Dear Seasonal Community
v1.13-rc.3 can now be downloaded through the account manager
Getting closer to stable...
Also, couldn't resist to improve temporal storms some more :<
Game updates
- Tweak: Updated language files. Added swedish and ukrainian translations \o/
- Tweak: Add gray overlay to the main menu screen so the white quote and version text is still readable against white background
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Tweak: More performance optimizations
- Server side optimization when visiting old chunks (Technical info: Lowered resolution for fast-forward simulation of creature weights)
- Entity Search running performance leak (Technical info: Iterated over entity partitions way more often than needed due to a design flaw)
- Improved game world saving speed (Technical info: Saving chunks and mapchunks now uses a prepared sqlite statement)
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Tweak: More temporal storms reworking. During storms:
- Fixed Drifters fleeing on the surface
- Fixed all sounds only high pitched and not also low pitched at random
- Increased chance of igniting creatures when hit by a torch (chance depends on storm strength)
- Increased glitchiness effect on drifters
- Rewrote drifter spawning because it didn't work properly. This made storms probably notably more challenging
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Tweak: Visual fine tuning
- Reduced dynamic shadow attenuation from fog (in other words, shadows more visible now in foggy areas)
- Shadow artifacts on back sides of blocks should be gone now
- Should fix some strange rendering issues on some graphics cards (purple grass is still not fixed)
- Should fix some worldconfigs not properly applying in multiplayer worlds
- Fixed Particles not properly shaded by fog
- Fixed Upside down stairs texture alignment issues against other blocks
- Disabled waving motion on saplings again, looked horribe in flower pots and planters
- Tweak: Made hens a bit more talkative
- Tweak: Drifters now play an aggro sound
- Tweak: Decreased min light level requirement from 8 to 7 for foxes and wolves to reduce the chance of them spawning inside chicken pens
- Fixed: Various mechanical power fixes by radfast
- Fixed: Various fixes for the fence gate by radfast
- Fixed: Maybe finally fixes trader name tags always visible?
- Fixed: Snow covered tallgrass did not have the same hitbox as snow layers, causing up/down jitter when walking over it
- Fixed: Should mitigate an issue where animals endlessly walk towards a food source while not moving
- Fixed: Animal breeding not working at all
- API Tweak: Added imageSurface.Bitmap() method that accepts a BitmapRef
- API Tweak: ClientSettings class is no longer obfuscated
Edited by Tyron