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Tyron

VS Team (Lead)
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Tyron last won the day on January 17

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About Tyron

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  1. Tyron

    Crush

    Thanks for the report, i've now fixed some crashes related to the windmill rotor. Please be aware though that these blocks are part of the unfinished mechanical power network.
  2. Tyron

    Problem on knapping and clay forming on French version

    Oh could you check if its correct in the translations system? => https://vintagestory.oneskyapp.com/collaboration/translate/project/project/150774/language/5#/
  3. True, thats a weird email response. I'll forward it to the websoftware devs.
  4. Tyron

    crash

    Thanks for the report, could you explain what you did just before the crash?
  5. Tyron

    Trader Huts: Invitation for Suggestions

    Oh, those look nice, please do export them 1. /we ms (mark start position where you currently stand) 2. /we me (mark end position where you currently stand) 3. /we mex [name] (export schematic under %appdata%/VintageStoryData/WorldEdit/[name].json
  6. For version 1.9 we'll be adding traders which will spawn inside trader huts or other small structures, such as market stands. To fit with the them they should be medieval style and fairly smallish. @Ivan already built a couple of such huts, but it can never hurt to see what others can build, so if you feel like contributing show us your trader structures! [Edit 22.Jan:] To clarify, buildings will only be added after approval of the Team.
  7. Fancy people version 1.8.6, a stable release, is now ready for download in the account manager. This update fixes minor issues for mac os users as well as with the games frame rate and horizon fog. Calling out all Mac OS Users: I noticed the in-game mouse position seemed to be off by 5 pixels vertically (e.g. a button click event was only registered 5 pixels lower), and some texts were not vertically centered. I have added corrections for this now. Please let me know if this caused any issues for you. Game updates Tweak: Mouse smoothing now depends on frame rate Tweak: Found and mitigated a significant performance drain in the cloud system. Most notable on high view distances. See below. Fixed: The wavy horizon fog motion went super speed at high frame rates. Fixed: Might fix water blocks rarely dropping itself Fixed: Falling sand and gravel sometimes floating on top of water Frame rate on v1.8.5, right after upping to 1024 view distance Frame rate on v1.8.6, right after upping to 1024 view distance View full record
  8. Fancy people version 1.8.6, a stable release, is now ready for download in the account manager. This update fixes minor issues for mac os users as well as with the games frame rate and horizon fog. Calling out all Mac OS Users: I noticed the in-game mouse position seemed to be off by 5 pixels vertically (e.g. a button click event was only registered 5 pixels lower), and some texts were not vertically centered. I have added corrections for this now. Please let me know if this caused any issues for you. Game updates Tweak: Mouse smoothing now depends on frame rate Tweak: Found and mitigated a significant performance drain in the cloud system. Most notable on high view distances. See below. Fixed: The wavy horizon fog motion went super speed at high frame rates. Fixed: Might fix water blocks rarely dropping itself Fixed: Falling sand and gravel sometimes floating on top of water Frame rate on v1.8.5, right after upping to 1024 view distance Frame rate on v1.8.6, right after upping to 1024 view distance
  9. My fellow dedicated Vintarians, version 1.8.4, a stable release, is now ready for download in the account manager. In this version I ended up heavily tweaking the color, brightness,contrast and blending of the games ambient, fog and cloud system, as it was still not quite the way I envisioned. It may very well be that some colors are thrown out of balance again, please do let me know if that occurs to you. Other than that I do hope that particularly the blending of far terrain and fog is notably improved as well as the blending of fog against the sky. The fog near the horizon no longer follows a flat line but is wavy and in motion, albeit very subtly (see below screenshot). Let's see how that feels during gameplay. Version 1.8.4 should also be the first version that finally works for MacOS, sorry about that >.> As always, your feedback and bug reports are invaluable to the development of the game, thank you so much for your continuous diligence in playing and testing the Vintage Story [Edit:] Uploaded v1.8.5 to fix a server startup issue. Game updates Feature: ModMaker.exe now ships with the game. This small tool detects any .json file that you may have modified in your assets folder and creates a mod from those changes. This way, if you install an update of VS, those changes are not lost. Tweak: Tweaked color, contrast, brightness, etc. for the ingame fog, sky, ambient and cloud system Fixed: MacOS version still crashing Fixed: Water ambient not applied when inside underwater reeds or seaweed Fixed: Vertical scrolling in the handbook not working correctly Fixed: Some non-standard GUI scale issues. Particularly the settings screen should behave nicer at different gui scales. Fixed: A client thread crash did not exit the game as it should
  10. My fellow dedicated Vintarians, version 1.8.4, a stable release, is now ready for download in the account manager. In this version I ended up heavily tweaking the color, brightness,contrast and blending of the games ambient, fog and cloud system, as it was still not quite the way I envisioned. It may very well be that some colors are thrown out of balance again, please do let me know if that occurs to you. Other than that I do hope that particularly the blending of far terrain and fog is notably improved as well as the blending of fog against the sky. The fog near the horizon no longer follows a flat line but is wavy and in motion, albeit very subtly (see below screenshot). Let's see how that feels during gameplay. Version 1.8.4 should also be the first version that finally works for MacOS, sorry about that >.> As always, your feedback and bug reports are invaluable to the development of the game, thank you so much for your continuous diligence in playing and testing the Vintage Story [Edit:] Uploaded v1.8.5 to fix a server startup issue. Game updates Feature: ModMaker.exe now ships with the game. This small tool detects any .json file that you may have modified in your assets folder and creates a mod from those changes. This way, if you install an update of VS, those changes are not lost. Tweak: Tweaked color, contrast, brightness, etc. for the ingame fog, sky, ambient and cloud system Fixed: MacOS version still crashing Fixed: Water ambient not applied when inside underwater reeds or seaweed Fixed: Vertical scrolling in the handbook not working correctly Fixed: Some non-standard GUI scale issues. Particularly the settings screen should behave nicer at different gui scales. Fixed: A client thread crash did not exit the game as it should View full record
  11. Most valued players,version 1.8.2, a stable release, is now ready for download in the account manager. Looks like we got a pretty stable state already. Here's a few more notable bug fixes and tweaks. Also you can now craft basalt brick blocks, stairs and slabs as well as increased spear damage output. [Edit:] The v1.8.2 windows updater download has issues, so it's no longer available for download. Please use the full installer or wait until v1.8.3 [Edit 2:] v1.8.3 is now out. Fixes the windows updater, a basalt dupe glitch thing, water meeting lava creating unknown blocks and adds some debugging tools for land claims Game updates Tweak/Fixed: Basalt blocks were twice in the game, this will break your previously collected basalt blocks, sorry about that. Therefore you can now craft basalt brick blocks, stairs and slabs in survival mode. Tweak: Significantly boosted melee damage output of low tier spears, significantly boosted thrown damage output for all spears Tweak: Updated language files to latest version Tweak: Mantle block now makes the same sounds as other rock Fixed: MacOS version not starting at all Fixed: Incorrect bamboo sapling model Fixed: Some blocks craftable that shouldn't be (yet) Fixed: Item dupe bug on the crafting output slot Fixed: Visual oddities when looking at distant berry bushes and flowers
  12. Most valued players,version 1.8.2, a stable release, is now ready for download in the account manager. Looks like we got a pretty stable state already. Here's a few more notable bug fixes and tweaks. Also you can now craft basalt brick blocks, stairs and slabs as well as increased spear damage output. [Edit:] The v1.8.2 windows updater download has issues, so it's no longer available for download. Please use the full installer or wait until v1.8.3 [Edit 2:] v1.8.3 is now out. Fixes the windows updater, a basalt dupe glitch thing, water meeting lava creating unknown blocks and adds some debugging tools for land claims Game updates Tweak/Fixed: Basalt blocks were twice in the game, this will break your previously collected basalt blocks, sorry about that. Therefore you can now craft basalt brick blocks, stairs and slabs in survival mode. Tweak: Significantly boosted melee damage output of low tier spears, significantly boosted thrown damage output for all spears Tweak: Updated language files to latest version Tweak: Mantle block now makes the same sounds as other rock Fixed: MacOS version not starting at all Fixed: Incorrect bamboo sapling model Fixed: Some blocks craftable that shouldn't be (yet) Fixed: Item dupe bug on the crafting output slot Fixed: Visual oddities when looking at distant berry bushes and flowers View full record
  13. Tyron

