Jump to content
  • Sign in to follow this  

    Let there be shadows


    Tyron

    News for this Update, again mostly internal updates:

    - Spent a lot of time stabilizing the Multithreaded systems on the client and server. Which is like balancing on a rope ;-)

    - Had to do some rewriting on how chunks are generating, which makes lighting easier

    - Completed Sunlight calculations, which means the terrain generator finally generates shadows in caves and und overhangs again

    Here's how the terrain now looks like with shadows. Some shadows are still glitchy.

    Sign in to follow this  



×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.