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  • The Homesteading update, stable patch #1 (v1.15.2)


    Tyron
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    Dear Community
    v1.15.2, a stable release, can now be downloaded through the account manager.

    This release fixes a few major issues, mostly related to multiplayer.

    2021-03-21_15-29-29.thumb.png.9b96447be1e0a77dcd1b9cc36b3d7a6a.png
    Hnefatafl game. Screenshot by TechRabbit

    Game updates

    • Tweak: Various small improvements on the handbook
      • Small additional margin added between created by etc. mechanisms if an item was drawn
      • Consistent spelling of "firepit" and other minor textual improvements
      • Fixed missing handbook explanations (created by/yields) for baked goods
      • Fixed missing handbook drop source for bellpepper
    • Tweak: Wind force pushing now disabled by default. We'll revisit this one in a future version. (Enable via /worldconfigcreate bool windAffectedEntityMovement true)
    • Tweak: Mitigate entity spawning issues on ungraceful server exit (don't add them to chunk if there are duplicate entity ids)
    • Tweak: Improved feedback to clients when the game server player auth check fails
    • Fixed: Iron dupe bug (iron bits yielded 100 units)
    • Fixed: Some typos in the translations + updated mods links to the new modhub
    • Fixed: Decent chance to fix a crash in the lighting engine (chunk data packing race condition)
    • Fixed: Should fix a crash during autosave (likely due to the snow accum system writing while saving)
    • Fixed: Two extremely slow but accumulative server performance leaks (leaf block decay queue not processed fast enough, region weather system weather snapshots probably not correctly saved to disk)
    • Fixed: Privilege escalation issue on game servers. I recommend all server owners to update to 1.15.2 as soon as possible.
    • Fixed: Improved SRV record lookup (forgot to read out the target, better logging)
    • Fixed: Rare chiselled block client-side crash for certain source materials: Github #1195
    • Api feature: Added new server events sapi.Event.ServerSuspend and sapi.Event.ServerResume. Use it to pause a thread when the server should pause. This is important to prevent race conditions during autosave
    • Api tweak: Made a few fields and methods public
    • Api fixed: Version comparison did not differentiate between stable and rc o.O
    • Server/Api fixed: Major block derpiness when used block ids exceed 65535

     

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