    Stabler UX Update Hotfix (v1.8.1)

    Version 1.8.1, a stable release, is now ready for download in the account manager. Fixes some of the most notable issues introduced in v1.8.0. Game updates Feature: Added block selectionbox editor (access via .bsedit). Tweak: Added notice to mono users that .vrec is not supported there Tweak: Added "alloy for" to recipe handbook Fixed: Carcass harvesting bugged (black square instead of dialog) Fixed: "No privilege" notification missing when trying to place/break blocks in protected areas Fixed Exception when saving land claims (/land claim save [name]) Fixed: A weird crash during connecting Fixed: Home screen black in some cases Fixed: Mac os version crashing on first startup Fixed: A number of other crashes
  14. Tyron

    Stabler UX Update Hotfix (v1.8.1)

    Version 1.8.1, a stable release, is now ready for download in the account manager. Fixes some of the most notable issues introduced in v1.8.0. Game updates Feature: Added block selectionbox editor (access via .bsedit). Tweak: Added notice to mono users that .vrec is not supported there Tweak: Added "alloy for" to recipe handbook Fixed: Carcass harvesting bugged (black square instead of dialog) Fixed: "No privilege" notification missing when trying to place/break blocks in protected areas Fixed Exception when saving land claims (/land claim save [name]) Fixed: A weird crash during connecting Fixed: Home screen black in some cases Fixed: Mac os version crashing on first startup Fixed: A number of other crashes View full record
  15. Tyron

    Linux: Critical Error: Requested GraphicsMode Not Available

    Ow, I actually ship the game with a custom build of OpenTK. Seems like I need to adapt authors and version numbers there still. What kind of sanity checks would be needed in opentk?
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