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Tyron

VS Team (Lead)
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Tyron last won the day on June 24

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About Tyron

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  1. Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable
  2. Dear community, Version 1.9.11, an stable release, is now ready for download in the account manager. the next major feature release, v1.10, is under development for the past few weeks. Besides some engine upgrades, food spoilage and the new in-barrel crafting mechanic is close to done already, but there's still lots more planned. Until then, have a v1.9.11!. It fixes a few rare crashes, adds a few new blocks to survival mode, should improve bow and arrow and I also backported some of the performance improvements. [Edit:] Also release v1.9.12 to fix a server exception and all shingle blocks not listed in the handbook! Game updates Feature: Added shingle blocks crafting to survival mode Feature: New painting titled 'Fish and the Rain' Tweak: Performance Tweaks Perhaps slightly reduced lag spikes while discovering new terrain or while chunks are loading. Running the game with "optimize ram" off uses RAM a bit more liberally to perhaps gain a bit of extra stability. (Technical explanation: increased chunk data cache sizes) Intermittent lag spikes and/or heavy short term ram usage should be slightly reduced (Technical explanation: found and removed a major contributor to short term but rather heavy memory usage) Framerate should now be additionally a bit more stable while VSync is enabled, probably most notable when the CPU is bottlenecked (Technical explanation: disabled Thread.Sleep() from the core game loop to hit target frame rate while in VSync mode) Tweak: Gameplay balancing tweaks Decreased underground ruin spawn and certain ruins rich in loot being too common Bow strength increased by about 15% (arrows shoot further), Increased durability by 33% Tweak: Damage vignetting a bit more flashy Tweak: Placing a knapping surface in water no longer leaves an empty block, the water flows back in now Tweak: Added debug log to track down a crash related to clay forming Tweak: Updated translations Tweak: Updated ruin loot. also fixed some dungeon loot only ever had a stacksize of 1. This was not intentional. Tweak: Added gear and painting category for stack randomizers. Tweak: Improved fox and seraph watering animations Fixed: Arrows hitting a bit more reliably and acting less derpy Fixed: Able to chisel claimed and reinforced blocks Fixed: Might fix some odd rare crash when using a temporal gear Fixed: Should fix getting attacked causing players to get pushed into walls Fixed: Typing .reload crashing the game Fixed: Should fix a rare server side exception (OnGameWorldBeingSaved: System.Data.SQLite.SQLiteException (0x80004005): Library used incorrectly) Fixed: Iron doors not lockable Fixed: Wrong texture scaling on the chisel tool API Fixed: api.Event.PlayerChat - message not modifiable View full record
  3. I did already, stroam
  4. Tyron

    Disappearing Crops

    @Saraty Correction: They don't actually test the block they are on, but which ones they would be in. Currently they can spawn inside air, tall grass and snow. I'll make it so that they only spawn inside tallgrass and snow. Until the next release @Peter Berry, make your your farm is enclosed so no animal can get in and keep it decently lit. They will not spawn if there is significant block light. Other than hares there should be nothing else that would cause your plants to pop off.
  5. Ow, I should prevent that. As a quick fix you can delete this line in the clientsettings.json "dialogPositions": [], ...or delete the entire file, but then you'd loose all your settings.
  6. Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod
  7. Lively Community, Version 1.9.10, an stable release, is now ready for download in the account manager. Yet another game stability update. This is likely one of the last minor updates for version 1.9, as I'm slowly mentally preparing for the next major update - for which we aim to add food spoilage, food preparation and seasons. By the way, lots of nice screenshots were shared on our discord server, such as his neat home by @Romec Game updates Tweak: Added /emote laugh and /emote rage Tweak: Updated Portuguese translations Tweak: Tweaked flint drop rates Fixed: Should fix harvesting carcasses throwing an exception on the server and disconnecting the player Fixed: Should fix a rare random client crash Fixed: Game crashing when attempt to place an upside down stairs path block Fixed: Might fix issues with VSync not applied properly on startup (only after disabling and enabling it again) Fixed: Missing naming on wooden slabs Fixed: Should fix one case of the game crashing when panning with the neolithic mod View full record
  8. Hi @Bogus, just this morning we discovered that for another player using a GTX 2080 with intermittent lag spikes the problem went away when completely removing the nvidia graphics driver and use the default one from Microsoft Windows instead. This seems to hint at the fact that there is a graphics card driver problem with (semi-)modern nvidia cards. You could try above method or try to reinstall and/or update your graphics card driver.
  9. Tyron

    Vsync bug

    Strange. It did indeed set something else. Vsync mode "Adaptive", whatever that is. Now set to "On" on startup for v1.9.10. Lets see if it fixes that. Thanks for the report!
  10. Oh wow, wicked. I bet its one of those weird generation bugs that only happen once and cannot be reliably reproduced every again Could you regenerate the world with the same seed and check it generated the structures overlapping again? There is code specifically to prevent overlapping, I wouldn't know why it failed on this occasion.
  11. Hi @ResFu, thanks for the bug report! This is now fixed for the upcoming v1.9.10
  12. Gladly! Happy to hear that we could give you a joyful experience
  13. One of these days should be yesterday The trader however refreshes its stock only every 2 ingame weeks, so it might take a while until the trades disappear from old worlds.
  14. Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events View full record
  15. Grandeur Vintarians Version 1.9.8, an stable release, is now ready for download in the account manager. [Edit:] Released v1.9.9 to fix the following issues: Fixed: Game crashing when trying to put feed into a trough Fixed: Able to pour solidified metal in a crucible Fixed: Heating stuff on a forge then taking it off changed its temperature (client<=>server temperature desync) Tweak: Boosted hare hurt sound Game updates (v1.9.8) Feature: Added 3d models for harvested carrots, onions, parsnips and turnips Tweak: Placing/Taking firewood from a pile animates the fp hand Tweak: Butterflies pitch up and down a bit when they fly up or down Tweak: Updated translation files Fixed: Harvesting dead animals yielding only half the drops Fixed: More derpy player animations when using a tool + torch in off hand Fixed: Should fix a rare random crash Fixed: One empty space missing between name and text in the chat hud Fixed: Removed some useless / incorrect items from the trader tradelists Fixed: Butterflies now fly off if the flower they sit on was broken Fixed: Game crashing when right clicking on a translocator Fixed: A few memory leaks less Fixed: Game crashing when resized to a very small window Fixed: /land claim grant <player> all did not grant use permissions Fixed: Butterfly chase-of-death Fixed: Game crashing when resized to 0/0 size Fixed one trader settlement type not spawning traders API Fixed: Bulk block accessor calling OnBlockBroken/OnBlockPlaced before all blocks were placed API Fixed: capi.KeyUp was not fired on key up events but on key down events
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