Jump to content
  • v1.19.2/3 Dejank Redux - Stablerer!


    Tyron
     Share

    Dear Extraordinary Survivalists
    v1.19.2/3, a stable release, can now be downloaded through the account manager

    This update contains a list of carefully selected fixes and tuning that should not create any new issues. The Cave-Ins system should also work notably better / more intuitively with this update. More to come!

    [Edit:] The game will crash when you try to use a 1.19.0 or 1.19.1 game client to connect to 1.19.2 server, updating to 1.19.2 fixes that, sorry!
    [Edit2:] Also released 1.19.3 to fix aforementioned issue and some more new minor issues
     

    gh.thumb.png.50c7e3a664a33b4e66e8d97d74e5767c.png
    Greenhouse by Mercatto, shared in #screenshots
     

    Game updates

    • In 1.19.3
      • Tweak: Water deer males can now have "fangs", these appear seasonally, but drop no item
      • Tweak: Disable chiseling of cluttered bookshelf (attempts to chisel them would result in ? blocks/texture)
      • Tweak: Add redwood trunk sections (quarter log) as an additional type of logs in all recipes requiring wood logs
      • Fixed: In Multiplayer, players with game version 1.19.2 could still connect to 1.19.0 or 1.19.1 servers, leading to errors: 1.19.3 will refuse that connection
      • Fixed: Game crash when you die with a drawn bow in hands
      • Fixed: Rare crash (introduced in 1.19.2) with opened gates with chiseled blocks directly above them
      • Fixed: Goat horns would grow in reverse, starting large but growing smaller each year as the goat aged
      • Fixed: Water deer antlers were missing, causing log spam if water deer males were nearby
      • Fixed: Crate inventory info would not update when placed
      • Fixed: Unable to place knapping surfaces on top of chiseled blocks
      • Fixed: Goat horns when mounted were wrongly described as "antlers" in the English version of the game
      • Fixed: Placement failure of a knapping surface showed an error code instead of translated text
      • Fixed: Linux install.sh not reading the answer for mesa_glthread
    • Tweak: Smaller deer species, and (for now) Bighorn sheep, should not be able to jump 3-block high walls
    • Tweak: Falx damage applies 2 animation frames later, so damage strike should look better synced with the animated motion
    • Tweak: Shift-click now tries to target the most recently opened inventory first, then if it has no space the next most recent etc. (detail: but if there is a partial stack of the same item in another open inventory, shift-click will still prioritise adding into that partial stack first)
    • Tweak: Drifters can now also spawn on top of loose stones
    • Tweak: Brown bears were being found a bit too far into the North
    • Tweak: Basket trap now shows trapped creature info on block HUD info
    • Tweak: Added basket traps "How to Use" info to the Handbook
    • Visual tweaks:
      • Pony tails and side buns/braids given more adaptability to various headwear
      • Updated clutter bucket to match new bucket model
      • Sapling grown from seed now shows a smaller selection box in the seed stage, no longer looks like an invisible sapling
      • Marketeer clothing set mask returned to undermask form, worn on neck
    • Tweak: Sapling localization in English, "will sprout in 1 day" instead of "1 days"
    • Tweak: Localization: Localize most remaining unlocalized texts on the Graphics Settings menu, e.g. Low quality shadows
    • Tweak: Block randomizer can now now place blocks with behaviour "HorizontalAttachable" correctly onto an adjacent wall (toolrack, moldrack, shelf, torchholder, painting,...)
    • Tweak: Any "leaking memory" warning messages now moved from client-main log to client-debug log, these warnings are info for modders and developers, not for regular players!
    • Tweak: Added more credits to the Credits screen and removed some repeating lines; the full game credits are now also listed online
    • Tweak: Linux installation: Clean up install.sh  [details: moved default install dir to $HOME/.local/share/vintagestory similar to other applications use for per user installed apps,  check for needed tools at the beggining of the script, added mod install and url connect .desktop entries (you can now also 1 click install from moddb), users now can change the default install dir on running install.shm  ask if you want to set vm.max_map_count if detected potentially too low (it seems since .NET7 it is not needed anymore but we will still keep it for now),  add prompt to remove old installation if there was one at the install location]
