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  • v1.19.0-rc.5 Dejank Redux


    Tyron
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    Dear Extraordinary Survivalists 
    v1.19.0-rc.5, a release candidate, can now be downloaded through the account manager.

    Stable approaching.... slowly....

    image.thumb.png.62e22730f72b719cec78303af91508af.png
    Screenshot by PeskyHuman, shared in #screenshots

    Game updates

    • Tweak: Added almost all types of aged polished rock (except full basalt and shale)
    • Tweak: Traders now sell linen by the single sheet.
    • Tweak: Loose gears when placed now no longer move around or shift texture with each added gear past 2
    • Fixed: /wgen regen command erroring on missing structures within the target map region
    • Fixed: Planks block stack combining issues
    • Fixed: Fruitmash would not count as food in large trough for animals
    • Fixed: Clothing trader had reversed linen prices, buying it for more than they were selling it.
    • Fixed: Handbook text for mudbricks was missing the info that it is normal for them not always to drop anything when breaking the block
    • Fixed: Coal pile crash in certain cases
    • Fixed: Prevent a crash when trying to break certain invalid blocks in Survival mode
    • Tweak: Removed "1.18.8 testing phase" notice in the Vintagehosting version changer screen
    • Tweak: Game client no longer displays Host/Ip when failing to connect to a game server
    • 1.19 related changes
      • Removed tiling cobblestone test blocks
      • Fixed: Game crashing when chiselling collider blocks
      • Fixed: Wrong rotation on placed linen
      • Fixed: Error log spam caused by trough
      • Fixed: Worldedit export command "/we exp filename" would always send the schematic to the client
      • Fixed: TOPTS and other servers could crash if multiple teleports in rapid succession
      • Fixed: Trough not showing suitable fodder list in block info for content using wildcard

    API Updates

    • Api Tweak: Added possibility for contentConfig to in trough to allow wildcards in content to have custom textures:
          content: { type: "item", code: "pressedmash-*" },
          ...
          textureCode: "*"
      textureCode will now turn into "content-{domain:pathofcollectible}", so add "contents-pressedmash-blueberry": { base: "block/wood/trough/large/fruitmash" }, to use a custom texture for the content in the trough
    • Api Fixed: Exception thrown in the logging system when a Block failed to load
    • Api Fixed: Microblocks only allowing 16 materials, instead of 255 as intended
    • Api Fixed: Game client not issuing a warning when a block texture wildcard yielded no texture
    • Api Fixed: Prevent a crash in the handbook on misconfigured harvestableDrops
       
    • Like 15
    • Cookie time 6
    • Amazing! 2
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