Dear Steeled Community
v1.14.0-rc.9, a release candidate, can now be downloaded through the account manager.
Alrighty! I'm carefully optimistic that this the last release candidate before we can go stable.
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Game updates
- Tweak: Pulverizer output better distributed on solid surface (if no hopper)
- Tweak: Reduce lag spikes when large bodies of water are freezing/melting (technical info: reduced instant-chunk-update radius from 3 to 2)
- Tweak: Spawn some more particles on in-water dissolving dropped items
- Fixed: Yet another source of lag spikes (apparently far away players were tesselated? o.o)
- Fixed: Unable to ignite firepits in claimed areas despite use allowance
- Fixed: Right click on claimed lands sending more data to the client than necessary
- Fixed: Dropped boots sinking into the ground
- Fixed: Potential exceptions thrown during chunk tesselation
- Fixed: Exception in latest code, fix player character not visible in character screen
- Fixed: Rot no longer stacking to 64 in Barrel
- Fixed: Pulverizer output items spawning just inside adjacent solid blocks and quantum tunneling (a.k.a. Houdini) effect
- Fixed: Missing meteoric iron scale and plate leggings recipe
- Fixed: Better server side error handling for clients that join with invalid uid/token/playername
- Api fixed: Hopefully fixes overlay textures ignoring other mod domains
- Api fixed: <font color="grey"> vtml tag crashing the game, now it defaults to black
- Api fixed: <icon> vtml tag rendering at the wrong position
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