    • Tweak: Linux installation: Allow spaces in paths in the server start script (server.sh)
    • Fixed: Animals with the ability to jump quite high (for example Bighorn sheep) no longer able to climb out of fenced enclosures if lanterns are above fences
    • Fixed: Preview Blocks feature in WorldEdit now only visible to the player who is currently using WorldEdit
    • Fixed: Ghost / duplicate items when using shift+click to move items between inventories, in Multiplayer
    • Fixed: Bighorn lambs and Goat kids were not trappable in basket traps
    • Fixed: Dupe glitch when catching tamed animals
    • Fixed: Reverted shift+click on armor and other wearables to dress the character with them, as it interfered with shift+click moving wearables between inventories
    • Fixed: In 1.19, while sleeping in a bed, distorted rendering of Mechanical Power components and some shadows
    • Fixed: Speleothems (and other Underground blockpatches) could generate in unwanted places inside the Resonance Archives
    • Fixed: Occasionally incorrect world gen (resulting in chunk borders) near Resonance Archives
    • Fixed: Resonance Archives entrance was incomplete if local terrain height was close to world height
    • Fixed: WorldEdit "Override default values" checkbox did not work
    • Fixed: Various rare and not-so-rare crashes:
      • Rotted food-stuffs held in hand not showing rot texture, and causing crashes for some players (GH #3499)
      • Honeycomb squeezed into cooking pots or other ground stored clay utensils crashed (GH #3493)
      • Guides in handbook could crash if clicking on links, if links badly formatted in translated text (GH #3496)
      • EntityItem loading occasionally hard-crashed clients if the itemID no longer exists (e.g. in some cases when playing a map created in an earlier game version)
      • Fixed rare crash from RenderDecals if there was a prior exception
      • Fixed rare client crash in Character menu
      • Animals added by mods, missing Diet attribute, would cause crashes in 1.19.1, now just logs a warning
      • If initialising a modded worldgen structure throws an exception, instead of crashing, log it and identify the structure
    • Fixed: Chute would only push items into the first slot of a crate
    • Fixed: Cave-In system behavior very odd: free-floating rock will now always collapse.
    • Fixed: Falling block render jitter, falling blocks not doing damage while falling
    • Fixed: Quicklime item invisible in inventory because drawn in strange position
    • Fixed: Water blocks flowing into farmland (e.g. from water block placed above) were invisible
    • Fixed: Visual z-fighting on windmill sails; and the linen on sails now has some thickness
    • Fixed: Headless seraph shadows seen in Immersive First Person mode
    • Fixed: Animation twitching on right mouse down with firestarter on empty firepit
    • Fixed: Some first person animations never stopping when the current held item broke from 0 durability
    • Fixed: Jonas lamps would not illuminate the area when placed by worldgen
    • Fixed: When rotating a schematic with a chiseled block multiple times, it would cause an error
    • Fixed: Signs did not rotate with schematics
    • Fixed: Rifts not loaded from savegame
    • Fixed: Microblocks in ruins would be replaced by missing texture if attempt to chisel them some more; chiseling them is now fully disabled
    • Fixed: Microblocks in ruins were all named "Granite cobblestone" even if in fact a different rock
    • Fixed: Missing "killed by" localizations for moose, deer, goat, fox
    • Fixed: Minor typos in en.json English translation
    • Fixed: Linux: When running multiple servers with the server.sh and a similar SCREENNAME it would kill both servers on stop/restart
    • Fixed: macOS: Mac M1 and M2 issue, knapping and clayforming gridlines could cause the HUD to disappear
    • Fixed: macOS: Wrong default GUI size on new Mac installations, and other potential minor GUI scaling issues on Retina displays
    • API Fixed: DidPlaceBlock() not called on the last block in the stack
    • Like 21
    • Wolf Bait 4
    • Cookie time 2
    • Thanks 2
     Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.