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  • Stable Christmas Patch (v1.14.3)


    Dear Festive Community
    v1.14.3, an stable release, can now be downloaded through the account manager.

    Ok, this should complete the "minor" content update for v1.14, no idea how the changes list got so big again 😄
    Content-Wise we'll be focusing on v1.15 now, but there will probably one or the other v1.14 release still to continue my work on the hosted server services.

    See below for a full recap of all changes since v1.14.2.


    Screenshots

    Main menu background updates. Added xmas background visible from now on during every christmas. All new set of backgrounds. Now reacts to mouse cursor movement.
    0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png


    Added underground lakes
    2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png

    Rain droplet effect on water surfaces
    raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif

     

    Snow can now settle on chiseled blocks
    0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png


    Added hewn fence gates
    2020-12-30_20-14-09.thumb.png.ae04996d4fe23edc911901fbaaf4cd85.png

    Auto-fade interaction help when it gets in the way
    tipfade.gif.400ef8ec3096fb380807ffdddce4dc7a.gif
     

    All game updates since v1.14.2

    • Feature: Added underground lakes to world generation
    • Feature: Rain droplet effect on water when its raining
    • Feature: Snow can now settle on chiseled blocks and stone path blocks
    • Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
    • Feature: Public server list improvements
      • Much improved search/filter performance - searching was very laggy before
      • No longer capped to 100 entries
      • Fixed overlapping texts in the public server detail screen
    • Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
    • Feature: Added steel age guide to the handbook
    • Feature: Auto-hide the interaction help near the cursor so it doesn't get in the way when clay forming and knapping
    • Feature: Added Rough-hewn Gate block
    • Tweak: Steel tools durability buff. Most now have a 2x improvement over iron.
    • Tweak: Cementation furnace improvements
      • Can now be built in all 4 orientations
      • Now verifies if there are air blocks around the coffins (and either air blocks or gratings in the chimney)
      • Placing Stone Coffin Sections will auto-orient the second section to match the first (unless the player is holding Sneak while placing)
      • Now only consumes 1/6 of the carbonising material (the coal in the coffin)
      • Improved message strings when filling coffin for Cementation Process
      • Completed Cementation Process now renders contents to reflect completion
      • Stone coffin contents now drop as single items when broken
    • Tweak: Layer of Sticks can now be placed atop of Rough-hewn Fence and other full-height partial blocks
    • Tweak: Smooth background movement in the main menu
    • Tweak: Reduced the baby chick sound range
    • Tweak: Increased stalactite/stalagmite worldgen spawn
    • Tweak: Radfasts "super performance updates 3000"™
      • Relighting chunks 180% faster on client and server => Less flicker when placing light sources
      • Re-drawing chunks 30% faster on average => lower block place->update delay
    • Tweak: Worldmap: Pinned waypoints now preserve their angle
    • Tweak: Arrows and spears despawn after 10 minutes (up from 5)
    • Tweak: Reduced drifter sound range
    • Tweak: Mitigate missed arrow hit detections
    • Tweak: Made stone path blocks also snow coverable
    • Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
    • Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
    • Tweak: Player map icon slightly bigger
    • Tweak: Bloomeries also provide some heat, forges provide a bit more heat
    • Tweak: Added subcommand /wgen pos latitude
    • Tweak: Can now keyboard control buttons and scrollbars
    • Tweak: Game server related changes:
      • Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD)
      • "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
      • Added /info command to read some of the savegame infos
      • Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
      • More work on hosted server dashboard system for the upcoming hosted server services
    • Fixed: Might fix an issue where player hair gets has a broken texture in mp
    • Fixed: Animation system skipping 1 frame on repeating animations
    • Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
    • Fixed: NPE when building a coalpile
    • Fixed: Transmission was rendered rotating when next to any powered MP block even if no direct connection
    • Fixed: Heat damaged crop not displayed as text in the farmland block info
    • Fixed: Might fix cheese ripening issues in multiplayer
    • Fixed: Z-clipping issues in pngs generated by .blockitempngexport
    • Fixed: Should fix issues where chiseled blocks don't stack together properly (place and break them to fix existing ones)
    • Fixed: Should fix comma seperator issues with .bsedit
    • Fixed: Should fix shift-crafting boards from logs yielding more than it should
    • Fixed: Uncommon axle error in logs, due to axle neighbour in non-initialised chunk
    • Fixed: Maaaybe fixes some rare instances where the game crashes on exit
    • Fixed: White and red particles when shearing leaves
    • Fixed: Wrong texture for the meteoric iron anvil top
    • Fixed: Planters not sellable to the artisan trader
    • Fixed: Jitter in the character inventory when changing clothing
    • Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
    • Fixed: Quartz smeltable in a firepit
    • Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
    • Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
    • Fixed: Should fix some issues with the grace timer
    • Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
    • Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
    • Fixed: Windspeed going bonkers when very far up in the world
    • Fixed: Flowers in planters had the wrong model
    • Fixed: Prevent any flash of x-ray vision when breaking blocks at chunk edge
    • Fixed: Able to place clay forming surface in claimed areas (only client side)
    • Fixed: Game crashing when eating cheese while sneaking
    • Fixed: Delete button in world edit gui not working
    • Fixed: Might fix a crash when a player has applied invalid skin items
    • Fixed: Missing hewn fence gate recipe
    • Fixed: Placing cheese invisible or crashing other players
    • Fixed: Should fix smoothlight issues on slabs
    • Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer


    Api Changes

    • Feature: Modded Music Support (can have music in non-game domains now)
    • Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
    • Refactor: BlockBehavior field "JsonObject properties" no longer exists, it is now "string propertiesAtString"
    • Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
    • Tweak: Improve element list performance. now they only get composed on demand.
    • Tweak: Added "/debug blockids" to see where which blocks consume most block ids
    • Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
    • Fixed: Json patch remove operation not working and crashing instead
    • Fixed: Game crashing on some modded in trapdoors



    Game updates since v1.14.3-rc.3 (also listed above)

    • Tweak: Buffed durability of all steel tools. Most now have a 2x improvement over iron.
    • Fixed: Able to place clay forming surface in claimed areas (only client side)
    • Fixed: Game crashing when eating cheese while sneaking
    • Fixed: Droplet noise on water effect not working
    • Fixed: Delete button in world edit gui not working

     

     



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