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  • Dear Vantastic Vintarians
    Vividly voicing for you the ventures we’re forging.

    I've been trying to write this blog post for the last 2 weeks, surely didn't help catching a cold in the middle of all of it. Anyhow. Time for an update, let's get right into it!

    Vintage Story

    New Trader Outpust Aesthetic BlocksAs you might have noticed, we've been fixing bugs and balancing mechanics feverishly over the last few weeks, with 1.21.2 alone becoming a 150 changes big update. Now that I've somewhat recovered, we should be able to push a stable 1.21.2 out within the next 1 to 2 days and then hopefully, move on to 1.22 which will heavily focus on game mechanics.

    Possibly to my own detriment, I can show you the roadmap for 1.22, but again, huge disclaimer, this is an aspirational plan - and I really mean it when I say that. We rarely fully implement the entire roadmap for any update.

    • We will be researching the feasibility of Rivers
    • Reworked trader outposts (with some new aesthetic blocks as shown in the screenshot)
    • Procedural dungeons
    • Berry bush rework (i.e. add greater mechanical depth to them)
    • Possibly fishing
    • New Mechanical Power blocks (Water wheels, Flywheels, Elevators, Grinding wheels and more)
    • Item heating overhaul
    • Status Effects System
    • Quenching, Tempering and Annealing system (Risk/Reward based tool improvement mechanic)
    • Lots of other minor things that we usually do

    Due to the amount of new content, this update will probably be one of the slower ones to release again, compared to the 1.21 update. Rest assured, we'll do our best to make it worth your wait! 

    We've also not been idle on the hiring end - we have @Maltiez helping us out in improving the mod api, we are currently in talks on getting a sysadmin on board, and we're likely going to soon post a web developer position so we can separate out the 2 other projects of Anego Studios onto their own websites and community platforms. 

    Until then, here's a few words from the new team which is working on what I originally coined as "the new adventure mode", now renamed into something more adequate!
     

    Project "Glint"

    Ahoy there! 

    I'm Goblin, and I'm the senior game design lead on a new game from Anego Studios, which is codenamed "Project Glint". I'm excited to have this chance to introduce the new team, say a little bit about what we're hoping to achieve with Project Glint, and invite you to join us on this new journey!

    The Project Glint team is made up of voxel game veterans with a passion for adventure games and RPGs. Many of us worked most recently on Hytale at Hypixel Studios, while others bring their experience as contributors to the Minecraft Marketplace and Vintage Story. We are:

    Goblin - Game Designer and Team Lead
    codename_B - Technical Designer/Engineer
    ElsewhereHere - Art Director
    Bob Nelson - Concept Artist
    Chris Thursten - Narrative Designer

    We're excited to do something new with Project Glint. Our goal is to create a novel voxel RPG experience that uses a blocky world as a platform for narrative, exploration and adventure. Project Glint won't be connected to Vintage Story, but it will use the same engine and we hope that the new tech and features we develop will ultimately benefit both games. Where Vintage Story is an uncompromising survival experience, Project Glint is intended to be more focused on RPG pillars like exploration, storytelling, and combat.

    Currently we are defining the fantasy setting of Project Glint, while our technical designer is breaking new grounds on tooling, which will also greatly benefit the Vintage Story modding community - such as the VS Animation Support PR to Blockbench! Here's a screenshot of it in action
    optimizedbone.thumb.gif.08a8dac5ad7d4deb61bbce666eb07fed.gif

    Even though these are still very early days, it's really exciting to be breaking into new territory and we can't wait to share more when we're ready. 

    Also, we're still building the team! We're currently looking for a level designer to join us. If that sounds like it might be you, consider applying!

    See you over the horizon!

    - Goblin

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