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  • 1.22.0-rc.5 - Fishing, Mechanisms, Metalworking and More!


    Dear Extraordinary Survivalists
    v1.22.0-rc.5, an unstable release, can now be downloaded through the account manager.

    We're working nearly non-stop since the TOPS re-launch in order to get the game running smoothly. The work continues with this release...
     

    2026-03-21_18-11-13.thumb.png.d507e6662f9c3ddeb9c9b1465a380016.png
    Screenshot by TylerSantaFe, shared on discord #screenshots

    Game updates

    • Tweak: Performance: Minor improvements to server TPS on large multiplayer servers (TOPS)
    • Tweak: Performance: Game freezing when many blocks started falling
    • Tweak: For Server owners: A quick little solution to tell apart your server staff - "/player [playername] privilege grant staffentitlement" will give you a cyan colored [Staff] prefix
    • Tweak: Simple AFK kick timer for game servers (enable via /sc afkkickseconds  and /sc afkwarnseconds)
    • Tweak: Added /sc timeoutkickseconds
    • Tweak: Bear seeking ranges reduced. Bear attack ranges are now shorter and different for different sizes of bear
    • Tweak: Reduced meat and bone drops for some fish (many of the smaller fish that previously yielded a bone will now yield none)
    • Tweak: Dough stink bait is now a separate bait type from other meat-based stink baits. Output of stink bait cooking recipe reduced, and red meat and poultry will produce more stink bait than dough or other meats.
    • Tweak: Theater arm clothing fully implemented.
    • Tweak: Shelf displayable attributes added/improved for ceramic bowls, pots, crocks, ingot molds, oil lamps, nails and strips, poultices, and bandages, including stacking where appropriate. Also added shelf displayable attributes for crucibles, flower pots, and jugs, even though they do not fit on the current cabinet shelving
    • Tweak: The server /stats commands now no longer includes connecting players in the current player count
    • Fixed: Should fix rare Support beam errors causing player disconnection; and fixes Support Beams sometimes placing incorrectly/invisibly or with ? textures  [existing beams with ? textures can be removed using the Crowbar tool]
    • Fixed: Logged errors when a Worm Grunter stick reaches zero durability
    • Fixed: Error log spam from hidden clothing parts when wearing armor
    • Fixed: Crash when trading and buy and sell amount are equal: would cause no money to be transferred
    • Fixed: Game crash caused by gnats
    • Fixed: Game crash caused by ground storage
    • Fixed: Prevent server crash on exception in BehaviorBodyTemperature and log additional information
    • Fixed: Stones thrown straight up getting stuck mid-air
    • Fixed: Bowl water splash particles not colored correctly
    • Fixed: Ambient slider in settings not working when settings are not expanded
    • Fixed: Seraph 'grin' face and 'kind' face swapped
    • Fixed: Berry bushes will properly randomize their appearance
    • Fixed: Dropped items forever rotating even when colliding with the ground
    • Fixed: Some small fish would appear to leave behind bones when ground processed, but when picked up no bone would appear in inventory
    • Fixed: Iron blooms did not always have enough metal voxels to make a full ingot
    • Fixed: Prevent exploit where 2 small water wheels can be placed overlapping in the same stream
    • Fixed: Animals still able to multiply with dead males nearby
    • Fixed: Psychedelic mushrooms would not properly get you high when used in a meal
    • Fixed: Various berry bush fixes
      • Berry bushes would not properly save and load the amount of time it took to transition to the next stage of growth
      • Wild berry bushes would incorrectly pretend to be young when spawned
      • Grown berry bushes would not have a young stage
      • Young berry bushes would not use the proper graphics
      • Thin skinned and thick skinned berry bush traits were accidentally swapped
      • Berry bushes would not properly pause their growth when below or above the pausing growth temperatures
    • Fixed: Farmland would not recover while growing, instead recovering when the crop was ripe
    • Fixed: Rollers place inconsistently based on player's orientation 
    • Fixed: The clayforming gui still said bowls could be made into lamps, and had no descriptions for tiles or lamp bodies.
    • Fixed: Raw and fired-but-empty lamp bodies showed the wick.
    • Fixed: Non-ruined metal gates were not dropping themselves when broken.
    • Fixed: Sturdy backpack buckles would sometimes have texture conflicts with necklaces.
    • Fixed: Rotten, very rotten, and very aged support beams had grid recipes, despite dropping nothing when broken (they are not meant to be obtainable).
    • Fixed: Game showed a confusing error when certain files were missing. Now explains that it needs a re-install
    • Fixed: Various multiplayer server fixes
      • Fixed: Able to queue up in the player join queue multiple times
      • Fixed: Overloaded server sometimes adding duplicates of same player to the connection queue
      • Fixed: Made file logging threadsafe. Might fix garbage data written to logs on large servers
      • Fixed: Crash when starting a standalone server after removing certain roles from serverconfig.json
      • Fixed: A large connection queue affected how many players can join
      • Fixed: The connection queue only processing when a player leaves
      • Fixed: The ModIdWhitelist did not work properly for some mods
      • Fixed: Wonky /list clients output. Now prints *all* clients sorted by connection state
    • API Fixed: Psychedelic properties of food were not synched from server to client
    • API Fixed: FoodNutritionProperties.SaturationLossDelay was unused
    • Like 30
    • Wolf Bait 4
    • Cookie time 5
    • Mind=blown 2
    • Thanks 2
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