Dear Extraordinary Survivalists
v1.19.4-rc.3, a release candidate, is now available to download through the account manager.
Here's a thing to fix more things, also sorry for breaking some working things. In other news, seems like a lovely Korean version of 100 days in Vintage Story is going viral currently. This release fixes a garbled text issue with Korean translations (and adds 2 new languages!) Thank you so much for contributing translations, community! Also, hi Korean players, glad to have you around!
In some weird way, it almost feels like the game's come full circle. Saraty and me used to play Maple Story around 2008, as a way to stay connected during the times where we had a difficult long-distance relationship. Maple Story was created by Nexon, a company founded in South Korea. Our company name, Anego Studios, is a homage to the times I played Maple Story. Anego was one of the bosses I used to grind at. To this day, still one of my fondest memories in gaming.
Screenshot by Tarian, shared in #screenshots
Game updates
- Tweak: Mountainous creatures (deer, goats, bighorn sheep) now take less fall damage, should mitigate issues when they flee off precipices
- Tweak: Chickens and chicks now take slightly less damage from falls, compared with other creatures
- Tweak: Entities (except when fleeing) now strongly avoid pathing through boiling water
- Tweak: Hot springs now cannot spawn under lakeice or saltwater
- Tweak: Update community translations. Added Thai and Chinese Traditional.
- Tweak: Localization: Rock instability % in block info now localized
- Fixed: Creatures stacking / bouncing on top of each other and thus escaping pens
- Fixed: Inconsistent attachment of signs on left and right end of a trunk
- Fixed: Burning entities and items were not extinguished by salt water
- Fixed: Crashes when dying holding sling, bow and certain other items
- Fixed: Crash when editing book, using backspace key at the end of the text, and deleting backwards through a page break
- Fixed: Rare crash relating to Fruit press
- Fixed: Item id remapper command /iir getid not working
- Fixed: File drop of schematics for WorldEdit, while game was paused, could be reported as an error
- Fixed: Localization crash in TranslationService.PluralFormat with certain formatted strings
- Fixed: Localization strings, if plural format {p... used more than once in the same string it didn't work
- Fixed: Garbled text on Korean translations (for existing player, switch to English then back to Korean to fix)
- Fixed: (-rc.1 issue) Crash when repairing clutter blocks with glue from a receptacle other than Residue-covered pot
- Fixed: (-rc.1 issue) Some containers in ruins held missing clutter blocks
- Fixed: (-rc.2 issue) Clay forming process was messed up
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Trader fixes:
- Modify trader place auction slot to prevent accidental item disappearance with shift-click
- Fixed: Resolve trader visual duplication bug for items [thanks to korobya GH PR 34]
- Fixed: Address issue where "your offer" slots at the trader allow any item to be shift-clicked into [thanks to korobya GH PR 34]
- Fixed: Eliminate duplicated audit logs for creative and trader inventory open/close [thanks to korobya GH PR 34]
- API Tweak: Marked UsingHeldItemTransformBefore/After as obsolete
- API Tweak: Missing dependencies now listed in the mod manager
- API Tweak: Exposed GetRecipeRegistry() in IWorldAccessor
- API Tweak: BlockEntity.GetBlockInfo() exceptions now trapped and logged, a simple error line is shown in the Block Info HUD
- API Tweak: Added entity property fallDamageMultiplier
- API Notice: Entity boolean property fallDamage will become obsolete in v1.20 and removed in v1.21. Use fallDamageMultiplier: 0.0 instead
- API Fixed: Block patches with NearSeaWater placement now detect salt water properly
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