Dear Extraordinary Survivalists
v1.19.5, a stable release, is now available to download through the account manager.
This is likely the last major bugfix patch for 1.19 - just yesterday I have asked our coding team to begin prioritizing tasks for the upcoming 1.20 update that revolves around the second main story event. This part of the story will involve a lot of travel and consequently will require new systems and experiences to make traveling more engaging.
Screenshot by MannyXIII, shared on Discord #screenshots
All game updates since v1.19.4
- Revert: 20% mining speed debuff on Rock has been undone. The other debuffs remain
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Tweak: More first person hands animation tuning
- Tweak: Adjusted animation for raising your temporal stability
- Tweak: Bucket now visually stays level when selected
- Tweak: Improved watering can ready animation
- Tweak: Adjusted impact and sound frame for smithing
- Tweak: Watering animation with a watering can now looks better
- Fixed: Freezing animation no longer continues indefinitely
- Fixed: Animation Jitter on axehit. Experimental. Might break stuff
- Fixed: Ready pose for shovel fixed again
- Tweak: Buffed warmth on reindeer herder coats and boots
- Tweak: When selecting any language in Interface settings, the restart server and community translations messages are immediately localised
- Tweak: Linux and macOS users, selecting an Asian language or Arabic, are given a warning message (in English) to check their fonts
- Fixed: Various potential crashes if packets received or threads still ticking during client shutdown; should fix modded multiplayer server connection issues
- Fixed: Trader wandering off while trading
- Fixed: Angry bees not stinging the player
- Fixed: Boars with offspring attacking even when game settings place creatures on passive mode
- Fixed: Bighorn sheep (and some deer) still had wrong step heights in 1.19.4
- Fixed: Topsoil grass re-growth did not match original worldgen grass
- Fixed: Item transfer between inventories using mouse was not logged to server-audit.txt, chute placement is now also audit logged, to counter item siphoning
- Fixed: Fixed curd bundles abusable as infinitely lasting food storage. Remove curd bundle from creative inventory because these are now always empty
- Fixed: Shapeless recipes not consuming ingredients if spread out with only one per slot, e.g. wooden path
- Fixed: In Homo Sapiens game mode (or others where lore content is off) locust nests would still spawn
- Fixed: Torches would not start fires in leaves, grass etc. with Shift+right click
- Fixed: Bug in creature pathfinding system that prevented them to walk towards their intended goal
- Fixed: Properly fix crashes / texture atlas overflow related to labeled crates
- Fixed: Dyes very chunky looking when inside barrels
- Fixed: Peanuts and Olives not visible in meals
- Fixed: Distant tule were colored white-ish
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Fixed: Multiple smithing and player animation issues
- Smithing not registering hits sometimes. Action/Sound not in sync with animation
- Smithing hit action sometimes executing twice
- Some player animations stopping too early, causing jerky movement (e.g. left mouse with hammer)
- Some left-mouse actions sometimes looping the animation multiple times
- Other players' animations no longer running
- Fixed: Iron anvil merging derp and hammering sound not playing
- Fixed: Ore map generators no longer seed-deterministic since 1.18.8 upon game restart
- Fixed: Mobs dropping Jonas parts (e.g. Double-headed Drifter) and random loot in chests could repeat a sequence, now truly random
- Fixed: Occasional visible worldgen anomalies if worldgen multithreaded and a Translocator is spawned
- Fixed: Jonas lamps, Gas lamps and Banners were not repairable with glue
- Fixed: Clutter bookshelves were missing the same glue-repairing mechanism as other clutter
- Fixed: Clutter bookshelves names not localized in repair chat messages
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Fixed: various handbook and block HUD info issues:
- Aged version of Antler mounts missing from handbook and Creative inventory
- Falx handbook entry showing mining speed for wood and leaves, when it cannot break either
- Purpleheart and Ebony tree logs block HUD info incorrectly stated they were breakable with Stone axe
- Incorrect help tip on wooden pan [GitHub report #3680]
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Fixed: Various crashes and logged errors
- Rare crash when typing during drunken effect
- Rare startup crash when logging off while sitting (sitting in-game!)
- Version 1.19.4 crash if pies were placed on clutter tables
- Very rare crash involving a pot of jam on the point of turning rotten
- Crash when clicking on a food container while holding a bowl containing Rot
- Rare but long-standing crash when clay-forming [GitHub #3713 #2284]
- Very rare crash when chiseling in multiplayer [GitHub #3688]
- /kick command crashing a dedicated server if no kick reason given
- Renderer crashing if a dropped item has an id which has been removed from the game (e.g. because a mod was removed)
- Further attempt to fix very rare crash with EntityItem; added additional debug logging
- Exception when executing the /stop command immediately after joining a singleplayer world
- Potential crash with shields if no space for texture etc (GitHub issue 3598)
- Very rare exception issue logged to file, related to axles
- Plant container error if the container block does not exist, for example when a mod was removed
- Shader compile error on Intel internal graphics
- Fixed: Font issues when switching language to Thai, Chinese (Simplified) or Chinese (Traditional)
- Fixed: /gm sp command not setting player to spectator mode
- Fixed: Movespeed command not working: /player [player] movespeed [amount]
- Fixed: Worldconfig allowLandClaiming not being respected when using /land commands
- Fixed: WorldEdit mirror functionality issue with chiseled blocks
- Fixed: WorldEdit control "Cloud Y Position" not working for some languages like German
- Api Tweak: Items/Blocks can now define an attribute "inBarrelShape" to determine their shape inside a barrel
- Api Tweak: Don't crash on invalid GroundStack
- Api Fixed: WorldAPI RegionMapSizeX would return a size off by one since game version 1.12.9. Affected methods are MapRegionIndex2D, MapRegionPosFromIndex2D, MapRegionIndex2DByBlockPos
- Api Fixed: Chatcommands with multiple `WithPreCondition` or a pre-condition and `RequiresPlayer` would over-write each other. Now all pre-conditions are checked and if one pre-condition returns EnumCommandStatus.Error it won't process the command further.
Changes since v1.19.5-rc.3
- Tweak: Updated community translations
- Fixed: Very minor memory leak in the worldmap, ore map layer
- Fixed: Game crashing when smithing on the last point of hammer durability
- Fixed: Endless knifing animation on dead animal harvesting when turning away from the animal
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