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  • Going for a hike


    No new completed features this time, I had to fix up a lot of things and prepare the ground on which to base on the next features

    • Continued working on implementing items (= anything that can go into an inventory and is not a block)
    • Began implementing survivval inventory, before there was only a creative inventory
    • A few major internal refactors and bugfixing sessions
    • Fixed some block facing inconsistencies in preparation for a universal block tesselator from json files

    However since the game has gotten more stable now, I could spend more time exploring the Vintagestory terrain, have a look.

    Pictures: https://imgur.com/a/gtpmC

    Here's also a video of me taking a short hike and playing with the particle system, hope the background music is not too obnoxious.



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