Dear Extraordinary Survivalists
v1.18.0-rc.3, a release candidate, can now be downloaded through the account manager (section "Other Goodies").
More bugs fixed. Stable release Soon™
[Edit:] Also released rc4/rc5 to fix tongs.
Screenshot by Cophie on disocrd
Game updates
- Feature: Large amount of seraph clothing added (creative inventory only, for now)
- Tweak: /autosavenow command: can now be run from server console
- Tweak: /time add command: now accepts spans in the plural as well e.g. /time add 2 hours
- Tweak: Added coyote timer to player jumps
- Tweak: Improve FPS with many falling blocks, maybe improvements for all entities
- Tweak: Small creatures should now no longer trigger falling block avalanches
- Tweak/Fixed: Added "sudo sysctl -w vm.max_map_count=262144" to install.sh to fix RAM issues on Linux
- Fixed: Should fix HUD going invisible on MacOS \o/
- Fixed: Player stepping sound spam when other player stand on some blocks
- Fixed: Should fix players sometimes spawning inside blocks in new worlds
- Fixed: Missing/Incorrect translation entries
- Fixed: Modloader asking players to download missing dependencies on disabled mods
- Fixed: Wrong crafting texts on the barrel dialog
- Fixed: Creativegrass listed in the survival handbook
- Fixed: Some privileges being listed twice in serverconfig.json
- Fixed: Extremely old bug in world generation where a jarring climate edge generates near world borders
- Fixed: Snow accumulation (based on RainHeightMap) wrong if chiseled block atop another chiseled block
- Fixed: Player affected by wind while indoors with doors or leaded glass
- Fixed: Mitigate rendering issues with tallgrass against other blocks
- Fixed: Wrong coords from .copy posi
- Fixed: Crash in Creative mode if a still water block was placed in a barrel
- Fixed: Pink glass not coloring lantern light
- Fixed: Game crashing when displaying empty text links
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1.18 related changes
- Tweak: More work on still unanounced gadgetry (Added electrum alloy. Jonas devices now require electrum plates, rather than gold plates. Locust nests now have a small chance to drop Jonas parts. Moved night vision device from hat slot to armor head slot)
- Tweak: Performance: greatly improve tesselation time for 1.18 chiseled blocks, fixes block lag in Resonance Archives
- Tweak: Tongs are now tool-rackable and lean-able.
- Tweak: Reduce max glider speed, mitigate dying from using the glider issues
- Fixed: Knapping flint for a knife should only produce one knife-blade like the other stone types
- Fixed: Door state syncing issues in multiplayer
- Fixed: /emote and /announce chat command missing privilege
- Fixed: /we ms and /we me sometimes not printing the position in chat
- Fixed: Crash when trying to mine an invalid block, of which there are some in translocator rooms
- Fixed: Teleporters spamming exceptions in the logs when they are not linked
- Fixed: Doors in 1.18 now interact properly with liquids: doors can be placed in liquids; solid doors block water flow on the closed (sealed) side; opening or closing a door triggers a neighbour update across the whole (multiblock) surface of the door
- Fixed: Fixed an issue with treasure hunter dialogue
- Fixed: Some server-side exceptions related to worldgen
- Fixed: Server-side exception related to entity spawner blocks
- Fixed: Missing bits&bobs on the First Steps tutorial
- Fixed: Issues with text wrapping in some areas, probably broke more stuff
- Fixed: Omok placement grid off by one voxel
- Api Tweak: Dialogue system item requests are now more tolerant to spoilage and durability (and now accepts food)
- Api Tweak: Added field TextCommandResult.MessageParams for formatted results
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