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Tyron

VS Team (Lead)
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Tyron last won the day on July 15

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About Tyron

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  1. Tyron

    Cheats On?

    Heya, this is an artifact of past times. You were able to disable creative mode when you created a new world, but I felt it caused more problems than advantages, so "Cheats", or the ability to use certain commands is now always enabled. I'll remove that piece of text in the next version!
  2. Tyron

    Refund

    Alright, your purchase has been refunded. Thanks for trying!
  3. Tyron

    Food decay

    Thats indeed a notable challenge which was easily solved with the harvest timestamp approach thing.
  4. A user on github suggests running it through xtrace: https://github.com/opentk/opentk/issues/937#issuecomment-518182006
  5. Could you make a screenshot or a video of that?
  6. Mostly yes. In singleplayer there is "Open To Lan" which allows player on the same local network to connect "Open To Internet" which attempts to open up a port on your internet router, so that other players from outside can connect to your single player game, but the chance of it working out of the box is like 60% or so, because it doesn't work with every internet router.
  7. Sure, go ahead. Perhaps we can find something in there. If anything we could post that to the X11 bug tracker? I'm also clueless as to why this error occurs. I'd still suggest another or a newer/older version of the linux distro.
  8. So far, since the release of the game in September 2016 no world was truly wrecked and there are no plans for that to ever happen. Though some individual blocks might become unusable or need some manual editing to fix. What does sometimes happen, as it did with v1.9, is that some major world generation updates makes it a really good idea to start a new world but such updates should be few and far apart.
  9. Yea, there's currently no heal-over-time in the game. You would need to do some programming to achieve that. I was actually thinking about that recently. We might add H-o-t to the vanilla game for v1.10 or v1.11
  10. Mit 1.9.14 funktioniert es wieder, sorry!
  11. Dear community, Version 1.9.13, a stable release, is now ready for download in the account manager. [Edit:] Also released v1.9.14 to fix tool molds no longer working properly. This is a minor update that's just above the threshold of worth releasing. Mostly to fix/improve some very specific corner cases. No need to install if you're not affected by the changes. In other news, progress on version 1.10 has been decent! Since the last blog post lots of cool new stuff has been added, such as the concept of cellars for preserving food, the static translocators that you could already find in v1.9 are now repairable and colored light sources can now be acquired in survival mode by applying colored glass to lanterns Screenshot by @Eypsilon Game updates Tweak: Undo one performance optimization from 1.9.12, only report I got is that it caused intermittent lag for two players Fixed: A minor privilege escalation issue on multiplayer servers. Nothing world-breaking but would annoy other players if not fixed. I recommend server owners to update to this version. Fixed: Game crashing when right clicking with chisel in hands while not looking at a block Fixed: Chiseled blocks were not reinforcable API Updates Feature: Tool molds can now have multiple drops Fixed: Game crashing when using shape: { voxelizeTexture: true } on block types Fixed: Error reporter just rendering a black square when there were too many log lines, now capped at 180 lines
  12. Dear community, Version 1.9.13, a stable release, is now ready for download in the account manager. [Edit:] Also released v1.9.14 to fix tool molds no longer working properly. This is a minor update that's just above the threshold of worth releasing. Mostly to fix/improve some very specific corner cases. No need to install if you're not affected by the changes. In other news, progress on version 1.10 has been decent! Since the last blog post lots of cool new stuff has been added, such as the concept of cellars for preserving food, the static translocators that you could already find in v1.9 are now repairable and colored light sources can now be acquired in survival mode by applying colored glass to lanterns Screenshot by @Eypsilon Game updates Tweak: Undo one performance optimization from 1.9.12, only report I got is that it caused intermittent lag for two players Fixed: A minor privilege escalation issue on multiplayer servers. Nothing world-breaking but would annoy other players if not fixed. I recommend server owners to update to this version. Fixed: Game crashing when right clicking with chisel in hands while not looking at a block Fixed: Chiseled blocks were not reinforcable API Updates Feature: Tool molds can now have multiple drops Fixed: Game crashing when using shape: { voxelizeTexture: true } on block types Fixed: Error reporter just rendering a black square when there were too many log lines, now capped at 180 lines View full record
  13. Correct. There are certain code paths where a 3rd party error would crash the game and certain code paths that don't crash the game. There's not much I can do about that on the game engine side. I would need to add thousands upon thousands of error handlers to accommodate for every possible 3rd party error, from what I can see. And v1.8 and v1.9 crashes with the same error as above? It would be helpful insofar as to figure out what part of the software chain is to blame.
  14. Fairly sure its somehow caused by the operating system or the environment. Do you happen to have any other linux distri available to test on? I think with the clientsettings.json present it just crashes earlier, after all, in the logs we can see in both cases a BadAtom error. Either way I reported the bug here: https://github.com/opentk/opentk/issues/937
  15. Hm odd. First time I see such error. What OS are you on? Looks like some other people had this issue before with other Projects using OpenTK but it was never found: https://github.com/opentk/opentk/issues/408
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