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    Dynamic Lights (v1.4.3)


    Tyron

    Dynamic Vintarians
    Version 1.4.3 is ready for download in the account manager.

    I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release.

    Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting!

     


    Game Updates

    • Feature: Dynamic Lights
      • Held and dropped light sources now illuminate the world
      • Current dynamic lights limit is 5, configurable in the graphics settings
    • Feature: Scene Gamma Levels can no longer be changed in Survival Mode
    • Feature: New Creatures
      • Completed the Wolf family (Females and Pups)
      • Bighorn Sheep Family (Male, Female and Lamb)
    • Feature: World Generation Updates
      • Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel)
      • Deep Lakes now grow seaweed
      • Caves intersecting lakes should now be actually fixed
    • Feature: New blocks
      • Iron Doors, Iron Fence (only in creative mode for now)
      • Aged planks, aged chair, aged table, aged bed (only in creative mode for now)
      • Aged planks with blue wallpaper (only in creative mode for now)
      • Seaweed
      • Muddy Gravel
    • Feature: Ice is now slippery
    • Feature: Pausing - Entering the escape menu in single player now pauses the game
    • Feature: "Meta Block Mode" for Creative Mode
      • Toggled with CTRL+F4
      • Allows placement of special meta blocks for use in special schematic export configuration
    • Feature: Reduced memory consumption of a standard singleplayer session by 200 MB
    • Feature: Can now place empty mobile containers inside normal survival slots
    • Feature: Significantly Improved the WorldEdit Flood Fill tool
      • Can now toggle to check for enclosure
      • Actually works in an understandable way now
      • Added ability to do 3D flood fill
    • Tweak: Lava splash particles now also glowing.
    • Tweak: Long text in text input fields now scroll horizontally to stay visible
    • Tweak: Reduced amount of surface copper ore
    • Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer.
    • Tweak: Sprinting now makes you hungry 33% faster
    • Tweak: Sapling growth size now randomized
    • Tweak: Redone wooden bed graphics to be more consistent
    • Tweak: Added a copy-to-clipboard command: .cp
      • .cp posi: Copies current position to clipboard
      • .cp chat: Copies current chat history to clipboard
    • API Tweaks:
      • Side property now also in IWorldAccessor
      • BlockBehaviors now also available on the client
    • Fixed: WorldEdit Import tool source definition not working with subfolders
    • Fixed: Unknown items now also use the unknown texture instead of being invisible
    • Fixed: Breaking light sources leaving behind a slight tint on the blocks
    • Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead.
    • Fixed: Drifter animations broken in several ways
    • Fixed: Rare crash when exiting the game
    • Fixed: Jerky movement of dropped items
    • Fixed: Miiight fix a driver crash on amd cards related to clay forming
       

    Screenshots

    Seaweed and muddy gravel as seabed
    2017-09-03_18-21-42.thumb.png.a06591a49307b331242a132c0213978d.png

    Bighorn Sheep
    2017-09-03_18-20-37.thumb.png.993d51695a722b60cfd8828bf4044e23.png

    Some of the new blocks (available in creative mode only atm)
    2017-08-31_21-39-46.thumb.png.e2b0f7f196514a59da14e741fb8d5364.png

    Edited by Tyron

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