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  • 1.22.0-rc.8 - Fishing, Mechanisms, Metalworking and More!


    Dear Extraordinary Survivalists
    v1.22.0-rc.8, an unstable release, can now be downloaded through the account manager.

    The road to stable continues... full release soon™
     

    8_2026-03-31_17-13-12_3.thumb.png.26d36c1b52174b2642ba162da0881be7.png
    Screenshot by Sirayne, shared in #screenshots on Discord

     

    Game updates

    • Feature: Added a backup partial command, /db backuppartial 16000 16000 16005 16005 to extract all game and player data but only some chunks. Usefull to extract a broken area for debugging.
    • Tweak: The Theater and Deep Noble clothing set now has a rare chance to drop in ruins loot
    • Tweak: Turned the worldmap waypoint backdrop from an outline into a shadow, which looks better on some icons
    • Tweak: Rusted gates and doors now all drop metal scrap (some used to drop themselves).
    • Tweak: Added a handbook guide for fishing, which more thoroughly describes how to find fish, and why you might not be catching fish. Also added links in worm handbook entries, to the worm grunting stick.
    • Tweak: Raccoons can now fight back
    • Tweak: Less janky wormgrunting. Fix durability desync, fix audio not stopping, grunting now ends after 5 seconds
    • Tweak: Fine tuned grunting sound and animation. Can now also worm grunt on farmland (but the farmlands fertilty will not influence yield)
    • Tweak: Foxes now move about 1/3 faster.
    • Tweak: Pigs' movement speed and seeking ranges increased.
    • Tweak: Performance: Items on the ground, not close to a player, enter a slow-updating state after 5 seconds
    • Tweak: Performance: Further minor improvement for farmland ticking
    • Tweak: Performance: Improve multiplayer server tick times around farmland and berry bushes
    • Tweak: Generate gravel in some areas where it would generate no block layers and only have exposed rock (Worldgen change) 
    • Tweak: More glow and particles on the forge when being bellowed
    • Tweak: Added selected block class to hud debug screen
    • Tweak: Berry bush handbook text updated to reflect recent changes regarding soil fertility mechanics.
    • Tweak: Command /genbackup backup.vcdbs will now delete the prior backup file before a backup is started to ensure a proper backup is made
    • Tweak: /wgen regen now also reloads blocklayers.json
    • Tweak: Added contaminated coal item model and tweaked texture
    • Tweak: SFX & GFX fine tuning
      • Tweak: Rainfall particles buff: +5% opacity, +20% rain particles, +300% raindrop splash particles, +30% rain particle size
      • Fixed: Dead shivers no longer keep mouth idle animation running
      • Tweak: Replaced placeholder fishing rod swish
      • Tweaked hats to show more hair.
      • Fixed small issues on Theater hats
      • Fixed: Some hoods were hiding hats
    • Fixed: All pigs would only be protective around gray boar piglets, even if not that species. Pigs also would only attack if in aggressiveondamage emotion state, resulting in charging the player and then running away. They now will attack whenever in close range.
    • Fixed: Replaced many big lanterns with the new small ones in generated structures
    • Fixed: Replaced old berry bushes in story locations
    • Fixed: Placing snow shovel on ground locks movement speed to 60%
    • Fixed: Worldmap: Only the first 36 waypoint icons were displaying the correct icon
    • Fixed: Spawning of animals during world generation would use the wrong temperature
    • Fixed: Imposter bellows cacti. Caused cacti to generate on water and not stack
    • Fixed: Texture overlays didn't work for attached items
    • Fixed: Aged and very aged cabinets were not available in creative inventory
    • Fixed: Sheep logging errors with regard to a 'look' animation they did not have
    • Fixed: Rawhide mantle related errors in the loot randomizer
    • Fixed: Fishing pole tool rack transform position was excessively high
    • Fixed: Wanderer belt and sturdy backpack would cause texture problems when worn together
    • Fixed: Small bellows leather textures had some mis-match near the nozzle.
    • Fixed: Unable to catch juvenile fish due to fishing pole not recognizing bait
    • Fixed: Berry bush cuttings would say "trait-" when they had no traits
    • Fixed: Help command logged an error when asked about wgen structures spawn
    • Fixed: Chiseled block combine in the crafting grid at the entire stack of chiseled blocks
    • Fixed: Should fix rare lockup of chunkdbthread when attempting to suspend server for autosave [details: de-link thread paused state from worldgen threads paused state]
    • Fixed: Prevent NRE in /debug chunk here command when chunk is not loaded
    • Fixed: Farmland not updating moisture levels on the interim days while fast-forwarding when chunk-loading
    • Fixed: Server crashing for unhandled exceptions
    • Fixed: Should fix kicked from server when interacting with the fishinpole in some way
    • Fixed: Should fix geting kicked when using /group kick command
    • Fixed: Error log when many players connect and once and some get disconnected during that very early
    • Fixed: Should fix getting kicked when interacting with liquids
    • Fixed: Should fix server side error log with berry bush
    • Fixed: Mitigate game calendar client<=>server desync issue by sending more calendar syncs to clients. Should reduce oddities with time sensitive actions, such as hot ingots on a forge
    • Fixed: Should fix wildly jumping forge contents at random
    • Fixed: Multiple issues with the fishing bobber and fishing line. Ghost bobbers should no longer be a thing. Ghost rope should no longer happen. The fishing line will now rip if too far away from the bobber.
    • Fixed: Entity box searching with e[] selector not working since rc7
    • Fixed: Should fix rare crash when loading in mehcanical power networks
    • Fixed: Cloudberry hitbox too large
    • Fixed: Fundamental breakage with the entity spawner
    • Fixed: Properly remove players from the map tracking system even when their game crashes
    • Fixed: Sheep would use the wrong name when being listed in troughs
    • API Tweak: Prevent exceptions in Mod events in Server/ClientEventAPI Server/ClientEventManger canceling any further event processing
    • API Tweak: The looked at block class is now displayed on the hud debug screen
    • API Tweak: Can now run "/wgen region animal" to export animal spawn maps of the current region. Also prints out current animal=>map association to the log file.
    • API Fixed: Some mechanical power blocks not having the right texture

     

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