Jump to content

Tyron

VS Team (Lead)
  • Content Count

    1,477
  • Joined

  • Last visited

  • Days Won

    335

Tyron last won the day on October 22

Tyron had the most liked content!

Community Reputation

703 Excellent

About Tyron

  • Rank
    Steel Worker

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I would also prefer to keep foul language outside of this forum. In any case, the game is advertised as "an uncompromising wilderness survival sandbox game". If we were to make knapping easier, we would compromise our mission. It sure is tempting to make the game accessible for everyone, but we'd end up with a lower fidelity product, in believe. I did however spend a lot of extra effort in making sure that inteprid players can at least adjust the game to their needs with lots of configuration options and easy modding. You could create 3x3 grid crafting recipes - minecraft style - for
  2. Yes, use the worldedit gui. There is a tutorial video on it that explains the most of it: The rest is documented on the wiki
  3. Dear Feature-Rich Community v1.14.0-pre.1, a preview release, can now be downloaded through the account manager (section "Other Goodies"). We wanted to dedicate this update to the endless list of small-ish ideas that have accumulated over time and never got the chance to properly implement. As usual, we only got about half way through our list Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord
  4. this should be fixed in v1.14
  5. To remove the trader you need 2 things. This will show you the trader entityid. Then you do And regarding removing the claim, I think thats actually missing right now [Edit:] Added the command /land adminfreehere to remedy that.
  6. You can tinker together your own setup for multiple VS versions with/without mods by using the --dataPath argument on the VintageStory.exe file, but a convenient launcher is still missing, yes.
  7. Dear Feature-Rich Community v1.14.0-pre.1, a preview release, can now be downloaded through the account manager (section "Other Goodies"). We wanted to dedicate this update to the endless list of small-ish ideas that have accumulated over time and never got the chance to properly implement. As usual, we only got about half way through our list Please notice 1. This is an unfinished update, mostly intended for modders and very adventurous players. You will encounter major bugs, incomplete features, performance issues and crashes. 2. New "pre" updates will only be posted in discord
  8. @Allan Nielsen, @Hurlyclaw be sure to be on the same Wifi / Lan network and that your local firewall lets through port 42420
  9. Wait, you're trying to connect to your own server running on the same computer? You should definitely be able to connect using 'localhost' as address
  10. Its quite interesting, yea. Last minecon they added foxes and berry bushes, which we already had in VS. Then they added bees, which we also already had in VS. I don't think Mojang knows about Vintage Story though. But if they do, it would sure be nice to know
  11. A VS server should run notably better than a Minecraft server on the same hardware. It is still getting somewhat bottlenecked by single threaded performance when 20+ players are online, but we also don't have much data on high player volume servers. I wrote some specs to the bottom of this page now: https://www.vintagestory.at/selfhosting/
  12. Yup, it'll definitely run on those specs, not at max graphics settings though.
  13. No, it should be available in all regions. It seems some prepaid cards are decline payments on the banks end. Not sure why, the bank would need to answer that. I think Steam and Humble used to accept bitcoin but ditched it because the prices fluctuate too strongly.
  14. Ok, made 3 things now: - The value of /weather setprecip is now permantly stored with the save game - Already from a few weeks ago i coded /whenwillitstopraining where you can look up after how many days the rain ends - I now added /weather stoprain which fast forwards only the rain simulation to the day where it stops raining - Did some tiny tweaks to the rain simulation to have the rain patterns change a bit more often Is Aira (and everyone else) happy now?
  15. thanks Aledark, from next release on, creating a new singleplayer world will reset that value
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.