Wavy Vintarians
Version 1.5.4, a stable release, is now ready for download in the account manager.
The game looks stable enough to warrant a stable release, so here, have a stable! Thanks to everyone adventurous enough to try out the testing release and submitting bug reports
New Versioning Scheme
Sorry for the confusion with all the versioning stuff, please bear with me as we try to get into a good rhythm of versioning. Whatever releases I only upload on our Discord server will now be marked as a pre-release. Any unstable releases will be marked 'rc' for release candidate. So by this scheme I have to up the version to 1.5.4 now. Examples:
- 1.5.4 - a public, stable release
- 1.5.5-pre.1 - a private testing release (these may be also posted to our discord server)
- 1.5.5-pre.2
- 1.5.5-rc.1 - a public release candidate (same as "unstable" is now)
- 1.5.5-rc.2
-
1.5.5 - another public, stable release
Full game updates list
- Tweak: Lily pads now rock up and down with the water waves
- Tweak: /clear command no longer clears the character/outfit inventory
- Tweak: Added debug logging for tracking cynthias login crash
- Fixed: Blocks not place-able when there is a dropped item in the way
- Fixed: Torchholder recipe not usable in survival mode
- Fixed: Standing inside a lily pad block creates underwater fog
- Fixed: Editing sign text deleting the 4th line
- Fixed: .reload textures not reloading worn outfits
- Fixed: Water sideflowing animation on nearby ice blocks
- Fixed: Flying upwards into blocks did not properly collide the player
- Fixed: Exception thrown when shutting down server during spawn chunks generation
- Fixed: Hitting esc while assigning controls ingame no longer makes it impossible to get back into escape menu. The esc now cancels the current hotkey assignment
- Fixed: Attempt Number 2 to fix "incorrect known srgb profile" error log spam in linux. May break a lot of textures under linux.
- Fixed: Placed bed block info only shown for the top block
- Fixed: Breaking pre 1.5.3 chests dropping invisible item that crashes the game when collected
- Fixed: Thrown stones colliding with wall when thrown in a 1 block wide corridor
API/Modding Updates
- Feature: Added client side event OnReloadTextures
- Tweak: The block properties glowLevel and renderFlags are now marked obsolete, to be replaced with the more intuitive vertexFlags object
- Tweak: Improved the phrasing on some of the logs when loading mods
- Tweak: Mod specific loggers in preparation for better error/warning/obsolete tracking for modders
- Fixed: Mod compiling issues in certain situations
- Fixed: Texture base and overlay cannot be from different domains
Edited by Tyron