No new completed features this time, I had to fix up a lot of things and prepare the ground on which to base on the next features
- Continued working on implementing items (= anything that can go into an inventory and is not a block)
- Began implementing survivval inventory, before there was only a creative inventory
- A few major internal refactors and bugfixing sessions
- Fixed some block facing inconsistencies in preparation for a universal block tesselator from json files
However since the game has gotten more stable now, I could spend more time exploring the Vintagestory terrain, have a look.
Here's also a video of me taking a short hike and playing with the particle system, hope the background music is not too obnoxious.