Metallurgic Vintarians
Version 1.2.4 is now available for download in the account manager.
Dearest Community, I hope you all had a great christmas!
In the meantime we completed the basic smelting system as well as everything around it for it to make sense in a survival game world. Currently you can only make use of copper ingots. A lot of features were needed to support it in a meaningful way which took away most of the dev time, so it is not very feature rich just yet.
Updates
-
Feature: Basic Smelting
- Can now use Firepits and Stoves to turn fuel + ore into metal ingots.
- Can now craft copper tools from copper ingots (same recipes as for stone tools)
- Can now construct firepits by shift+right clicking on the ground with 1 dry grass and 3 fire wood
- Can now craft fire wood from log + axe (above in the crafting grid)
- Can now gather dry grass from breaking tall grass with a knife
- Can now craft a knife from stick + flint (above in the crafting grid)
- Flint now spawn naturally on the ground amongst other patches of loose stone
-
Feature: Better item and block tooltip
- Added smelting and burn temperature information
- Added nutrient information
- Removed debug infos (can be made visible again using the command .edi)
-
Feature: Game optimizations
- Switched from Gzip to Deflate, saving on CRC calculations and memory. Saves ~2-4% CPU on server+client
- Added a fast random generator to Deposit and Cave generation. Saves ~4-6% CPU on server
- Cache a single value in terrain tesselation: Saves ~1% CPU on client
-
Feature: Automatic World Save File Upgrader
- The compression optimization broke compatibility with pre 1.2.4 world save file formats, but VintageStory will now automatically probe what version a world save file was created with and upgrade the save file format on world startup.
-
Feature: Worldgen updates
- Feature: Added single-block rivers to world generation. They generate on rocky faces over- and underground.
- Tweak: Less dense patches of tallgrass
- Tweak: No more grass under under lakes, should also allow gravel and sand in the right climates
-
New Modding Features:
- Items can now also have any kind of shape that can be created with the VSModelCreator (example: Firewood)
- Custom Item Types are now possible (example: Firewood, Dry grass, Stones)
- Crafting recipes can require a tool without consuming the tool completely (example: Firewood)
- Blocks can now be made edible (example: Mushroom)
- New Event for Blocks and Items: OnUseItem
- MarkBlockDirty/MarkBlockEntityDirty/MarkBlockUpdated Methods in IBlockAccessor for more precise control on what kind of updates a block should receive.
- Feature: Added Item ID Remapper. Prevents adding/removing items to the game messing up your current items in old worlds.
- Feature: Can now place loose stones on the ground by Shift+Right click on the ground with a stone
- Feature: Mushrooms are now edible too (not very healthy, but might keep you from starving)
- Feature: Added bamboo hay block
- Feature: Added Ingots (item only at the moment)
-
Graphics Tweaks:
- Many item and block graphics improved
- Added dithering to night sky (reduces color banding)
- Night fog no longer weirdly purplish
- Increased overal scene contracts
- Fixed: Dropped Items reappearing (but disappearing on collection) in certain cases
- Fixed: A bunch of crashes that I observed for the first time
- Fixed: Berry bushes not regrowing berries when placed by world generation
Edited by Tyron