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  • Stable ground fog patch (v1.15.8 & 1.15.9)


    Dear Homesteaders
    v1.15.8, a stable release, can now be downloaded through the account manager.

    [Edit:] Also released v1.15.9 to fix a creative mode crash.

    Alright, the rc.1 seems to have produce no new issues, so seems stable enough! The stable build contains a few more valuable bugfixes. Thanks for your continuous help with bug reporting and translating, dear community!

    Screenshot by Thor8472 on Discord

    Game updates

    • New in 1.15.8-rc.1
      • Tweak: Improved world loading times (~42% faster loading times when using the BuildingPlus mod) (Technical info: Skip uncessarry regex captures, skip unecessary dictionary creation during block resolving, lazy load decal meshes,
      • Tweak: Fix client side lag spikes caused by containers
      • Tweak: Added additional info, and a link to the wiki, when describing block reinforcement system
      • Tweak: Added game launch vanilla mod/engine integrity check to prevent undefined behavior (technical info: Crash if survival/creative/essentials mod versiion and engine versions do not match)
      • Tweak: Improve sound debug logging to find Aledarks sound issues, more error reporting to find issue #1367
      • Fixed: Click+Drag distributing of items not distributing correctly, especially on high latency servers
      • Fixed: Ground mist effect not working
      • Fixed: Items that somehow ended up in the crafting grid got lost after rejoin/world reload
      • Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart
      • Fixed: Farmland perma boosters still applicable multiple times
      • Fixed: Chiseled blocks held item name did not use custom names
      • Fixed: Bright halo around cassava leaves
      • Fixed: GUI flicker when dressing/undressing clothes on non 100% resolution setting
      • Fixed: /weather seti not properly reloading weather config
      • Fixed: Reducing view distance while chunks are loading could cause eternal chunk load/unload loop, increasing server and client load
      • Fixed: Pit kiln not emitting light
      • Fixed: Pie stacksize desync issue
      • Fixed: Soldering iron usable as chisel ô_Ô
      • Fixed: A few dozen texts were not translatable
      • Fixed: Armor infotext: Missing 'High damage tier resistant' notice on some armor, missing + sign on Ranged Weapon Charge Time
      • Fixed: Not able to ditch first item in creative inventory into the empty area
      • Fixed: Mouse stayed uncaptured when using .bsedit and no block was selected
      • Fixed: Fire clay chimney not in handbook
      • Fixed: Small oiled hide not craftable
      • Fixed: Text rendering/formatting issues when using japanese translations
      • Fixed: Broken slanted roofing not stacking with freshly crafted ones
    • New since 1.15.8-rc.1
      • Tweak: Lower drifter spawn max block light by another light level to make bases more safe
      • Tweak: Greatly improve minimap performance for players with 1000+ waypoints
      • Tweak: Updated comunity translations
      • Fixed: Derpy water foam effect, fine tuned water visuals
      • Fixed: Wrong text line breaks on chiseled block names
      • Fixed: OpenAL OutOfMemory error with large amounts of mechanical power blocks
      • Fixed: Should fix occasional crash when putting a cooking pot in a firepit or grindable in a quern
      • Fixed: Should fix able to right click moving of more than one cooking pot into the firepit
      • Fixed: A crash when righting clicking a barrel with a bowl in hands
      • Fixed: Visual fixes Leather helmet z-fighting with hair, meteoric chain pants texture issues
      • Api Tweak: Creative inventory: Doubled the possible creative tab spaces by adding a right hand side list
      • Api Fixed: Creative inventory: Long tab names got cut off, now doubled the possible length


    • Like 9
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    • Thanks 3

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