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  • The Seasons Update (v1.13-rc.3)


    Dear Seasonal Community
    v1.13-rc.3 can now be downloaded through the account manager

    Getting closer to stable...
    Also, couldn't resist to improve temporal storms some more :<


    Game updates

    • Tweak: Updated language files. Added swedish and ukrainian translations \o/
    • Tweak: Add gray overlay to the main menu screen so the white quote and version text is still readable against white background
    • Tweak: More performance optimizations
      • Server side optimization when visiting old chunks (Technical info: Lowered resolution for fast-forward simulation of creature weights)
      • Entity Search running performance leak (Technical info: Iterated over entity partitions way more often than needed due to a design flaw)
      • Improved game world saving speed (Technical info: Saving chunks and mapchunks now uses a prepared sqlite statement)
    • Tweak: More temporal storms reworking. During storms:
      • Fixed Drifters fleeing on the surface
      • Fixed all sounds only high pitched and not also low pitched at random
      • Increased chance of igniting creatures when hit by a torch (chance depends on storm strength)
      • Increased glitchiness effect on drifters
      • Rewrote drifter spawning because it didn't work properly. This made storms probably notably more challenging
    • Tweak: Visual fine tuning
      • Reduced dynamic shadow attenuation from fog (in other words, shadows more visible now in foggy areas)
      • Shadow artifacts on back sides of blocks should be gone now
      • Should fix some strange rendering issues on some graphics cards (purple grass is still not fixed)
      • Should fix some worldconfigs not properly applying in multiplayer worlds
      • Fixed Particles not properly shaded by fog
      • Fixed Upside down stairs texture alignment issues against other blocks
      • Disabled waving motion on saplings again, looked horribe in flower pots and planters
    • Tweak: Made hens a bit more talkative
    • Tweak: Drifters now play an aggro sound
    • Tweak: Decreased min light level requirement from 8 to 7 for foxes and wolves to reduce the chance of them spawning inside chicken pens
    • Fixed: Various mechanical power fixes by radfast
    • Fixed: Various fixes for the fence gate by radfast
    • Fixed: Maybe finally fixes trader name tags always visible?
    • Fixed: Snow covered tallgrass did not have the same hitbox as snow layers, causing up/down jitter when walking over it
    • Fixed: Should mitigate an issue where animals endlessly walk towards a food source while not moving
    • Fixed: Animal breeding not working at all
    • API Tweak: Added imageSurface.Bitmap() method that accepts a BitmapRef
    • API Tweak: ClientSettings class is no longer obfuscated

    Edited by Tyron


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