Extraordinary Survivalists v1.22.6, a stable release, can now be downloaded through the account manager. This update addresses a few more in-game exploits that we recommend server owners to install to prevent griefing. Plus a regression fix that was caused by 1.22.5 change related to the devastation area. Screenshot by Moose, shared in #screenshots on discord Game updates Feature: Added Autobanning on block break burst abuse, only active when server antiabuse mode is not off. (Thresholds are adjustable via serverconfigs BufferSize, TriggerOnBlockBreakCount, TriggerOnDurationMs and BlockBurstAbuseBanDays) Tweak: Added the ability to restore blocks from the server-build.log file that where deleted by list of specific players (via commandline arg restoreLogsFolder) Tweak: Update community translations. Added bulgarian, fixed lithuanian not working Tweak: Since the 30 auction limit is now enforced, increased the limit to 100 and added worldconfig "maxAuctionsPerPlayer" to change it. Fixed: 2 more griefing/dupe fixes Fixed: Auction house per player cap of 30 100 not working properly. After 30 100 auction you wont be able to make new ones Fixed: Spawner accepting data change from players not in creative mode. Fixed: Network packet exploit allowing players to place any block Fixed: Suboptimal claims checking on placed beams and other minor issues Fixed: Players not being able to interact with things in the devastation past dimension
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Dear Extraordinary Survivalists v1.22.4/5, a stable release, can now be downloaded through the account manager. This update addresses a number of in-game exploits that we recommend server owners to install to prevent griefing. The exploits are limited to the in-game experience only. [Edit:] Also released v1.22.5 to fix players no longer being able to trade with traders in v.1.22.4 Screenshot by Galejro, shared in #screenshots on Discord Game updates Tweak: Pieces of fish meat now have 'fillet' at the end of their localization, to better differentiate them from forms of whole fish Tweak: Small UI adjustments to the server dashboard Fixed: A number of entity/object interactions did not check for player permission that could allow certain types of targeted griefing on multiplayer servers Fixed: Four kinds of entity/object interactions did not check for land claim permissions Fixed: Cabinets loaded as part of worldgen or worldedit may have had random items and the wrong cabinet type Fixed: Rare exception spam if a creature ate an item on the ground Fixed: Client crash with the message "System.ArgumentException: Given pos contained NaN:" Hopefully this covers all/most cases that could have caused it Fixed: Should fix a rare server crash with falling snow layers Fixed: Forget-me-not and Edelweiss had accidentally have their models reverted to single-flower models. They are now back to 3-flower models Fixed: New mushrooms were missing the correct meal textures in meals Fixed: Polished rock slabs had texture 'seam lines' Fixed: Plain glasses and the Warrior belt could sometimes have a texture conflict that made the lenses of the glasses use the leather texture from the belt Fixed: Large lanterns could no longer be attached to the sailboat mast Fixed: Peasant slippers and brown cuffs had the same grid recipe Fixed: Wrench could not be placed on a forge Fixed: Sleeping in the Devastation teleported the player tens of thousands of blocks up Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft Fixed: Axle wall-covering control is now correctly Ctrl+Right click (relevant to players who de-link Ctrl and Sprint) API Fixed: Missing forge defaults could create broken fuels and particles View full record
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Dear Extraordinary Survivalists v1.22.4/5, a stable release, can now be downloaded through the account manager. This update addresses a number of in-game exploits that we recommend server owners to install to prevent griefing. The exploits are limited to the in-game experience only. [Edit:] Also released v1.22.5 to fix players no longer being able to trade with traders in v.1.22.4 Screenshot by Galejro, shared in #screenshots on Discord Game updates Tweak: Pieces of fish meat now have 'fillet' at the end of their localization, to better differentiate them from forms of whole fish Tweak: Small UI adjustments to the server dashboard Fixed: A number of entity/object interactions did not check for player permission that could allow certain types of targeted griefing on multiplayer servers Fixed: Four kinds of entity/object interactions did not check for land claim permissions Fixed: Cabinets loaded as part of worldgen or worldedit may have had random items and the wrong cabinet type Fixed: Rare exception spam if a creature ate an item on the ground Fixed: Client crash with the message "System.ArgumentException: Given pos contained NaN:" Hopefully this covers all/most cases that could have caused it Fixed: Should fix a rare server crash with falling snow layers Fixed: Forget-me-not and Edelweiss had accidentally have their models reverted to single-flower models. They are now back to 3-flower models Fixed: New mushrooms were missing the correct meal textures in meals Fixed: Polished rock slabs had texture 'seam lines' Fixed: Plain glasses and the Warrior belt could sometimes have a texture conflict that made the lenses of the glasses use the leather texture from the belt Fixed: Large lanterns could no longer be attached to the sailboat mast Fixed: Peasant slippers and brown cuffs had the same grid recipe Fixed: Wrench could not be placed on a forge Fixed: Sleeping in the Devastation teleported the player tens of thousands of blocks up Fixed: Crafting oddities and ghost items, when using hotbar number keys to craft Fixed: Axle wall-covering control is now correctly Ctrl+Right click (relevant to players who de-link Ctrl and Sprint) API Fixed: Missing forge defaults could create broken fuels and particles
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that was planned and is now a thing as of today an alternative suggestion we heard was to just give users to block individual mod authors, which might be the better option. We'll experiment with the current idea, see how well it works and adapt. Its possible this idea won't work well. We'll try another one then. Feel free to give feedback in #moddb on discord
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This is not about monetization. Mostly about trying to get a more direct line with creators, listening to their needs as creators specifically, and showcasing some of their work. I fear this will be a nightmare to manually moderate now and an even bigger nightmare in the future once AI models are even more advanced - because where do you draw the line from where it counts as GenAI? People seem to love Eco Machina, yet it is 100% vibe coded. Only difference - it doesn't have an AI generated thumbnail. If we moderate this by hand, then suddenly Anego Studios becomes the decision maker as to what counts as AI generated and what doesn't. And defining that in a way that's satisfactory to everyone is impossible. Plus every moderator would need to be on the same page on this, or there will be complaints about over- or under-moderation of mods. Not even speaking of the amount effort needed for moderators to investigate 15+ mods daily in order to evaluate if a mod counts as genai or not. They would need decompile every mod by hand then.